Rust Server Now
85,331 playing Find a server
Offlinechecked 3d ago · scouted since 6 Oct 2026

RustProject DEV

Modded carbon
Join server
Evaluation 35 Bronze #9,096 on player hours
Players now
1/10
10% full
7-day average
1
peak 1
Rank
#9,096
top 40%
Wiped
5d 20h
ago · 4 Oct, 13:41 UTC
Next wipe
–
not predictable yet
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population10Standing60Uptime–Performance–Wipe hold–Momentum–
Population1 of 10 on average 10
Standing#9,096 on player hours 60
Uptime0 of the last 48 hours –
Performanceno direct query answered –
Wipe holdtoo few wipes seen –
Momentumno rank a week ago –

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

No hourly history yet.

Hourly average and peak, UTC.

Wipe record

0 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

DateTimePeakLasted
No wipe seen yet.

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
12.5k5k7.5k10k6 Oct7 Oct8 Oct9 Oct10 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Intel

No map picture published
Map
Procedural Map
Size
–
Seed
–
Address
171.225.248.141:28015
Region
–
Max players
10
Group limit
8, the default
Wipe schedule
–
Last wipe
4 Oct 2026, 13:41 UTC
Hostname
–
First seen
6 Oct 2026

Server tags

what each tag it publishes means · mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y
GamegmrustGame mode Survival in the standard Rust format.
mp10Max players The server holds 10.
ts8Group limit The default applies: 8 to a team.
v2634Protocol Your game must run protocol 2634.
cs166494Build Game build: 166494.
ptrakNetworking Network layer: RakNet, the game's default.
$r?Region code No region set.
Mods and access^zModded Modded category: plugins or changed settings apply.
^yCarbon Carbon is the plugin framework in use.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Population
01What is the rank position of RustProject DEV?

In the top 40% of all ranked servers, RustProject DEV holds #9,096 for player hours over the last seven days.

02How many players are on RustProject DEV right now?

RustProject DEV was last seen 3 days 15 hours ago and is offline at this moment. Averaging 1 players over seven days, it peaked at 1.

About Server
03What Rust version is RustProject DEV on?

Version for RustProject DEV: Rust network protocol 2634 and build 166494 on Windows. Joining requires your game to be on the same protocol; Steam handles the update.

04What is the host location for RustProject DEV?

No region is published by RustProject DEV. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. You reach it at 171.225.248.141:28015.

05Uptime and current status of RustProject DEV: what are they?

Live status: RustProject DEV is down; last seen 3 days 15 hours ago. It was up 0% of the time over the last 3 full days: 0 of 72 hours. First seen by Rust Server Now on 6 October 2026.

Lists & Tags
06How should you read the tags on RustProject DEV?

gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): The server holds 10; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Your game must run protocol 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): No region set; ^z (Modded): Modded category: plugins or changed settings apply; ^y (Carbon): Carbon is the plugin framework in use: that is the tag set RustProject DEV publishes for the game's server browser. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.

07Where does RustProject DEV show up in Rust Server Now lists and filters?

The Rust Server Now lists that carry RustProject DEV are: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Wipe data
08On what timetable does RustProject DEV wipe?

Too few wipes are recorded for RustProject DEV to show a rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. It has been running its current world for 5 days 20 hours.

Rules & Settings
09Map selection on RustProject DEV: what is it?

A procedural map, generated by the game, is in use on RustProject DEV.

10The rules and settings of RustProject DEV: what are they?

You will not find a gather rate in the name RustProject DEV. 8 players per group is the default and the limit here. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it under Modded. You will find Carbon plugins running here. VAC, Valve's anti-cheat, is enabled.

Joining Steps
11To join RustProject DEV, what must you do?

Press F1 in Rust and enter client.connect 171.225.248.141:28015, or click Launch Rust here to open Rust via Steam and join.