Rust Server Now
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Offlinechecked 15d ago · scouted since 24 Sep 2026

MAR Rust Test Baseline

Modded carbon
Join server
Evaluation 28 Bronze #16,232 on player hours
Players now
0/4
0% full
7-day average
0
peak –
Rank
#16,232
▼ 7081 this week
Wiped
24d 1h
ago · 16 Sep, 15:14 UTC
Next wipe
–
not predictable yet
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population–Standing29Uptime–Performance–Wipe hold–Momentum28
Populationno average yet –
Standing#16,232 on player hours 29
Uptime0 of the last 48 hours –
Performanceno direct query answered –
Wipe holdtoo few wipes seen –
Momentumdown 7,081 places this week 28

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

No hourly history yet.

Hourly average and peak, UTC.

Wipe record

0 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

DateTimePeakLasted
No wipe seen yet.

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep26 Sep27 Sep29 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Intel

No map picture published
Map
Procedural Map
Size
–
Seed
–
Address
185.175.93.189:28115
Region
–
Max players
4
Group limit
8, the default
Wipe schedule
–
Last wipe
16 Sep 2026, 15:14 UTC
Hostname
–
First seen
24 Sep 2026

Server tags

what each tag it publishes means · mp4,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y
GamegmrustGame mode Standard Rust survival is the game mode.
mp4Max players The server holds 4.
ts8Group limit Team cap 8, which is the game default.
v2633Protocol Your game must run protocol 2633.
cs163794Build This server runs build 163794.
ptrakNetworking Network layer: RakNet, the game's default.
$r?Region code No region set.
Mods and access^zModded Modded category: plugins or changed settings apply.
^yCarbon Carbon is the plugin framework in use.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Player counts
01Where does MAR Rust Test Baseline sit in the rankings?

The rank for MAR Rust Test Baseline is #16,232 on seven-day player hours, in the top 71% of ranked servers.

02How many players are on MAR Rust Test Baseline right now?

MAR Rust Test Baseline was last seen 15 days 9 hours ago and is offline at this moment.

About Server
03Version of Rust on MAR Rust Test Baseline: which one?

Rust network protocol 2633 and build 163794 on Windows is what MAR Rust Test Baseline runs. To join, your game must share the protocol; Steam takes care of updating it.

04Where can you find MAR Rust Test Baseline physically?

There is no region published by MAR Rust Test Baseline. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. 185.175.93.189:28115 is its address.

05How reliable is MAR Rust Test Baseline, and is it online?

Live status: MAR Rust Test Baseline is down; last seen 15 days 9 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. Its first appearance in Rust Server Now data was on 24 September 2026.

Lists & Tags
06The tags on MAR Rust Test Baseline: what do they mean?

gmrust (Game mode): Standard Rust survival is the game mode; mp4 (Max players): The server holds 4; ts8 (Group limit): Team cap 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633; cs163794 (Build): This server runs build 163794; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): No region set; ^z (Modded): Modded category: plugins or changed settings apply; ^y (Carbon): Carbon is the plugin framework in use: that is the tag set MAR Rust Test Baseline publishes for the game's server browser. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.

07Where does MAR Rust Test Baseline show up in Rust Server Now lists and filters?

The Rust Server Now lists that carry MAR Rust Test Baseline are: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Wipe Schedule
08On what timetable does MAR Rust Test Baseline wipe?

MAR Rust Test Baseline does not have enough wipes on record to establish its rhythm. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world for 24 days 1 hours.

Server Rules
09The map for MAR Rust Test Baseline: which one?

A procedural map, generated by the game, is in use on MAR Rust Test Baseline.

10Which rules apply on MAR Rust Test Baseline, and what settings?

No gather rate appears in the name MAR Rust Test Baseline. 8 players per group is the default and the limit here. survival is the game mode, normal Rust: gather, build, raid. PvP and raiding are enabled. Modded is its browser category: plugins or settings change the game. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.

Join Info
11To join MAR Rust Test Baseline, what must you do?

Press F1 in Rust and enter client.connect 185.175.93.189:28115, or click Launch Rust here to open Rust via Steam and join.