Rust Server Now
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Offlinechecked 13d ago · scouted since 26 Sep 2026

Devblog 260 Local

Modded oxide
Join server
Evaluation 38 Bronze #16,730 on player hours
Players now
0/50
0% full
7-day average
0
peak –
Rank
#16,730
▼ 899 this week
Wiped
13d 22h
ago · 26 Sep, 13:42 UTC
Next wipe
–
not predictable yet
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population–Standing29Uptime–Performance–Wipe hold–Momentum47
Populationno average yet –
Standing#16,730 on player hours 29
Uptime0 of the last 48 hours –
Performanceno direct query answered –
Wipe holdtoo few wipes seen –
Momentumdown 899 places this week 47

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

No hourly history yet.

Hourly average and peak, UTC.

Wipe record

0 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

DateTimePeakLasted
No wipe seen yet.

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Intel

No map picture published
Map
Procedural Map
Size
–
Seed
–
Address
176.52.78.213:28015
Region
–
Max players
50
Group limit
8, the default
Wipe schedule
–
Last wipe
26 Sep 2026, 13:42 UTC
Hostname
–
First seen
26 Sep 2026

Server tags

what each tag it publishes means · mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
GamegmrustGame mode Standard Rust survival is the game mode.
mp50Max players Capacity: 50.
ts8Group limit Teams max out at 8, the game's default.
v2633Protocol Protocol 2633: match it to join.
cs165217Build Build 165217.
ptrakNetworking RakNet handles the network layer here, as standard for the game.
$r?Region code No region set.
Mods and access^oOxide Oxide (uMod) provides the plugin framework here.
^zModded Modded category: plugins or changed settings apply.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Current Players
01Where does Devblog 260 Local sit in the rankings?

In the top 71% of all ranked servers, Devblog 260 Local holds #16,730 for player hours over the last seven days.

02How many players are on Devblog 260 Local right now?

Offline: Devblog 260 Local last responded 13 days 21 hours ago.

Server details
03Version of Rust on Devblog 260 Local: which one?

Version for Devblog 260 Local: Rust network protocol 2633 and build 165217 on Windows. Joining requires your game to be on the same protocol; Steam handles the update.

04Where can you find Devblog 260 Local physically?

For Devblog 260 Local, no region is published. What Rust Server Now shows is a server's stated location, not where its machine is actually located. For this server, the address is 176.52.78.213:28015.

05Uptime and current status of Devblog 260 Local: what are they?

Live status: Devblog 260 Local is down; last seen 13 days 21 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours. Its first appearance in Rust Server Now data was on 26 September 2026.

Server Tags
06How should you read the tags on Devblog 260 Local?

gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): Capacity: 50; ts8 (Group limit): Teams max out at 8, the game's default; v2633 (Protocol): Protocol 2633: match it to join; cs165217 (Build): Build 165217; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): No region set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded category: plugins or changed settings apply: that is the tag set Devblog 260 Local publishes for the game's server browser. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.

07On which Rust Server Now lists does Devblog 260 Local appear?

Devblog 260 Local appears on the following Rust Server Now lists: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe Schedule
08On what timetable does Devblog 260 Local wipe?

Too few wipes are recorded for Devblog 260 Local to show a rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. This world is 13 days 22 hours old.

Server Rules
09What map is running on Devblog 260 Local?

Procedural map: Devblog 260 Local uses one generated by the game.

10Which rules apply on Devblog 260 Local, and what settings?

No gather rate appears in the name Devblog 260 Local. The game's default group limit of 8 players applies. This server runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running. The VAC anti-cheat from Valve is on.

Join Info
11What is the process to join Devblog 260 Local?

To connect, open Rust, press F1, and enter client.connect 176.52.78.213:28015. You can also click Launch Rust here to open the game via Steam and join.