Scavenger Isle - Local Dev
- Players now
- 1/10 10% full
- 7-day average
- 0 peak 1
- Rank
- #7,908 ▼ 640 this week
- Wiped
- 9d 6h ago · 1 Oct, 20:50 UTC
- Next wipe
- – no rhythm it keeps
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 10 on average | 4 | |
|---|---|---|
| Standing#7,908 on player hours | 65 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe hold50% of wipes kept half their crowd | 50 | |
| Momentumdown 640 places this week | 46 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
6 on recordIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.8 days between real wipes
- on rhythm
- 20% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 50% else halves by day 2
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 1 Oct FW | Thu 20:50 | 1 | running |
| 30 Sep | Wed 15:27 | 1 | 1.2 days |
| 28 Sep | Mon 08:54 | 1 | 2.3 days |
| 27 Sep | Sun 22:21 | 1 | 0.4 days |
| 26 Sep | Sat 02:13 | 1 | 1.8 days |
| 17 Sep | Thu 23:16 | 1 | 8.1 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 35% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 174.114.223.30:28025
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 1 Oct 2026, 20:50 UTC
- Hostname
- –
- First seen
- 15 Sep 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs166822,ts8| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp10 | Max players The server holds 10. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs166822 | Build Game build: 166822. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code The region code is blank. | |
| Gameplay | ^p | PvE No player-versus-player combat; the world is the threat. |
| Mods and access | ^z | Modded Modded listing: plugins or settings make the difference. |
^y | Carbon Plugin framework: Carbon. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 226 on averageUnranked331/2000
- 2[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 222 on averageUnranked112/2000
- 3TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 02.10EU · groups of 30+ · biweekly · 75 on averageUnranked21/100
- 4[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 74 on averageUnranked92/200
- 5[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 74 on averageUnranked23/200
- 6桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 72 on averageUnranked82/100
Briefing
quick answers, from the figures on this page01What is the rank position of Scavenger Isle - Local Dev?
The rank for Scavenger Isle - Local Dev is #7,908 on seven-day player hours, in the top 35% of ranked servers.
02What is the player count on Scavenger Isle - Local Dev?
Right now Scavenger Isle - Local Dev is not online; its last appearance was 5 days ago. The seven-day average is 0 players, with a peak of 1.
03Version of Rust on Scavenger Isle - Local Dev: which one?
The Rust build on Scavenger Isle - Local Dev is network protocol 2634 and build 166822, on Windows. To join, your game must share the protocol; Steam takes care of updating it.
04What is the host location for Scavenger Isle - Local Dev?
There is no region published by Scavenger Isle - Local Dev. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 174.114.223.30:28025.
05Uptime and current status of Scavenger Isle - Local Dev: what are they?
Currently offline: Scavenger Isle - Local Dev; last seen 5 days ago. It was up 19% of the time over the last 7 full days: 32 of 168 hours. First seen by Rust Server Now on 15 September 2026.
06What is the meaning of each tag on Scavenger Isle - Local Dev?
For the in-game browser, Scavenger Isle - Local Dev declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): The server holds 10; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs166822 (Build): Game build: 166822; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): The region code is blank; ^p (PvE): No player-versus-player combat; the world is the threat; ^z (Modded): Modded listing: plugins or settings make the difference; ^y (Carbon): Plugin framework: Carbon. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
07On which Rust Server Now lists does Scavenger Isle - Local Dev appear?
Scavenger Isle - Local Dev appears on the following Rust Server Now lists: Modded Rust servers and Rust PvE servers, ranked by population. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
08On what timetable does Scavenger Isle - Local Dev wipe?
Scavenger Isle - Local Dev wipes on no fixed pattern, so the next wipe cannot be predicted. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. 9 days 6 hours have passed since its current world began.
09On wipe day, what changes for Scavenger Isle - Local Dev?
1 players on average marked the busiest point of its recent wipes. 21 hours after the latest wipe, the crowd peaked. The crowd held above half that peak until the next wipe in 50% of its recent wipes. If not, it dropped below half by day 2.
10What map is running on Scavenger Isle - Local Dev?
Procedural map: Scavenger Isle - Local Dev uses one generated by the game.
11The rules and settings of Scavenger Isle - Local Dev: what are they?
The name Scavenger Isle - Local Dev does not state a gather rate. Up to 8 players can group, which is the game's default. pve is the game mode, no combat between players. Modded is its browser category: plugins or settings change the game. You will find Carbon plugins running here. Valve's VAC anti-cheat is active.
12What is the process to join Scavenger Isle - Local Dev?
Press F1 in Rust and enter client.connect 174.114.223.30:28025, or click Launch Rust here to open Rust via Steam and join.