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110,702 playing Find a server
Onlinechecked 10m ago · scouted since 13 Sep 2026

spooky dookie

Modded oxide
Join server
Evaluation 56 Bronze #5,716 on player hours
Players now
1/50
2% full
7-day average
0
peak 2
Rank
#5,716
▲ 2213 this week
Wiped
8d 19h
ago · 1 Oct, 18:35 UTC
Next wipe
–
too few wipes seen yet
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population0Standing75Uptime98Performance93Wipe hold0Momentum69
Population0 of 50 on average 0
Standing#5,716 on player hours 75
Uptime47 of the last 48 hours 98
Performance56 server fps on average 93
Wipe hold0% of wipes kept half their crowd 0
Momentumup 2,213 places this week 69

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
00.511.5214:0023:0008:0018:0003:0012:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Wipe record

2 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

usual gap
7.8 days
between real wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctWed 23 Sep
00.511.52+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
1 Oct FW Thu 18:35 1 running
23 Sep Wed 23:52 2 7.8 days

Performance

02040608014:0023:0008:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 23 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep27 Sep30 Sep4 Oct7 Oct10 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Map of spooky dookie
Map
Procedural Map
Size
3500
Seed
2025505331
Open on RustMaps
Address
193.192.59.60:28100
Region
–
Max players
50
Group limit
8, the default
Wipe schedule
–
Last wipe
1 Oct 2026, 18:35 UTC
Hostname
–
First seen
13 Sep 2026

Server tags

what each tag it publishes means · mp50,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^o^z
GamegmvanillaGame mode The mode is vanilla survival.
mp50Max players Capacity: 50.
ts8Group limit Team cap 8, which is the game default.
v2634Protocol Protocol 2634: match it to join.
cs167398Build Game build: 167398.
ptrakNetworking Network layer: RakNet, the game's default.
$r?Region code The region code is blank.
Mods and access^oOxide Oxide (uMod) provides the plugin framework here.
^zModded Modded category: plugins or changed settings apply.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Population
01What is the rank position of spooky dookie?

In the top 25% of all ranked servers, spooky dookie holds #5,716 for player hours over the last seven days.

02Current population on spooky dookie: how busy is it?

Right now, 1 players occupy the 50 slots on spooky dookie. Averaging 0 players over seven days, it peaked at 2. The 48-hour peak time is 18:00 UTC, when it averaged 2 players.

Server Info
03What Rust version is spooky dookie on?

Rust network protocol 2634 and build 167398 on Windows is what spooky dookie runs. Joining requires your game to be on the same protocol; Steam handles the update.

04Performance of spooky dookie: is it smooth?

For the last 48 hours, average server fps was 56, with a minimum of 35. Entities reached 75,808 - buildings, deployables and the rest. The maximum memory used was 2,238 MB. Players feel lag when fps drops and entities climb.

05Location of spooky dookie: where?

For spooky dookie, no region is published. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. 193.192.59.60:28100 is its address.

06How reliable is spooky dookie, and is it online?

spooky dookie reports online at this moment. About 26 hours ago was its last restart, based on reported uptime. 168 of 168 hours up in the last 7 full days; that is 100%. 13 September 2026 is when Rust Server Now first saw it.

Tags & Lists
07The tags on spooky dookie: what do they mean?

gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Capacity: 50; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Protocol 2634: match it to join; cs167398 (Build): Game build: 167398; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded category: plugins or changed settings apply: that is the tag set spooky dookie publishes for the game's server browser. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.

08Where does spooky dookie show up in Rust Server Now lists and filters?

The Rust Server Now lists that carry spooky dookie are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe Schedule
09On what timetable does spooky dookie wipe?

Too few wipes are recorded for spooky dookie to show a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. 8 days 19 hours have passed since its current world began.

10On wipe day, what changes for spooky dookie?

On average, 2 players was the busiest its recent wipes got. The latest wipe saw its peak 16 hours in. The crowd held above half that peak until the next wipe in 0% of its recent wipes. If not, it dropped below half by day 1.

Rules & Settings
11What map is running on spooky dookie?

For spooky dookie, the map is procedural at size 3,500 with seed 2025505331, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.

12The rules and settings of spooky dookie: what are they?

The name spooky dookie does not state a gather rate. Up to 8 players can group, which is the game's default. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. Modded is its browser category: plugins or settings change the game. Plugins in use: Oxide. The VAC anti-cheat from Valve is on.

Join Info
13To join spooky dookie, what must you do?

Press F1 in Rust and enter client.connect 193.192.59.60:28100, or click Launch Rust here to open Rust via Steam and join.