- Players now
- 0/10 0% full
- 7-day average
- 0 peak 1
- Rank
- #15,400 ▼ 6414 this week
- Wiped
- 7d 9h ago · 4 Oct, 02:30 UTC
- Next wipe
- – no rhythm it keeps
- Team limit
- 200 max no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 10 on average | 0 | |
|---|---|---|
| Standing#15,400 on player hours | 32 | |
| Uptime46 of the last 48 hours | 96 | |
| Performance59 server fps on average | 99 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 6,414 places this week | 29 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
3 on recordIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.1 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 4 Oct | Sun 02:30 | 2 | running |
| 3 Oct | Sat 02:14 | 2 | 1 days |
| 1 Oct FW | Thu 19:59 | 2 | 1.3 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 199.47.146.194:27016
- Region
- –
- Max players
- 10
- Group limit
- 200 max
- Wipe schedule
- –
- Last wipe
- 4 Oct 2026, 02:30 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2634,gmrust,cs166652,ts200,^z,^y| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp10 | Max players Capacity: 10. | |
ts200 | Group limit 200 is the team cap. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs166652 | Build Build 166652. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code No region set. | |
| Mods and access | ^z | Modded Modded listing: plugins or settings make the difference. |
^y | Carbon This server uses Carbon for plugins. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1ShockRust | Blue | NoLimitno group limit · 131 on averageUnranked280/350
- 2SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 113 on averageUnranked131/200
- 3RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 111 on averageUnranked177/225
- 4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 96 on averageUnranked33/1000
- 5МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 91 on averageUnranked88/100
- 6X4C.RU — Классический СерверEU · groups of 8+ · 88 on averageUnranked120/500
Briefing
quick answers, from the figures on this page01Ranking of Benchmark Dev among Rust servers: what is it?
In the top 68% of all ranked servers, Benchmark Dev holds #15,400 for player hours over the last seven days.
02How many players are on Benchmark Dev right now?
0 of 10 slots are filled on Benchmark Dev at this moment. Averaging 0 players over seven days, it peaked at 1.
03Version of Rust on Benchmark Dev: which one?
The Rust build on Benchmark Dev is network protocol 2634 and build 166652, on Linux. Steam updates your game so your protocol matches; that is required to join.
04Is the performance on Benchmark Dev good?
Server fps over the last 48 hours: 59 average, 54 lowest. 119,251 entities at peak, counting buildings and deployables. Memory usage reached 5,357 MB at its highest. The lag players notice comes from low fps and rising entity counts.
05Where can you find Benchmark Dev physically?
There is no region published by Benchmark Dev. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. 199.47.146.194:27016 is its address.
06Current online status and reliability of Benchmark Dev: what is the data?
Live status: Benchmark Dev is up. About 7 days 7 hours ago was its last restart, based on reported uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. 13 September 2026 is when Rust Server Now first saw it.
07How should you read the tags on Benchmark Dev?
gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): Capacity: 10; ts200 (Group limit): 200 is the team cap; v2634 (Protocol): Protocol 2634: match it to join; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): No region set; ^z (Modded): Modded listing: plugins or settings make the difference; ^y (Carbon): This server uses Carbon for plugins: that is the tag set Benchmark Dev publishes for the game's server browser. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08Where does Benchmark Dev show up in Rust Server Now lists and filters?
These Rust Server Now lists include Benchmark Dev: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
09On what timetable does Benchmark Dev wipe?
Wipes on Benchmark Dev happen irregularly, leaving no next wipe to forecast. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. This world is 7 days 9 hours old.
10On wipe day, what changes for Benchmark Dev?
On average, 2 players was the busiest its recent wipes got. 2 hours after the latest wipe, the crowd peaked.
11What map is running on Benchmark Dev?
For Benchmark Dev, the map is procedural at size 4,500 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: identical size and seed reproduce it. The name of the map is: Custom Map.
12The rules and settings of Benchmark Dev: what are they?
The name Benchmark Dev does not state a gather rate. The group limit is 200 players. survival is the game mode, normal Rust: gather, build, raid. You can fight and raid other players. Modded is its browser category: plugins or settings change the game. You will find Carbon plugins running here. The VAC anti-cheat from Valve is on.
13Joining Benchmark Dev: what are the steps?
To connect, open Rust, press F1, and enter client.connect 199.47.146.194:27016. You can also click Launch Rust here to open the game via Steam and join. https://cynic-hosting.com is where its website lives.
