[GNG] Development Server | Staging & Plugin Testing
- Players now
- 0/70 0% full
- 7-day average
- 0 peak 2
- Rank
- #5,580 ▲ 551 this week
- Wiped
- 10d 3h ago · 30 Sep, 18:35 UTC
- Next wipe
- – too few wipes seen yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 70 on average | 0 | |
|---|---|---|
| Standing#5,580 on player hours | 75 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance209 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 551 places this week | 55 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
1 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- wipe-day peak
- 3 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 30 Sep | Wed 18:35 | 3 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 208.73.203.30:7781
- Region
- –
- Max players
- 70
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 30 Sep 2026, 18:35 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp70,ptrak,$r?,v2634,gmrust,cs166406,ts8,^o^z| Game | gmrust | Game mode Survival in the standard Rust format. |
mp70 | Max players Capacity: 70. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs166406 | Build Build 166406. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code Region code: none. | |
| Mods and access | ^o | Oxide Oxide (uMod) provides the plugin framework here. |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1ShockRust | Blue | NoLimitno group limit · 132 on averageUnranked162/300
- 2Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 125 on averageUnranked104/200
- 3RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 112 on averageUnranked107/225
- 4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 108 on averageUnranked43/1000
- 5МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 91 on averageUnranked90/100
- 6STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 84 on averageUnranked17/300
Briefing
quick answers, from the figures on this page01Where does [GNG] Development Server | Staging & Plugin Testing sit in the rankings?
The rank for [GNG] Development Server | Staging & Plugin Testing is #5,580 on seven-day player hours, in the top 25% of ranked servers.
02How many players are on [GNG] Development Server | Staging & Plugin Testing right now?
Right now, 0 players occupy the 70 slots on [GNG] Development Server | Staging & Plugin Testing. Its seven-day average is 0 players; the peak is 2. Its busiest point in the last 48 hours was 22:00 UTC, averaging 1 players.
03The Rust version for [GNG] Development Server | Staging & Plugin Testing: what is it?
The Rust build on [GNG] Development Server | Staging & Plugin Testing is network protocol 2634 and build 166406, on Windows. Joining requires your game to be on the same protocol; Steam handles the update.
04How smooth is the performance on [GNG] Development Server | Staging & Plugin Testing?
Average server fps for the last 48 hours was 209; the lowest was 193. Entities peaked at 47,196, including buildings, deployables and all other world objects. Peak memory: 4,004 MB. Players feel lag when fps drops and entities climb.
05What is the host location for [GNG] Development Server | Staging & Plugin Testing?
No region is published by [GNG] Development Server | Staging & Plugin Testing. What Rust Server Now shows is a server's stated location, not where its machine is actually located. You reach it at 208.73.203.30:7781.
06Uptime and current status of [GNG] Development Server | Staging & Plugin Testing: what are they?
[GNG] Development Server | Staging & Plugin Testing reports online at this moment. Reported uptime puts the last restart at roughly 10 days 1 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. First seen by Rust Server Now on 13 September 2026.
07How should you read the tags on [GNG] Development Server | Staging & Plugin Testing?
The server browser reads these tags from [GNG] Development Server | Staging & Plugin Testing: gmrust (Game mode): Survival in the standard Rust format; mp70 (Max players): Capacity: 70; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Protocol 2634: match it to join; cs166406 (Build): Build 166406; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): Region code: none; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: plugins or settings make the difference. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08Where does [GNG] Development Server | Staging & Plugin Testing show up in Rust Server Now lists and filters?
The Rust Server Now lists that carry [GNG] Development Server | Staging & Plugin Testing are: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
09On what timetable does [GNG] Development Server | Staging & Plugin Testing wipe?
The record for [GNG] Development Server | Staging & Plugin Testing holds too few wipes to reveal a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. This world is 10 days 3 hours old.
10What does [GNG] Development Server | Staging & Plugin Testing look like on wipe day?
On average, 3 players was the busiest its recent wipes got. 11 hours after the latest wipe, the crowd peaked.
11What map is running on [GNG] Development Server | Staging & Plugin Testing?
For [GNG] Development Server | Staging & Plugin Testing, the map is procedural at size 3,000 with seed 1337, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page.
12Which rules apply on [GNG] Development Server | Staging & Plugin Testing, and what settings?
You will not find a gather rate in the name [GNG] Development Server | Staging & Plugin Testing. The game's default group limit of 8 players applies. survival is the game mode, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it under Modded. You will find Oxide plugins running here. VAC, Valve's anti-cheat, is enabled.
13To join [GNG] Development Server | Staging & Plugin Testing, what must you do?
To connect, open Rust, press F1, and enter client.connect 208.73.203.30:7781. You can also click Launch Rust here to open the game via Steam and join. The server's website: https://www.greatnorthgaming.com.
![Map of [GNG] Development Server | Staging & Plugin Testing](/servers/208.73.203.30:27017/map.webp?v=e54616e1a0)