ZombieSurvival Private Test
- Players now
- 1/30 3% full
- 7-day average
- 0 peak 1
- Rank
- #13,618 top 61%
- Wiped
- 11h ago · 12 Oct, 06:12 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 30 on average | 1 | |
|---|---|---|
| Standing#13,618 on player hours | 39 | |
| Uptime4 of the last 48 hours | 8 | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 172.59.129.169:28015
- Region
- –
- Max players
- 30
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 12 Oct 2026, 06:12 UTC
- Hostname
- –
- First seen
- 12 Oct 2026
Server tags
what each tag it publishes means ·mp30,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167398,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp30 | Max players Capacity: 30. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs167398 | Build This server runs build 167398. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code Region code: none. | |
| Gameplay | ^p | PvE You won't fight other players - the world is what kills you. |
| Mods and access | ^z | Modded Modded listing: plugins or settings make the difference. |
^y | Carbon Carbon is the plugin framework in use. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 217 on averageUnranked223/2000
- 2[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 212 on averageUnranked308/2000
- 31[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 76 on averageUnranked117/200
- 4桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 75 on averageUnranked82/100
- 5[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 69 on averageUnranked65/200
- 6Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 68 on averageUnranked52/100
Briefing
quick answers, from the figures on this page01Where does ZombieSurvival Private Test sit in the rankings?
In the top 61% of all ranked servers, ZombieSurvival Private Test holds #13,618 for player hours over the last seven days.
02What is the player count on ZombieSurvival Private Test?
1 of 30 slots are filled on ZombieSurvival Private Test at this moment. Averaging 0 players over seven days, it peaked at 1. Its busiest point in the last 48 hours was 06:00 UTC, averaging 1 players.
03Version of Rust on ZombieSurvival Private Test: which one?
Version for ZombieSurvival Private Test: Rust network protocol 2634 and build 167398 on Windows. Joining requires your game to be on the same protocol; Steam handles the update.
04Location of ZombieSurvival Private Test: where?
For ZombieSurvival Private Test, no region is published. What Rust Server Now shows is a server's stated location, not where its machine is actually located. 172.59.129.169:28015 is its address.
05Current online status and reliability of ZombieSurvival Private Test: what is the data?
Live status: ZombieSurvival Private Test is up. Its first appearance in Rust Server Now data was on 12 October 2026.
06What is the meaning of each tag on ZombieSurvival Private Test?
The server browser reads these tags from ZombieSurvival Private Test: gmrust (Game mode): Survival in the standard Rust format; mp30 (Max players): Capacity: 30; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Protocol 2634: match it to join; cs167398 (Build): This server runs build 167398; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): Region code: none; ^p (PvE): You won't fight other players - the world is what kills you; ^z (Modded): Modded listing: plugins or settings make the difference; ^y (Carbon): Carbon is the plugin framework in use. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
07Where does ZombieSurvival Private Test show up in Rust Server Now lists and filters?
These Rust Server Now lists include ZombieSurvival Private Test: Modded Rust servers, Rust PvE servers, ranked by population and Rust servers with zombie in the name. Under these filters, it appears on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
08ZombieSurvival Private Test wipes on what schedule?
The record for ZombieSurvival Private Test holds too few wipes to reveal a rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. It has been running its current world for 11 hours.
09Map selection on ZombieSurvival Private Test: what is it?
A procedural map, generated by the game, is in use on ZombieSurvival Private Test.
10The rules and settings of ZombieSurvival Private Test: what are they?
The name ZombieSurvival Private Test does not state a gather rate. The game's default group limit of 8 players applies. pve is the game mode, no combat between players. Modded is its browser category: plugins or settings change the game. Carbon plugins are running. The VAC anti-cheat from Valve is on.
11What is the process to join ZombieSurvival Private Test?
To connect, open Rust, press F1, and enter client.connect 172.59.129.169:28015. You can also click Launch Rust here to open the game via Steam and join.