[Family Affairs] Testserver
- Players now
- 0/20 0% full
- 7-day average
- 1 peak 1
- Rank
- #8,495 ▼ 4395 this week
- World resets
- 8× new worlds this week
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population1 of 20 on average | 3 | |
|---|---|---|
| Standing#8,495 on player hours | 63 | |
| Uptime3 of the last 48 hours | 6 | |
| Performance60 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 4,395 places this week | 24 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Reset record
20 on record| Date | Time | Peak | Lasted |
|---|---|---|---|
| 8 Oct | Thu 21:39 | 1 before | – |
| 8 Oct | Thu 21:07 | 0 before | – |
| 5 Oct | Mon 23:42 | 1 before | – |
| 5 Oct | Mon 22:03 | 1 before | – |
| 5 Oct | Mon 21:14 | 0 before | – |
| 5 Oct | Mon 21:02 | 1 before | – |
| 5 Oct | Mon 01:27 | 1 before | – |
| 5 Oct | Mon 00:28 | 0 before | – |
| 1 Oct | Thu 16:25 | 1 | 3.3 days |
| 23 Sep | Wed 02:52 | 0 before | – |
| 23 Sep | Wed 02:21 | 1 before | – |
| 23 Sep | Wed 00:46 | 0 before | – |
| 23 Sep | Wed 00:11 | 5 | 8.7 days |
| 22 Sep | Tue 13:53 | 1 before | – |
| 22 Sep | Tue 12:04 | 6 | 0.5 days |
| 22 Sep | Tue 03:01 | 6 | 0.4 days |
| 22 Sep | Tue 02:48 | 0 before | – |
| 22 Sep | Tue 02:38 | 1 before | – |
| 21 Sep | Mon 22:31 | 0 before | – |
| 21 Sep | Mon 21:00 | 6 | 0.3 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 20 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 37% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.
Intel
- Address
- 193.135.10.247:15472
- Region
- EU
- Max players
- 20
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- resets constantly
- Hostname
- –
- First seen
- 18 Sep 2026
Server tags
what each tag it publishes means ·mp20,ptrak,$r?,v2634,^p,EU,gmrust,cs166652,ts8,^o^z| Game | gmrust | Game mode Survival in the standard Rust format. |
mp20 | Max players Slot count: 20. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs166652 | Build Game build: 166652. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code The region code is blank. | |
| Gameplay | ^p | PvE You won't fight other players - the world is what kills you. |
| Mods and access | ^o | Oxide This server uses Oxide (uMod) for plugins. |
^z | Modded Modded category: plugins or changed settings apply. | |
| Region | EU | Europe The browser files it under Europe. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1MEDVED |РУССКИЙ МЕДВЕДЬ|PvE|X1-X5|Судный дEU · groups of 10+ · 1x · biweekly · 2 on averageUnranked2/200
- 2[DE/GER] Rusthof RPEU · groups of 8+ · 1 on averageUnranked9/50
- 3EU | OneRust Main 2x | WIPE 10/10EU · groups of 8+ · 2x · weekly · 0 on averageUnranked14/300
Briefing
quick answers, from the figures on this page01What is the rank position of [Family Affairs] Testserver?
The seven-day player-hour rank for [Family Affairs] Testserver is #8,495, top 37% of all ranked servers and #2,068 in Europe.
02How many players are on [Family Affairs] Testserver right now?
Right now [Family Affairs] Testserver is not online; its last appearance was 42 hours ago. Averaging 1 players over seven days, it peaked at 1. The 48-hour peak time is 22:00 UTC, when it averaged 1 players.
03What Rust version is [Family Affairs] Testserver on?
Version for [Family Affairs] Testserver: Rust network protocol 2634 and build 166652 on Linux. Steam updates your game so your protocol matches; that is required to join.
04How smooth is the performance on [Family Affairs] Testserver?
Average server fps for the last 48 hours was 60; the lowest was 60. Entities reached 55,786 - buildings, deployables and the rest. Memory usage reached 1,597 MB at its highest. The lag players notice comes from low fps and rising entity counts.
05Location of [Family Affairs] Testserver: where?
With a EU tag, [Family Affairs] Testserver places itself in Europe. What Rust Server Now shows is a server's stated location, not where its machine is actually located. You reach it at 193.135.10.247:15472.
06Current online status and reliability of [Family Affairs] Testserver: what is the data?
Currently offline: [Family Affairs] Testserver; last seen 42 hours ago. The last restart happened around 16 minutes ago, according to uptime. It was up 9% of the time over the last 7 full days: 15 of 168 hours. 18 September 2026 is when Rust Server Now first saw it.
07What is the meaning of each tag on [Family Affairs] Testserver?
The server browser reads these tags from [Family Affairs] Testserver: gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): Slot count: 20; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Your game must run protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): The region code is blank; ^p (PvE): You won't fight other players - the world is what kills you; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: plugins or changed settings apply; EU (Europe): The browser files it under Europe. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08Where does [Family Affairs] Testserver show up in Rust Server Now lists and filters?
These Rust Server Now lists include [Family Affairs] Testserver: Best EU Rust servers, Modded Rust servers and Rust PvE servers, ranked by population. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
09On what timetable does [Family Affairs] Testserver wipe?
Every few hours [Family Affairs] Testserver starts a new world, which leaves no wipe schedule to track and no reset that qualifies as a wipe.
10The map for [Family Affairs] Testserver: which one?
A procedural map of size 4,000 with seed 1337, generated by the game, is in use on [Family Affairs] Testserver. Size and seed together determine the map, which can be viewed on RustMaps from this page. You will see the map name as: Custom Map.
11The rules and settings of [Family Affairs] Testserver: what are they?
The name [Family Affairs] Testserver does not state a gather rate. Up to 8 players can group, which is the game's default. This server runs pve, no combat between players. Modded is its browser category: plugins or settings change the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
12Joining [Family Affairs] Testserver: what are the steps?
To connect, open Rust, press F1, and enter client.connect 193.135.10.247:15472. You can also click Launch Rust here to open the game via Steam and join.
![Map of [Family Affairs] Testserver](/servers/193.135.10.247:15473/map.webp?v=942e7c3664)