Offline Multiplayer Simulation
- Players now
- 0/10 0% full
- 7-day average
- 0 peak –
- Rank
- #15,460 ▼ 6460 this week
- Wiped
- 18d 19h ago · 22 Sep, 15:26 UTC
- Next wipe
- – no rhythm it keeps
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#15,460 on player hours | 33 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 6,460 places this week | 29 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
3 on recordIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.5 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 22 Sep | Tue 14:52 | 1 | running |
| 21 Sep | Mon 15:45 | 1 | 1 days |
| 19 Sep | Sat 16:24 | 1 | 2 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 185.146.53.122:28015
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 22 Sep 2026, 15:26 UTC
- Hostname
- –
- First seen
- 19 Sep 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y| Game | gmrust | Game mode Survival in the standard Rust format. |
mp10 | Max players The server holds 10. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2633 | Protocol Protocol 2633: match it to join. | |
cs165217 | Build Game build: 165217. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code No region set. | |
| Mods and access | ^z | Modded Modded listing: plugins or settings make the difference. |
^y | Carbon Plugin framework: Carbon. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1ShockRust | Blue | NoLimitno group limit · 131 on averageUnranked268/300
- 2SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 114 on averageUnranked112/200
- 3RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 112 on averageUnranked182/225
- 4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 96 on averageUnranked36/1000
- 5МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 91 on averageUnranked91/100
- 6404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 81 on averageUnranked112/1000
Briefing
quick answers, from the figures on this page01What is the rank position of Offline Multiplayer Simulation?
In the top 67% of all ranked servers, Offline Multiplayer Simulation holds #15,460 for player hours over the last seven days.
02How many players are on Offline Multiplayer Simulation right now?
Offline: Offline Multiplayer Simulation last responded 18 days 14 hours ago.
03What Rust version is Offline Multiplayer Simulation on?
The Rust build on Offline Multiplayer Simulation is network protocol 2633 and build 165217, on Windows. To join, your game must share the protocol; Steam takes care of updating it.
04Where can you find Offline Multiplayer Simulation physically?
For Offline Multiplayer Simulation, no region is published. What Rust Server Now shows is a server's stated location, not where its machine is actually located. You reach it at 185.146.53.122:28015.
05Current online status and reliability of Offline Multiplayer Simulation: what is the data?
Right now Offline Multiplayer Simulation shows as offline; last seen 18 days 14 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. First seen by Rust Server Now on 19 September 2026.
06What is the meaning of each tag on Offline Multiplayer Simulation?
gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): The server holds 10; ts8 (Group limit): Teams max out at 8, the game's default; v2633 (Protocol): Protocol 2633: match it to join; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): No region set; ^z (Modded): Modded listing: plugins or settings make the difference; ^y (Carbon): Plugin framework: Carbon: that is the tag set Offline Multiplayer Simulation publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
07Where does Offline Multiplayer Simulation show up in Rust Server Now lists and filters?
These Rust Server Now lists include Offline Multiplayer Simulation: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
08On what timetable does Offline Multiplayer Simulation wipe?
Offline Multiplayer Simulation wipes on no fixed pattern, so the next wipe cannot be predicted. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 18 days 19 hours have passed since its current world began.
09On wipe day, what changes for Offline Multiplayer Simulation?
1 players on average marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.
10The map for Offline Multiplayer Simulation: which one?
A procedural map, generated by the game, is in use on Offline Multiplayer Simulation.
11Which rules apply on Offline Multiplayer Simulation, and what settings?
The name Offline Multiplayer Simulation does not state a gather rate. The game's default group limit of 8 players applies. This server runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are running. The VAC anti-cheat from Valve is on.
12To join Offline Multiplayer Simulation, what must you do?
In Rust, press F1 and run client.connect 185.146.53.122:28015; or use Launch Rust on this page to connect through Steam.