- Players now
- 1/4 25% full
- 7-day average
- 0 peak 1
- Rank
- #13,552 top 60%
- Wiped
- 16h ago · 10 Oct, 20:47 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 4 on average | 11 | |
|---|---|---|
| Standing#13,552 on player hours | 40 | |
| Uptime3 of the last 48 hours | 6 | |
| Performance155 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 10 Oct. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 194.46.57.73:28025
- Region
- –
- Max players
- 4
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 10 Oct 2026, 20:47 UTC
- Hostname
- –
- First seen
- 10 Oct 2026
Server tags
what each tag it publishes means ·mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp4 | Max players Slot count: 4. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs166652 | Build Build 166652. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code The region code is blank. | |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded category: plugins or changed settings apply. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1ShockRust | Blue | NoLimitno group limit · 131 on averageUnranked291/350
- 2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 112 on averageUnranked191/225
- 3SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 111 on averageUnranked139/200
- 4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 95 on averageUnranked42/1000
- 5МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 91 on averageUnranked91/100
- 6404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 81 on averageUnranked108/1000
Briefing
quick answers, from the figures on this page01What is the rank position of rrcapture dev?
The rank for rrcapture dev is #13,552 on seven-day player hours, in the top 60% of ranked servers.
02What is the player count on rrcapture dev?
Right now rrcapture dev is not online; its last appearance was 15 hours ago. The seven-day average is 0 players, with a peak of 1. Between the last 48 hours, 22:00 UTC saw the highest average: 1 players.
03What Rust version is rrcapture dev on?
The Rust build on rrcapture dev is network protocol 2634 and build 166652, on Windows. Joining requires your game to be on the same protocol; Steam handles the update.
04How smooth is the performance on rrcapture dev?
For the last 48 hours, average server fps was 155, with a minimum of 155. Entities reached 10,345 - buildings, deployables and the rest. Memory usage reached 580 MB at its highest. Players feel lag when fps drops and entities climb.
05What is the host location for rrcapture dev?
No region is published by rrcapture dev. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. 194.46.57.73:28025 is its address.
06Uptime and current status of rrcapture dev: what are they?
Right now rrcapture dev shows as offline; last seen 15 hours ago. The last restart happened around 41 minutes ago, according to uptime. First seen by Rust Server Now on 10 October 2026.
07The tags on rrcapture dev: what do they mean?
For the in-game browser, rrcapture dev declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp4 (Max players): Slot count: 4; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded category: plugins or changed settings apply. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
08On which Rust Server Now lists does rrcapture dev appear?
rrcapture dev appears on the following Rust Server Now lists: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
09On what timetable does rrcapture dev wipe?
Too few wipes are recorded for rrcapture dev to show a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. This world is 16 hours old.
10What map is running on rrcapture dev?
A procedural map of size 2,000 with seed 1337, generated by the game, is in use on rrcapture dev. You can look at the map on RustMaps from this page: identical size and seed reproduce it.
11Which rules apply on rrcapture dev, and what settings?
You will not find a gather rate in the name rrcapture dev. Up to 8 players can group, which is the game's default. This server runs survival, normal Rust: gather, build, raid. PvP and raiding are enabled. Modded is its browser category: plugins or settings change the game. You will find Oxide plugins running here. Valve's VAC anti-cheat is not active.
12To join rrcapture dev, what must you do?
Press F1 in Rust and enter client.connect 194.46.57.73:28025, or click Launch Rust here to open Rust via Steam and join.