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Offlinechecked 5d ago · scouted since 3 Oct 2026

Rust Oxide Dev - Local

Modded oxide
Join server
Evaluation 51 Bronze #10,545 on player hours
Players now
1/2
50% full
7-day average
1
peak 1
Rank
#10,545
▲ 4691 this week
Wiped
6d 19h
ago · 3 Oct, 19:54 UTC
Next wipe
–
not predictable yet
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population27Standing54Uptime–Performance–Wipe hold–Momentum72
Population1 of 2 on average 27
Standing#10,545 on player hours 54
Uptime0 of the last 48 hours –
Performanceno direct query answered –
Wipe holdtoo few wipes seen –
Momentumup 4,691 places this week 72

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

No hourly history yet.

Hourly average and peak, UTC.

Wipe record

0 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

DateTimePeakLasted
No wipe seen yet.

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Intel

No map picture published
Map
Procedural Map
Size
–
Seed
–
Address
176.60.46.132:28115
Region
–
Max players
2
Group limit
8, the default
Wipe schedule
–
Last wipe
3 Oct 2026, 19:54 UTC
Hostname
–
First seen
3 Oct 2026

Server tags

what each tag it publishes means · mp2,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
GamegmrustGame mode Survival in the standard Rust format.
mp2Max players Capacity: 2.
ts8Group limit The default applies: 8 to a team.
v2634Protocol Game protocol 2634 - same version required to connect.
cs166652Build Build 166652.
ptrakNetworking RakNet handles the network layer here, as standard for the game.
$r?Region code No region set.
Mods and access^oOxide Plugin framework: Oxide (uMod).
^zModded Modded listing: plugins or settings make the difference.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Current Players
01Ranking of Rust Oxide Dev - Local among Rust servers: what is it?

In the top 46% of all ranked servers, Rust Oxide Dev - Local holds #10,545 for player hours over the last seven days.

02Current population on Rust Oxide Dev - Local: how busy is it?

Rust Oxide Dev - Local was last seen 5 days 20 hours ago and is offline at this moment. Its seven-day average is 1 players; the peak is 1.

Server Info
03Version of Rust on Rust Oxide Dev - Local: which one?

The Rust build on Rust Oxide Dev - Local is network protocol 2634 and build 166652, on Windows. Joining requires your game to be on the same protocol; Steam handles the update.

04Location of Rust Oxide Dev - Local: where?

There is no region published by Rust Oxide Dev - Local. Rust Server Now does not verify machine locations; it only shows where a server says it is. 176.60.46.132:28115 is its address.

05Uptime and current status of Rust Oxide Dev - Local: what are they?

Right now Rust Oxide Dev - Local shows as offline; last seen 5 days 20 hours ago. Over the last 6 full days, 5 of 144 hours were online, or 3%. 3 October 2026 is when Rust Server Now first saw it.

Server Tags
06How should you read the tags on Rust Oxide Dev - Local?

For the in-game browser, Rust Oxide Dev - Local declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Capacity: 2; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs166652 (Build): Build 166652; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): No region set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: plugins or settings make the difference. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.

07Where does Rust Oxide Dev - Local show up in Rust Server Now lists and filters?

The Rust Server Now lists that carry Rust Oxide Dev - Local are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Wipe data
08On what timetable does Rust Oxide Dev - Local wipe?

Rust Oxide Dev - Local does not have enough wipes on record to establish its rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. 6 days 19 hours have passed since its current world began.

Settings & Rules
09What map is running on Rust Oxide Dev - Local?

A procedural map, generated by the game, is in use on Rust Oxide Dev - Local.

10Which rules apply on Rust Oxide Dev - Local, and what settings?

No gather rate appears in the name Rust Oxide Dev - Local. 8 players per group is the default and the limit here. This server runs survival, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

Join Info
11What is the process to join Rust Oxide Dev - Local?

In Rust, press F1 and run client.connect 176.60.46.132:28115; or use Launch Rust on this page to connect through Steam.