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Offlinechecked 5d ago · scouted since 15 Sep 2026

Scavenger Isle - Local Dev

Modded carbon
Join server
Evaluation 41 Bronze #7,908 on player hours
Players now
1/10
10% full
7-day average
0
peak 1
Rank
#7,908
▼ 640 this week
Wiped
9d 6h
ago · 1 Oct, 20:50 UTC
Next wipe
–
no rhythm it keeps
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population4Standing65Uptime–Performance–Wipe hold50Momentum46
Population0 of 10 on average 4
Standing#7,908 on player hours 65
Uptime0 of the last 48 hours –
Performanceno direct query answered –
Wipe hold50% of wipes kept half their crowd 50
Momentumdown 640 places this week 46

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

No hourly history yet.

Hourly average and peak, UTC.

Wipe record

6 on record
Next wipe

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.8 days
between real wipes
on rhythm
20%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
50%
else halves by day 2

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
1 Oct FW Thu 20:50 1 running
30 Sep Wed 15:27 1 1.2 days
28 Sep Mon 08:54 1 2.3 days
27 Sep Sun 22:21 1 0.4 days
26 Sep Sat 02:13 1 1.8 days
17 Sep Thu 23:16 1 8.1 days

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Intel

No map picture published
Map
Procedural Map
Size
–
Seed
–
Address
174.114.223.30:28025
Region
–
Max players
10
Group limit
8, the default
Wipe schedule
–
Last wipe
1 Oct 2026, 20:50 UTC
Hostname
–
First seen
15 Sep 2026

Server tags

what each tag it publishes means · mp10,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs166822,ts8
GamegmrustGame mode Standard Rust survival is the game mode.
mp10Max players The server holds 10.
ts8Group limit The default applies: 8 to a team.
v2634Protocol Game protocol 2634 - same version required to connect.
cs166822Build Game build: 166822.
ptrakNetworking RakNet handles the network layer here, as standard for the game.
$r?Region code The region code is blank.
Gameplay^pPvE No player-versus-player combat; the world is the threat.
Mods and access^zModded Modded listing: plugins or settings make the difference.
^yCarbon Plugin framework: Carbon.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Population
01What is the rank position of Scavenger Isle - Local Dev?

The rank for Scavenger Isle - Local Dev is #7,908 on seven-day player hours, in the top 35% of ranked servers.

02What is the player count on Scavenger Isle - Local Dev?

Right now Scavenger Isle - Local Dev is not online; its last appearance was 5 days ago. The seven-day average is 0 players, with a peak of 1.

Server Info
03Version of Rust on Scavenger Isle - Local Dev: which one?

The Rust build on Scavenger Isle - Local Dev is network protocol 2634 and build 166822, on Windows. To join, your game must share the protocol; Steam takes care of updating it.

04What is the host location for Scavenger Isle - Local Dev?

There is no region published by Scavenger Isle - Local Dev. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 174.114.223.30:28025.

05Uptime and current status of Scavenger Isle - Local Dev: what are they?

Currently offline: Scavenger Isle - Local Dev; last seen 5 days ago. It was up 19% of the time over the last 7 full days: 32 of 168 hours. First seen by Rust Server Now on 15 September 2026.

Server Tags
06What is the meaning of each tag on Scavenger Isle - Local Dev?

For the in-game browser, Scavenger Isle - Local Dev declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): The server holds 10; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs166822 (Build): Game build: 166822; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): The region code is blank; ^p (PvE): No player-versus-player combat; the world is the threat; ^z (Modded): Modded listing: plugins or settings make the difference; ^y (Carbon): Plugin framework: Carbon. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

07On which Rust Server Now lists does Scavenger Isle - Local Dev appear?

Scavenger Isle - Local Dev appears on the following Rust Server Now lists: Modded Rust servers and Rust PvE servers, ranked by population. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe Schedule
08On what timetable does Scavenger Isle - Local Dev wipe?

Scavenger Isle - Local Dev wipes on no fixed pattern, so the next wipe cannot be predicted. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. 9 days 6 hours have passed since its current world began.

09On wipe day, what changes for Scavenger Isle - Local Dev?

1 players on average marked the busiest point of its recent wipes. 21 hours after the latest wipe, the crowd peaked. The crowd held above half that peak until the next wipe in 50% of its recent wipes. If not, it dropped below half by day 2.

Server Rules
10What map is running on Scavenger Isle - Local Dev?

Procedural map: Scavenger Isle - Local Dev uses one generated by the game.

11The rules and settings of Scavenger Isle - Local Dev: what are they?

The name Scavenger Isle - Local Dev does not state a gather rate. Up to 8 players can group, which is the game's default. pve is the game mode, no combat between players. Modded is its browser category: plugins or settings change the game. You will find Carbon plugins running here. Valve's VAC anti-cheat is active.

How to join
12What is the process to join Scavenger Isle - Local Dev?

Press F1 in Rust and enter client.connect 174.114.223.30:28025, or click Launch Rust here to open Rust via Steam and join.