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Offlinechecked 6d ago · scouted since 3 Oct 2026

My Local Testing Server

Modded oxide
Join server
Evaluation 40 Bronze #9,117 on player hours
Players now
1/10
10% full
7-day average
1
peak 1
Rank
#9,117
▼ 16 this week
Wiped
6d 21h
ago · 3 Oct, 10:33 UTC
Next wipe
–
not predictable yet
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population10Standing60Uptime–Performance–Wipe hold–Momentum50
Population1 of 10 on average 10
Standing#9,117 on player hours 60
Uptime0 of the last 48 hours –
Performanceno direct query answered –
Wipe holdtoo few wipes seen –
Momentumdown 16 places this week 50

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

No hourly history yet.

Hourly average and peak, UTC.

Wipe record

0 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

DateTimePeakLasted
No wipe seen yet.

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
12.5k5k7.5k10k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Custom map, no picture published
Map
Custom Map
Size
–
Seed
–
Address
194.36.110.140:28015
Region
–
Max players
10
Group limit
8, the default
Wipe schedule
–
Last wipe
3 Oct 2026, 10:33 UTC
Hostname
–
First seen
3 Oct 2026

Server tags

what each tag it publishes means · mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z
GamegmrustGame mode Survival in the standard Rust format.
mp10Max players Slot count: 10.
ts8Group limit Teams max out at 8, the game's default.
v2634Protocol Game protocol 2634 - same version required to connect.
cs166586Build Game build: 166586.
ptrakNetworking Network layer: RakNet, the game's default.
$r?Region code Region code: none.
Mods and access^oOxide Oxide (uMod) provides the plugin framework here.
^zModded Modded listing: plugins or settings make the difference.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Player counts
01Where does My Local Testing Server sit in the rankings?

In the top 40% of all ranked servers, My Local Testing Server holds #9,117 for player hours over the last seven days.

02Current population on My Local Testing Server: how busy is it?

Offline: My Local Testing Server last responded 6 days 14 hours ago. Its seven-day average is 1 players; the peak is 1.

Server Info
03The Rust version for My Local Testing Server: what is it?

The Rust build on My Local Testing Server is network protocol 2634 and build 166586, on Windows. To join, your game must share the protocol; Steam takes care of updating it.

04Location of My Local Testing Server: where?

There is no region published by My Local Testing Server. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. You reach it at 194.36.110.140:28015.

05Current online status and reliability of My Local Testing Server: what is the data?

Currently offline: My Local Testing Server; last seen 6 days 14 hours ago. 0 of 144 hours up in the last 6 full days; that is 0%. 3 October 2026 is when Rust Server Now first saw it.

Tags & Lists
06How should you read the tags on My Local Testing Server?

The server browser reads these tags from My Local Testing Server: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs166586 (Build): Game build: 166586; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): Region code: none; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: plugins or settings make the difference. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

07Where does My Local Testing Server show up in Rust Server Now lists and filters?

The Rust Server Now lists that carry My Local Testing Server are: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Wipe Info
08On what timetable does My Local Testing Server wipe?

My Local Testing Server does not have enough wipes on record to establish its rhythm. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 6 days 21 hours have passed since its current world began.

Settings & Rules
09Which rules apply on My Local Testing Server, and what settings?

No gather rate appears in the name My Local Testing Server. The game's default group limit of 8 players applies. This server runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. The VAC anti-cheat from Valve is on.

Join Info
10Joining My Local Testing Server: what are the steps?

Press F1 in Rust and enter client.connect 194.36.110.140:28015, or click Launch Rust here to open Rust via Steam and join.