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Onlinechecked 9m ago · scouted since 14 Sep 2026

Rust – Falling Kingdoms

Modded oxide
Join server
Evaluation 42 Bronze #14,609 on player hours
Players now
0/40
0% full
7-day average
0
peak 2
Rank
#14,609
▼ 7299 this week
Wiped
2d 0h
ago · 8 Oct, 13:55 UTC
Next wipe
–
no rhythm it keeps
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population0Standing36Uptime90Performance100Wipe hold0Momentum25
Population0 of 40 on average 0
Standing#14,609 on player hours 36
Uptime43 of the last 48 hours 90
Performance71 server fps on average 100
Wipe hold0% of wipes kept half their crowd 0
Momentumdown 7,299 places this week 25

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
0123419:0003:0012:0020:0005:0013:00

Hourly average and peak, UTC.

Wipe record

3 on record
Next wipe

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
10.9 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 3

The first 48 hours of its last wipes

Mon 28 SepWed 16 Sep
00.511.52+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
8 Oct Thu 13:55 0 before running
28 Sep Mon 17:20 1 9.9 days
16 Sep Wed 18:09 3 12 days

Performance

010020030040019:0003:0012:0020:0005:0013:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep2 Oct6 Oct10 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Map of Rust – Falling Kingdoms
Map
Custom Map
Size
3500
Seed
50000
Address
172.240.87.139:25191
Region
–
Max players
40
Group limit
8, the default
Wipe schedule
–
Last wipe
8 Oct 2026, 13:55 UTC
Hostname
–
First seen
14 Sep 2026

Server tags

what each tag it publishes means · mp40,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z
GamegmrustGame mode Standard Rust survival is the game mode.
mp40Max players The server holds 40.
ts8Group limit The default applies: 8 to a team.
v2634Protocol Your game must run protocol 2634.
cs167231Build Game build: 167231.
ptrakNetworking The network layer is RakNet, standard for Rust.
$r?Region code The region code is blank.
Mods and access^oOxide This server uses Oxide (uMod) for plugins.
^zModded Modded category: plugins or changed settings apply.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Current Players
01Where does Rust – Falling Kingdoms sit in the rankings?

The rank for Rust – Falling Kingdoms is #14,609 on seven-day player hours, in the top 64% of ranked servers.

02How many players are on Rust – Falling Kingdoms right now?

Right now, 0 players occupy the 40 slots on Rust – Falling Kingdoms. The seven-day average is 0 players, with a peak of 2.

About Server
03What Rust version is Rust – Falling Kingdoms on?

Rust network protocol 2634 and build 167231 on Linux is what Rust – Falling Kingdoms runs. To join, your game must share the protocol; Steam takes care of updating it.

04Is the performance on Rust – Falling Kingdoms good?

For the last 48 hours, average server fps was 71, with a minimum of 1. Entities peaked at 77,940, including buildings, deployables and all other world objects. The maximum memory used was 1,963 MB. Players feel lag when fps drops and entities climb.

05Location of Rust – Falling Kingdoms: where?

No region is published by Rust – Falling Kingdoms. Rust Server Now does not verify machine locations; it only shows where a server says it is. 172.240.87.139:25191 is its address.

06Current online status and reliability of Rust – Falling Kingdoms: what is the data?

Live status: Rust – Falling Kingdoms is up. Reported uptime puts the last restart at roughly 24 hours ago. 33 of 168 hours up in the last 7 full days; that is 20%. 14 September 2026 is when Rust Server Now first saw it.

Lists & Tags
07What is the meaning of each tag on Rust – Falling Kingdoms?

The server browser reads these tags from Rust – Falling Kingdoms: gmrust (Game mode): Standard Rust survival is the game mode; mp40 (Max players): The server holds 40; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Your game must run protocol 2634; cs167231 (Build): Game build: 167231; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): The region code is blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: plugins or changed settings apply. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.

08Where does Rust – Falling Kingdoms show up in Rust Server Now lists and filters?

Rust – Falling Kingdoms appears on the following Rust Server Now lists: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Wipe Info
09On what timetable does Rust – Falling Kingdoms wipe?

No next wipe can be predicted: Rust – Falling Kingdoms wipes at irregular times. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 2 days have passed since its current world began.

10What happens on wipe day for Rust – Falling Kingdoms?

2 players on average marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked. The crowd held above half that peak until the next wipe in 0% of its recent wipes. In the other cases, the crowd fell below half by day 3.

Rules & Settings
11What map is running on Rust – Falling Kingdoms?

For Rust – Falling Kingdoms, the map is procedural at size 3,500 with seed 50000, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page. You will see the map name as: Custom Map.

12Which rules apply on Rust – Falling Kingdoms, and what settings?

The name Rust – Falling Kingdoms does not state a gather rate. Up to 8 players can group, which is the game's default. This server runs survival, normal Rust: gather, build, raid. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. The VAC anti-cheat from Valve is on.

Joining Steps
13To join Rust – Falling Kingdoms, what must you do?

In Rust, press F1 and run client.connect 172.240.87.139:25191; or use Launch Rust on this page to connect through Steam.