- Players now
- 1/10 10% full
- 7-day average
- 0 peak –
- Rank
- #13,264 not ranked yet
- Wiped
- 31d 10h ago · 8 Sep, 15:15 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#13,264 on player hours | – | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestIntel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 217.235.33.249:28015
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 8 Sep 2026, 15:15 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z| Game | gmrust | Game mode Survival in the standard Rust format. |
mp10 | Max players Capacity: 10. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2633 | Protocol Protocol 2633: match it to join. | |
cs163207 | Build Game build: 163207. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code The region code is blank. | |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 152 on averageUnranked39/200
- 2ShockRust | Blue | NoLimitno group limit · 132 on averageUnranked39/400
- 3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 129 on averageUnranked14/1000
- 4STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 117 on averageUnranked9/300
- 5RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 113 on averageUnranked50/225
- 6666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 07.10EU · groups of 16+ · monthly · 100 on averageUnranked1/750
Briefing
quick answers, from the figures on this page01Ranking of Rip_Was Test Server among Rust servers: what is it?
In the top – of all ranked servers, Rip_Was Test Server holds #13,264 for player hours over the last seven days.
02How many players are on Rip_Was Test Server right now?
Offline: Rip_Was Test Server last responded 22 days 6 hours ago.
03The Rust version for Rip_Was Test Server: what is it?
The Rust build on Rip_Was Test Server is network protocol 2633 and build 163207, on Windows. To join, your game must share the protocol; Steam takes care of updating it.
04Location of Rip_Was Test Server: where?
For Rip_Was Test Server, no region is published. What Rust Server Now shows is a server's stated location, not where its machine is actually located. 217.235.33.249:28015 is its address.
05Current online status and reliability of Rip_Was Test Server: what is the data?
Currently offline: Rip_Was Test Server; last seen 22 days 6 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours. Its first appearance in Rust Server Now data was on 13 September 2026.
06How should you read the tags on Rip_Was Test Server?
gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10; ts8 (Group limit): The default applies: 8 to a team; v2633 (Protocol): Protocol 2633: match it to join; cs163207 (Build): Game build: 163207; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: plugins or settings make the difference: that is the tag set Rip_Was Test Server publishes for the game's server browser. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
07On which Rust Server Now lists does Rip_Was Test Server appear?
These Rust Server Now lists include Rip_Was Test Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
08Rip_Was Test Server wipes on what schedule?
The record for Rip_Was Test Server holds too few wipes to reveal a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. It has been running its current world for 31 days 10 hours.
09The map for Rip_Was Test Server: which one?
A procedural map, generated by the game, is in use on Rip_Was Test Server.
10The rules and settings of Rip_Was Test Server: what are they?
The name Rip_Was Test Server does not state a gather rate. 8 players per group is the default and the limit here. survival is the game mode, normal Rust: gather, build, raid. You can fight and raid other players. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
11What is the process to join Rip_Was Test Server?
To connect, open Rust, press F1, and enter client.connect 217.235.33.249:28015. You can also click Launch Rust here to open the game via Steam and join.