- Players now
- 0/40 0% full
- 7-day average
- 0 peak 1
- Rank
- #11,794 top 52%
- Wiped
- 20h ago · 10 Oct, 15:16 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 40 on average | 0 | |
|---|---|---|
| Standing#11,794 on player hours | 48 | |
| Uptime20 of the last 48 hours | 42 | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 213.32.27.215:28015
- Region
- –
- Max players
- 40
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 10 Oct 2026, 15:16 UTC
- Hostname
- –
- First seen
- 10 Oct 2026
Server tags
what each tag it publishes means ·mp40,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y| Game | gmrust | Game mode Survival in the standard Rust format. |
mp40 | Max players Slot count: 40. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs167398 | Build This server runs build 167398. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code No region set. | |
| Mods and access | ^z | Modded Modded category: plugins or changed settings apply. |
^y | Carbon Carbon is the plugin framework in use. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1ShockRust | Blue | NoLimitno group limit · 131 on averageUnranked291/350
- 2SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 113 on averageUnranked127/200
- 3RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 111 on averageUnranked182/225
- 4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 96 on averageUnranked30/1000
- 5МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 91 on averageUnranked93/100
- 6X4C.RU — Классический СерверEU · groups of 8+ · 88 on averageUnranked110/500
Briefing
quick answers, from the figures on this page01Where does ProCelle Testing sit in the rankings?
The rank for ProCelle Testing is #11,794 on seven-day player hours, in the top 52% of ranked servers.
02What is the player count on ProCelle Testing?
0 of 40 slots are filled on ProCelle Testing at this moment. The seven-day average is 0 players, with a peak of 1. The 48-hour peak time is 16:00 UTC, when it averaged 1 players.
03What Rust version is ProCelle Testing on?
Rust network protocol 2634 and build 167398 on Linux is what ProCelle Testing runs. To join, your game must share the protocol; Steam takes care of updating it.
04Location of ProCelle Testing: where?
For ProCelle Testing, no region is published. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. 213.32.27.215:28015 is its address.
05How reliable is ProCelle Testing, and is it online?
ProCelle Testing reports online at this moment. First seen by Rust Server Now on 10 October 2026.
06What is the meaning of each tag on ProCelle Testing?
The server browser reads these tags from ProCelle Testing: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Slot count: 40; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Your game must run protocol 2634; cs167398 (Build): This server runs build 167398; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): No region set; ^z (Modded): Modded category: plugins or changed settings apply; ^y (Carbon): Carbon is the plugin framework in use. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
07Where does ProCelle Testing show up in Rust Server Now lists and filters?
These Rust Server Now lists include ProCelle Testing: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
08ProCelle Testing wipes on what schedule?
ProCelle Testing does not have enough wipes on record to establish its rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. It has been running its current world for 20 hours.
09What map is running on ProCelle Testing?
A procedural map, generated by the game, is in use on ProCelle Testing.
10The rules and settings of ProCelle Testing: what are they?
The name ProCelle Testing does not state a gather rate. Up to 8 players can group, which is the game's default. This server runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are running. Valve's VAC anti-cheat is active.
11Joining ProCelle Testing: what are the steps?
In Rust, press F1 and run client.connect 213.32.27.215:28015; or use Launch Rust on this page to connect through Steam.