FaceFirst Events|SkillTree|NPCRaids
- Players now
- 0/100 0% full
- 7-day average
- 0 peak 2
- Rank
- #6,168 ▲ 2437 this week
- Wiped
- 7d 19h ago · 2 Oct, 00:54 UTC
- Next wipe
- – too few wipes seen yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 100 on average | 0 | |
|---|---|---|
| Standing#6,168 on player hours | 73 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance107 server fps on average | 100 | |
| Wipe hold0% of wipes kept half their crowd | 0 | |
| Momentumup 2,437 places this week | 70 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
2 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- usual gap
- 13.8 days between real wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 12
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 2 Oct | Fri 00:54 | 2 | running |
| 18 Sep | Fri 06:07 | 2 | 13.8 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 24.156.98.17:28015
- Region
- –
- Max players
- 100
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 2 Oct 2026, 00:54 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp100,ptrak,$r?,v2634,^p,gmrust,cs167398,ts8,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp100 | Max players Slot count: 100. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs167398 | Build Game build: 167398. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code Region code: none. | |
| Gameplay | ^p | PvE You won't fight other players - the world is what kills you. |
| Mods and access | ^o | Oxide Oxide (uMod) provides the plugin framework here. |
^z | Modded Modded category: plugins or changed settings apply. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 244 on averageUnranked241/2000
- 2[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 232 on averageUnranked308/2000
- 3TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 02.10EU · groups of 30+ · biweekly · 84 on averageUnranked86/100
- 4Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 81 on averageUnranked73/250
- 5Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 78 on averageUnranked29/100
- 6[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 77 on averageUnranked76/200
Briefing
quick answers, from the figures on this page01Ranking of FaceFirst Events|SkillTree|NPCRaids among Rust servers: what is it?
In the top 27% of all ranked servers, FaceFirst Events|SkillTree|NPCRaids holds #6,168 for player hours over the last seven days.
02Current population on FaceFirst Events|SkillTree|NPCRaids: how busy is it?
0 of 100 slots are filled on FaceFirst Events|SkillTree|NPCRaids at this moment. Averaging 0 players over seven days, it peaked at 2. Between the last 48 hours, 05:00 UTC saw the highest average: 1 players.
03What Rust version is FaceFirst Events|SkillTree|NPCRaids on?
Version for FaceFirst Events|SkillTree|NPCRaids: Rust network protocol 2634 and build 167398 on Windows. Joining requires your game to be on the same protocol; Steam handles the update.
04Is the performance on FaceFirst Events|SkillTree|NPCRaids good?
For the last 48 hours, average server fps was 107, with a minimum of 83. Entities peaked at 117,905, including buildings, deployables and all other world objects. Peak memory: 4,300 MB. Players feel lag when fps drops and entities climb.
05Location of FaceFirst Events|SkillTree|NPCRaids: where?
There is no region published by FaceFirst Events|SkillTree|NPCRaids. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. You reach it at 24.156.98.17:28015.
06How reliable is FaceFirst Events|SkillTree|NPCRaids, and is it online?
Live status: FaceFirst Events|SkillTree|NPCRaids is up. The last restart happened around 9 hours ago, according to uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. Its first appearance in Rust Server Now data was on 13 September 2026.
07How should you read the tags on FaceFirst Events|SkillTree|NPCRaids?
For the in-game browser, FaceFirst Events|SkillTree|NPCRaids declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp100 (Max players): Slot count: 100; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Your game must run protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): Region code: none; ^p (PvE): You won't fight other players - the world is what kills you; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded category: plugins or changed settings apply. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08On which Rust Server Now lists does FaceFirst Events|SkillTree|NPCRaids appear?
The Rust Server Now lists that carry FaceFirst Events|SkillTree|NPCRaids are: Modded Rust servers and Rust PvE servers, ranked by population. Under these filters, it appears on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
09FaceFirst Events|SkillTree|NPCRaids wipes on what schedule?
Too few wipes are recorded for FaceFirst Events|SkillTree|NPCRaids to show a rhythm. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 7 days 19 hours have passed since its current world began.
10What does FaceFirst Events|SkillTree|NPCRaids look like on wipe day?
2 players on average marked the busiest point of its recent wipes. The latest wipe saw its peak 47 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. If not, it dropped below half by day 12.
11Map selection on FaceFirst Events|SkillTree|NPCRaids: what is it?
For FaceFirst Events|SkillTree|NPCRaids, the map is procedural at size 4,250 with seed 2034431724, generated by the game. You can look at the map on RustMaps from this page: identical size and seed reproduce it.
12Which rules apply on FaceFirst Events|SkillTree|NPCRaids, and what settings?
You will not find a gather rate in the name FaceFirst Events|SkillTree|NPCRaids. 8 players per group is the default and the limit here. pve is the game mode, no player-versus-player combat. Modded is its browser category: plugins or settings change the game. You will find Oxide plugins running here. Valve's VAC anti-cheat is active.
13To join FaceFirst Events|SkillTree|NPCRaids, what must you do?
In Rust, press F1 and run client.connect 24.156.98.17:28015; or use Launch Rust on this page to connect through Steam. The server's website: https://facefirstgaming.com.
