HyperNode | Rust Development Server
- Players now
- 0/40 0% full
- 7-day average
- 0 peak –
- Rank
- #15,958 ▲ 939 this week
- Wiped
- 4d 11h ago · 5 Oct, 14:55 UTC
- Next wipe
- – too few wipes seen yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 40 on average | 0 | |
|---|---|---|
| Standing#15,958 on player hours | 30 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 939 places this week | 53 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
2 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- usual gap
- 15.3 days between real wipes
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 5 Oct | Mon 14:55 | 0 | running |
| 20 Sep | Sun 07:10 | 0 | 15.3 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 172.96.160.200:7700
- Region
- –
- Max players
- 40
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 5 Oct 2026, 14:55 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp40 | Max players The server holds 40. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs166652 | Build This server runs build 166652. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code Region code: none. | |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 151 on averageUnranked37/200
- 2ShockRust | Blue | NoLimitno group limit · 132 on averageUnranked23/300
- 3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 127 on averageUnranked9/1000
- 4STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 115 on averageUnranked8/300
- 5RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 113 on averageUnranked55/225
- 6666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 07.10EU · groups of 16+ · monthly · 99 on averageUnranked1/750
Briefing
quick answers, from the figures on this page01Where does HyperNode | Rust Development Server sit in the rankings?
The rank for HyperNode | Rust Development Server is #15,958 on seven-day player hours, in the top 70% of ranked servers.
02Current population on HyperNode | Rust Development Server: how busy is it?
HyperNode | Rust Development Server was last seen 2 days 12 hours ago and is offline at this moment. 0 players is the seven-day average.
03Version of Rust on HyperNode | Rust Development Server: which one?
Rust network protocol 2634 and build 166652 on Linux is what HyperNode | Rust Development Server runs. Joining requires your game to be on the same protocol; Steam handles the update.
04Where can you find HyperNode | Rust Development Server physically?
There is no region published by HyperNode | Rust Development Server. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. 172.96.160.200:7700 is its address.
05Uptime and current status of HyperNode | Rust Development Server: what are they?
Right now HyperNode | Rust Development Server shows as offline; last seen 2 days 12 hours ago. Over the last 7 full days, 97 of 168 hours were online, or 58%. Its first appearance in Rust Server Now data was on 13 September 2026.
06The tags on HyperNode | Rust Development Server: what do they mean?
The server browser reads these tags from HyperNode | Rust Development Server: gmrust (Game mode): Standard Rust survival is the game mode; mp40 (Max players): The server holds 40; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Protocol 2634: match it to join; cs166652 (Build): This server runs build 166652; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): Region code: none; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: plugins or settings make the difference. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
07Where does HyperNode | Rust Development Server show up in Rust Server Now lists and filters?
These Rust Server Now lists include HyperNode | Rust Development Server: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
08On what timetable does HyperNode | Rust Development Server wipe?
HyperNode | Rust Development Server does not have enough wipes on record to establish its rhythm. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 4 days 11 hours have passed since its current world began.
09On wipe day, what changes for HyperNode | Rust Development Server?
The average busiest point of its recent wipes was 0 players. The latest wipe saw its peak 1 hours in.
10Map selection on HyperNode | Rust Development Server: what is it?
For HyperNode | Rust Development Server, the map is procedural at size 3,500 with seed 123456789, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page.
11The rules and settings of HyperNode | Rust Development Server: what are they?
You will not find a gather rate in the name HyperNode | Rust Development Server. The game's default group limit of 8 players applies. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. You will find Oxide plugins running here. VAC, Valve's anti-cheat, is enabled.
12What is the process to join HyperNode | Rust Development Server?
In Rust, press F1 and run client.connect 172.96.160.200:7700; or use Launch Rust on this page to connect through Steam. https://hypernode.gg/ is where its website lives.
