- Players now
- 0/10 0% full
- 7-day average
- 0 peak 1
- Rank
- #11,917 ▼ 1205 this week
- Wiped
- 5d 20h ago · 4 Oct, 19:24 UTC
- Next wipe
- – no rhythm it keeps
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 10 on average | 4 | |
|---|---|---|
| Standing#11,917 on player hours | 48 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 1,205 places this week | 45 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
5 on recordIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.4 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 4 Oct | Sun 19:24 | 1 | running |
| 3 Oct | Sat 17:01 | 1 | 1.1 days |
| 2 Oct | Fri 19:26 | 1 | 0.9 days |
| 27 Sep | Sun 13:10 | 0 | 5.3 days |
| 25 Sep | Fri 20:09 | 1 | 1.7 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 212.142.65.126:28015
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 4 Oct 2026, 19:24 UTC
- Hostname
- –
- First seen
- 19 Sep 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8,^z,^y| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp10 | Max players Capacity: 10. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs166586 | Build This server runs build 166586. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code Region code: none. | |
| Mods and access | ^z | Modded Modded listing: plugins or settings make the difference. |
^y | Carbon This server uses Carbon for plugins. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 136 on averageUnranked107/200
- 2ShockRust | Blue | NoLimitno group limit · 131 on averageUnranked316/400
- 3RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 112 on averageUnranked196/225
- 4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 112 on averageUnranked60/1000
- 5МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 91 on averageUnranked89/100
- 6STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 90 on averageUnranked25/300
Briefing
quick answers, from the figures on this page01Ranking of Local Rust Dev among Rust servers: what is it?
The rank for Local Rust Dev is #11,917 on seven-day player hours, in the top 52% of ranked servers.
02How many players are on Local Rust Dev right now?
Right now Local Rust Dev is not online; its last appearance was 5 days 19 hours ago. Averaging 0 players over seven days, it peaked at 1.
03The Rust version for Local Rust Dev: what is it?
Version for Local Rust Dev: Rust network protocol 2634 and build 166586 on Windows. To join, your game must share the protocol; Steam takes care of updating it.
04Where can you find Local Rust Dev physically?
There is no region published by Local Rust Dev. What Rust Server Now shows is a server's stated location, not where its machine is actually located. 212.142.65.126:28015 is its address.
05Uptime and current status of Local Rust Dev: what are they?
Right now Local Rust Dev shows as offline; last seen 5 days 19 hours ago. 22 of 168 hours up in the last 7 full days; that is 13%. 19 September 2026 is when Rust Server Now first saw it.
06How should you read the tags on Local Rust Dev?
gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): Capacity: 10; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs166586 (Build): This server runs build 166586; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): Region code: none; ^z (Modded): Modded listing: plugins or settings make the difference; ^y (Carbon): This server uses Carbon for plugins: that is the tag set Local Rust Dev publishes for the game's server browser. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
07Where does Local Rust Dev show up in Rust Server Now lists and filters?
The Rust Server Now lists that carry Local Rust Dev are: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
08On what timetable does Local Rust Dev wipe?
Wipes on Local Rust Dev happen irregularly, leaving no next wipe to forecast. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. 5 days 20 hours have passed since its current world began.
09What happens on wipe day for Local Rust Dev?
On average, 1 players was the busiest its recent wipes got. 0 hours after the latest wipe, the crowd peaked.
10What map is running on Local Rust Dev?
Procedural map: Local Rust Dev uses one generated by the game.
11The rules and settings of Local Rust Dev: what are they?
You will not find a gather rate in the name Local Rust Dev. Up to 8 players can group, which is the game's default. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it under Modded. You will find Carbon plugins running here. The VAC anti-cheat from Valve is on.
12Joining Local Rust Dev: what are the steps?
Press F1 in Rust and enter client.connect 212.142.65.126:28015, or click Launch Rust here to open Rust via Steam and join.