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Offlinechecked 7d ago · scouted since 13 Sep 2026

Mark VI Vanilla

Modded oxide
Join server
Evaluation 25 Bronze #15,973 on player hours
Players now
0/10
0% full
7-day average
0
peak –
Rank
#15,973
▼ 1732 this week
Wiped
31d 11h
ago · 8 Sep, 23:08 UTC
Next wipe
–
not predictable yet
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population0Standing30Uptime–Performance–Wipe hold–Momentum45
Population0 of 10 on average 0
Standing#15,973 on player hours 30
Uptime0 of the last 48 hours –
Performanceno direct query answered –
Wipe holdtoo few wipes seen –
Momentumdown 1,732 places this week 45

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

No hourly history yet.

Hourly average and peak, UTC.

Wipe record

0 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

DateTimePeakLasted
No wipe seen yet.

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep2 Oct6 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Map of Mark VI Vanilla
Map
Procedural Map
Size
4250
Seed
1
Open on RustMaps
Address
172.240.236.94:21531
Region
–
Max players
10
Group limit
8, the default
Wipe schedule
–
Last wipe
8 Sep 2026, 23:08 UTC
Hostname
–
First seen
13 Sep 2026

Server tags

what each tag it publishes means · mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
GamegmrustGame mode Survival in the standard Rust format.
mp10Max players Capacity: 10.
ts8Group limit Team cap 8, which is the game default.
v2633Protocol Your game must run protocol 2633.
cs165217Build This server runs build 165217.
ptrakNetworking RakNet handles the network layer here, as standard for the game.
$r?Region code Region code: none.
Mods and access^oOxide This server uses Oxide (uMod) for plugins.
^zModded Modded category: plugins or changed settings apply.

Flag meanings are Facepunch's.

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  5. 5
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  6. 6
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Briefing

quick answers, from the figures on this page
Player counts
01Where does Mark VI Vanilla sit in the rankings?

In the top 70% of all ranked servers, Mark VI Vanilla holds #15,973 for player hours over the last seven days.

02What is the player count on Mark VI Vanilla?

Right now Mark VI Vanilla is not online; its last appearance was 7 days 5 hours ago. 0 players is the seven-day average.

Server Info
03What Rust version is Mark VI Vanilla on?

The Rust build on Mark VI Vanilla is network protocol 2633 and build 165217, on Linux. Steam updates your game so your protocol matches; that is required to join.

04Where can you find Mark VI Vanilla physically?

For Mark VI Vanilla, no region is published. What Rust Server Now shows is a server's stated location, not where its machine is actually located. 172.240.236.94:21531 is its address.

05Uptime and current status of Mark VI Vanilla: what are they?

Currently offline: Mark VI Vanilla; last seen 7 days 5 hours ago. 6 of 168 hours up in the last 7 full days; that is 4%. Its first appearance in Rust Server Now data was on 13 September 2026.

Tags & Lists
06What is the meaning of each tag on Mark VI Vanilla?

For the in-game browser, Mark VI Vanilla declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10; ts8 (Group limit): Team cap 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633; cs165217 (Build): This server runs build 165217; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): Region code: none; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: plugins or changed settings apply. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.

07On which Rust Server Now lists does Mark VI Vanilla appear?

These Rust Server Now lists include Mark VI Vanilla: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe Info
08Mark VI Vanilla wipes on what schedule?

Too few wipes are recorded for Mark VI Vanilla to show a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. 31 days 11 hours have passed since its current world began.

Server Rules
09What map is running on Mark VI Vanilla?

The map on Mark VI Vanilla is procedural, size 4,250 with seed 1, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page.

10The rules and settings of Mark VI Vanilla: what are they?

You will not find a gather rate in the name Mark VI Vanilla. The game's default group limit of 8 players applies. This server runs survival, normal Rust: gather, build, raid. You can fight and raid other players. Plugins or settings change the game, so the browser lists it under Modded. You will find Oxide plugins running here. VAC, Valve's anti-cheat, is enabled.

Joining Steps
11Joining Mark VI Vanilla: what are the steps?

To connect, open Rust, press F1, and enter client.connect 172.240.236.94:21531. You can also click Launch Rust here to open the game via Steam and join.