- Players now
- 0/50 0% full
- 7-day average
- 0 peak 1
- Rank
- #10,241 ▲ 980 this week
- Wiped
- 7d 1h ago · 2 Oct, 20:54 UTC
- Next wipe
- – no rhythm it keeps
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 50 on average | 0 | |
|---|---|---|
| Standing#10,241 on player hours | 55 | |
| Uptime46 of the last 48 hours | 96 | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 980 places this week | 55 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
3 on recordIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 2 Oct | Fri 20:54 | 1 | running |
| 1 Oct FW | Thu 20:09 | 1 | 1 days |
| 30 Sep | Wed 19:07 | 1 | 1 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Custom Map
- Size
- –
- Seed
- –
- Address
- 217.154.121.4:28015
- Region
- –
- Max players
- 50
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 2 Oct 2026, 20:54 UTC
- Hostname
- –
- First seen
- 30 Sep 2026
Server tags
what each tag it publishes means ·mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp50 | Max players Capacity: 50. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs166494 | Build Build 166494. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code The region code is blank. | |
| Mods and access | ^z | Modded Modded category: plugins or changed settings apply. |
^y | Carbon This server uses Carbon for plugins. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 156 on averageUnranked89/200
- 2404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 136 on averageUnranked44/1000
- 3ShockRust | Blue | NoLimitno group limit · 131 on averageUnranked122/400
- 4STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 128 on averageUnranked39/300
- 5RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 112 on averageUnranked147/225
- 6666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 07.10EU · groups of 16+ · monthly · 107 on averageUnranked13/750
Briefing
quick answers, from the figures on this page01Where does [TEST] Dev Server sit in the rankings?
In the top 45% of all ranked servers, [TEST] Dev Server holds #10,241 for player hours over the last seven days.
02What is the player count on [TEST] Dev Server?
Right now, 0 players occupy the 50 slots on [TEST] Dev Server. Its seven-day average is 0 players; the peak is 1.
03What Rust version is [TEST] Dev Server on?
Version for [TEST] Dev Server: Rust network protocol 2634 and build 166494 on Linux. To join, your game must share the protocol; Steam takes care of updating it.
04Where can you find [TEST] Dev Server physically?
For [TEST] Dev Server, no region is published. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 217.154.121.4:28015.
05Current online status and reliability of [TEST] Dev Server: what is the data?
[TEST] Dev Server reports online at this moment. 168 of 168 hours up in the last 7 full days; that is 100%. Its first appearance in Rust Server Now data was on 30 September 2026.
06The tags on [TEST] Dev Server: what do they mean?
The server browser reads these tags from [TEST] Dev Server: gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): Capacity: 50; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs166494 (Build): Build 166494; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): The region code is blank; ^z (Modded): Modded category: plugins or changed settings apply; ^y (Carbon): This server uses Carbon for plugins. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
07Where does [TEST] Dev Server show up in Rust Server Now lists and filters?
These Rust Server Now lists include [TEST] Dev Server: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
08On what timetable does [TEST] Dev Server wipe?
No next wipe can be predicted: [TEST] Dev Server wipes at irregular times. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. 7 days 1 hours have passed since its current world began.
09What does [TEST] Dev Server look like on wipe day?
On average, 1 players was the busiest its recent wipes got. 0 hours after the latest wipe, the crowd peaked.
10Which rules apply on [TEST] Dev Server, and what settings?
The name [TEST] Dev Server does not state a gather rate. The game's default group limit of 8 players applies. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Plugins in use: Carbon. Valve's VAC anti-cheat is active.
11To join [TEST] Dev Server, what must you do?
In Rust, press F1 and run client.connect 217.154.121.4:28015; or use Launch Rust on this page to connect through Steam.