HyperNode | Rust Development Server
- Players now
- 0/40 0% full
- 7-day average
- 0 peak –
- Rank
- #15,998 ▲ 899 this week
- Wiped
- 33d 11h ago · 7 Sep, 01:00 UTC
- Next wipe
- – too few wipes seen yet
- Team limit
- 10 max no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 40 on average | 0 | |
|---|---|---|
| Standing#15,998 on player hours | 30 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 899 places this week | 53 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
1 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 30 Sep | Wed 14:50 | 0 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 172.96.160.200:7730
- Region
- –
- Max players
- 40
- Group limit
- 10 max
- Wipe schedule
- –
- Last wipe
- 7 Sep 2026, 01:00 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp40,ptrak,$r?,v2633,gmrust,cs165217,ts10,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp40 | Max players Slot count: 40. | |
ts10 | Group limit 10 is the team cap. | |
v2633 | Protocol Protocol 2633: match it to join. | |
cs165217 | Build Build 165217. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code The region code is blank. | |
| Mods and access | ^o | Oxide Oxide (uMod) provides the plugin framework here. |
^z | Modded Modded category: plugins or changed settings apply. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 143 on averageUnranked93/200
- 2ShockRust | Blue | NoLimitno group limit · 131 on averageUnranked312/400
- 3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 115 on averageUnranked66/1000
- 4RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 112 on averageUnranked202/245
- 5STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 95 on averageUnranked31/300
- 6МИНИ-КАРТА 2Х | STORM | FPS+ 07.10EU · groups of 8+ · weekly · 91 on averageUnranked92/100
Briefing
quick answers, from the figures on this page01What is the rank position of HyperNode | Rust Development Server?
In the top 70% of all ranked servers, HyperNode | Rust Development Server holds #15,998 for player hours over the last seven days.
02How many players are on HyperNode | Rust Development Server right now?
Offline: HyperNode | Rust Development Server last responded 4 days 21 hours ago. The average population for the last seven days is 0.
03What Rust version is HyperNode | Rust Development Server on?
Version for HyperNode | Rust Development Server: Rust network protocol 2633 and build 165217 on Linux. To join, your game must share the protocol; Steam takes care of updating it.
04Where can you find HyperNode | Rust Development Server physically?
There is no region published by HyperNode | Rust Development Server. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. For this server, the address is 172.96.160.200:7730.
05Uptime and current status of HyperNode | Rust Development Server: what are they?
Currently offline: HyperNode | Rust Development Server; last seen 4 days 21 hours ago. It was up 38% of the time over the last 7 full days: 63 of 168 hours. 13 September 2026 is when Rust Server Now first saw it.
06How should you read the tags on HyperNode | Rust Development Server?
For the in-game browser, HyperNode | Rust Development Server declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp40 (Max players): Slot count: 40; ts10 (Group limit): 10 is the team cap; v2633 (Protocol): Protocol 2633: match it to join; cs165217 (Build): Build 165217; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded category: plugins or changed settings apply. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
07On which Rust Server Now lists does HyperNode | Rust Development Server appear?
HyperNode | Rust Development Server appears on the following Rust Server Now lists: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
08HyperNode | Rust Development Server wipes on what schedule?
Too few wipes are recorded for HyperNode | Rust Development Server to show a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. This world is 33 days 11 hours old.
09What does HyperNode | Rust Development Server look like on wipe day?
On average, 0 players was the busiest its recent wipes got. 0 hours after the latest wipe, the crowd peaked.
10What map is running on HyperNode | Rust Development Server?
A procedural map of size 3,500 with seed 123456789, generated by the game, is in use on HyperNode | Rust Development Server. Size and seed together determine the map, which can be viewed on RustMaps from this page.
11Which rules apply on HyperNode | Rust Development Server, and what settings?
You will not find a gather rate in the name HyperNode | Rust Development Server. A maximum of 10 players per group is set. This server runs survival, normal Rust: gather, build, raid. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. Valve's VAC anti-cheat is active.
12Joining HyperNode | Rust Development Server: what are the steps?
In Rust, press F1 and run client.connect 172.96.160.200:7730; or use Launch Rust on this page to connect through Steam. https://hypernode.gg/ is where its website lives.
