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Onlinechecked 12m ago · scouted since 13 Sep 2026

Souls.one_testing grounds

Modded oxide
Join server
Evaluation 47 Bronze #16,004 on player hours
Players now
0/50
0% full
7-day average
0
peak –
Rank
#16,004
▲ 893 this week
Wiped
10d 20h
ago · 29 Sep, 18:04 UTC
Next wipe
–
too few wipes seen yet
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population0Standing30Uptime98Performance100Wipe hold0Momentum53
Population0 of 50 on average 0
Standing#16,004 on player hours 30
Uptime47 of the last 48 hours 98
Performance227 server fps on average 100
Wipe hold0% of wipes kept half their crowd 0
Momentumup 893 places this week 53

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Wipe record

2 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

usual gap
14.4 days
between real wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 2

The first 48 hours of its last wipes

Tue 29 SepTue 15 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
29 Sep Tue 18:04 0 running
15 Sep Tue 09:16 2 14.4 days

Performance

010020030040015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep2 Oct6 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Map of Souls.one_testing grounds
Map
Procedural Map
Size
1622
Seed
745503023
Open on RustMaps
Address
208.115.248.156:28080
Region
–
Max players
50
Group limit
8, the default
Wipe schedule
–
Last wipe
29 Sep 2026, 18:04 UTC
Hostname
–
First seen
13 Sep 2026

Server tags

what each tag it publishes means · mp50,ptrak,$r?,v2633,gmrust,cs163493,ts8,^o^z
GamegmrustGame mode Standard Rust survival is the game mode.
mp50Max players The server holds 50.
ts8Group limit Team cap 8, which is the game default.
v2633Protocol Your game must run protocol 2633.
cs163493Build Game build: 163493.
ptrakNetworking The network layer is RakNet, standard for Rust.
$r?Region code Region code: none.
Mods and access^oOxide Plugin framework: Oxide (uMod).
^zModded Modded category: plugins or changed settings apply.

Flag meanings are Facepunch's.

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  6. 6
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Briefing

quick answers, from the figures on this page
Population
01Ranking of Souls.one_testing grounds among Rust servers: what is it?

In the top 70% of all ranked servers, Souls.one_testing grounds holds #16,004 for player hours over the last seven days.

02Current population on Souls.one_testing grounds: how busy is it?

0 of 50 slots are filled on Souls.one_testing grounds at this moment. 0 players is the seven-day average.

About Server
03Version of Rust on Souls.one_testing grounds: which one?

Rust network protocol 2633 and build 163493 on Windows is what Souls.one_testing grounds runs. Joining requires your game to be on the same protocol; Steam handles the update.

04Performance of Souls.one_testing grounds: is it smooth?

For the last 48 hours, average server fps was 227, with a minimum of 209. Entities peaked at 7,919, including buildings, deployables and all other world objects. The maximum memory used was 1,676 MB. The lag players notice comes from low fps and rising entity counts.

05Location of Souls.one_testing grounds: where?

For Souls.one_testing grounds, no region is published. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. For this server, the address is 208.115.248.156:28080.

06Uptime and current status of Souls.one_testing grounds: what are they?

Souls.one_testing grounds reports online at this moment. Reported uptime puts the last restart at roughly 10 days 19 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. Its first appearance in Rust Server Now data was on 13 September 2026.

Lists & Tags
07What is the meaning of each tag on Souls.one_testing grounds?

gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): The server holds 50; ts8 (Group limit): Team cap 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633; cs163493 (Build): Game build: 163493; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): Region code: none; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded category: plugins or changed settings apply: that is the tag set Souls.one_testing grounds publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

08Where does Souls.one_testing grounds show up in Rust Server Now lists and filters?

These Rust Server Now lists include Souls.one_testing grounds: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe Info
09On what timetable does Souls.one_testing grounds wipe?

Souls.one_testing grounds does not have enough wipes on record to establish its rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. This world is 10 days 20 hours old.

10What does Souls.one_testing grounds look like on wipe day?

The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, the crowd fell below half by day 2.

Settings & Rules
11The map for Souls.one_testing grounds: which one?

The map on Souls.one_testing grounds is procedural, size 1,622 with seed 745503023, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page.

12The rules and settings of Souls.one_testing grounds: what are they?

You will not find a gather rate in the name Souls.one_testing grounds. Up to 8 players can group, which is the game's default. This server runs survival, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Oxide plugins are running. VAC, Valve's anti-cheat, is disabled.

Joining Steps
13Joining Souls.one_testing grounds: what are the steps?

In Rust, press F1 and run client.connect 208.115.248.156:28080; or use Launch Rust on this page to connect through Steam.