Rust Server Now
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Offlinechecked 27d ago · scouted since 13 Sep 2026

Rust Testserver [DEV MODE]

Modded oxide
Join server
Evaluation – Bronze #13,043 on player hours
Players now
1/10
10% full
7-day average
0
peak –
Rank
#13,043
not ranked yet
Wiped
27d 23h
ago · 13 Sep, 05:51 UTC
Next wipe
–
not predictable yet
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population–Standing–Uptime–Performance–Wipe hold–Momentum–
Populationno average yet –
Standing#13,043 on player hours –
Uptime0 of the last 48 hours –
Performanceno direct query answered –
Wipe holdtoo few wipes seen –
Momentumno rank a week ago –

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

No hourly history yet.

Hourly average and peak, UTC.

Wipe record

0 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

DateTimePeakLasted
No wipe seen yet.

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
No rank history yet.

Intel

No map picture published
Map
Procedural Map
Size
–
Seed
–
Address
213.244.62.17:28015
Region
–
Max players
10
Group limit
8, the default
Wipe schedule
–
Last wipe
13 Sep 2026, 05:51 UTC
Hostname
–
First seen
13 Sep 2026

Server tags

what each tag it publishes means · mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z
GamegmrustGame mode Survival in the standard Rust format.
mp10Max players The server holds 10.
ts8Group limit Team cap 8, which is the game default.
v2633Protocol Game protocol 2633 - same version required to connect.
cs163794Build Build 163794.
ptrakNetworking The network layer is RakNet, standard for Rust.
$r?Region code The region code is blank.
Mods and access^oOxide This server uses Oxide (uMod) for plugins.
^zModded Modded listing: plugins or settings make the difference.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Current Players
01What is the rank position of Rust Testserver [DEV MODE]?

The rank for Rust Testserver [DEV MODE] is #13,043 on seven-day player hours, in the top – of ranked servers.

02How many players are on Rust Testserver [DEV MODE] right now?

Right now Rust Testserver [DEV MODE] is not online; its last appearance was 27 days 10 hours ago.

Server details
03The Rust version for Rust Testserver [DEV MODE]: what is it?

The Rust build on Rust Testserver [DEV MODE] is network protocol 2633 and build 163794, on Windows. Joining requires your game to be on the same protocol; Steam handles the update.

04Location of Rust Testserver [DEV MODE]: where?

For Rust Testserver [DEV MODE], no region is published. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. You reach it at 213.244.62.17:28015.

05Current online status and reliability of Rust Testserver [DEV MODE]: what is the data?

Live status: Rust Testserver [DEV MODE] is down; last seen 27 days 10 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. 13 September 2026 is when Rust Server Now first saw it.

Tags & Lists
06The tags on Rust Testserver [DEV MODE]: what do they mean?

For the in-game browser, Rust Testserver [DEV MODE] declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): The server holds 10; ts8 (Group limit): Team cap 8, which is the game default; v2633 (Protocol): Game protocol 2633 - same version required to connect; cs163794 (Build): Build 163794; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): The region code is blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: plugins or settings make the difference. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.

07On which Rust Server Now lists does Rust Testserver [DEV MODE] appear?

These Rust Server Now lists include Rust Testserver [DEV MODE]: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe Schedule
08Rust Testserver [DEV MODE] wipes on what schedule?

Rust Testserver [DEV MODE] does not have enough wipes on record to establish its rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. This world is 27 days 23 hours old.

Settings & Rules
09What map is running on Rust Testserver [DEV MODE]?

Procedural map: Rust Testserver [DEV MODE] uses one generated by the game.

10The rules and settings of Rust Testserver [DEV MODE]: what are they?

The name Rust Testserver [DEV MODE] does not state a gather rate. 8 players per group is the default and the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. Modded is its browser category: plugins or settings change the game. You will find Oxide plugins running here. Valve's VAC anti-cheat is active.

Joining Steps
11To join Rust Testserver [DEV MODE], what must you do?

To connect, open Rust, press F1, and enter client.connect 213.244.62.17:28015. You can also click Launch Rust here to open the game via Steam and join.