- Players now
- 0/200 0% full
- 7-day average
- 0 peak –
- Rank
- #16,002 ▲ 951 this week
- Wiped
- 8d 5h ago · 3 Oct, 05:14 UTC
- Next wipe
- – too few wipes seen yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 200 on average | 0 | |
|---|---|---|
| Standing#16,002 on player hours | 29 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance231 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 951 places this week | 53 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
1 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 3 Oct | Sat 05:14 | 0 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 170.23.127.203:25565
- Region
- –
- Max players
- 200
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 3 Oct 2026, 05:14 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp200,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z| Game | gmrust | Game mode Survival in the standard Rust format. |
mp200 | Max players Slot count: 200. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs167398 | Build This server runs build 167398. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code Region code: none. | |
| Mods and access | ^o | Oxide This server uses Oxide (uMod) for plugins. |
^z | Modded Modded category: plugins or changed settings apply. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1ShockRust | Blue | NoLimitno group limit · 131 on averageUnranked268/300
- 2SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 114 on averageUnranked112/200
- 3RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 112 on averageUnranked182/225
- 4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 96 on averageUnranked36/1000
- 5МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 91 on averageUnranked91/100
- 6404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 81 on averageUnranked112/1000
Briefing
quick answers, from the figures on this page01Ranking of RCE TAKEOVER among Rust servers: what is it?
The rank for RCE TAKEOVER is #16,002 on seven-day player hours, in the top 71% of ranked servers.
02What is the player count on RCE TAKEOVER?
The current population on RCE TAKEOVER is 0, against 200 slots. The average population for the last seven days is 0.
03Version of Rust on RCE TAKEOVER: which one?
The Rust build on RCE TAKEOVER is network protocol 2634 and build 167398, on Linux. Joining requires your game to be on the same protocol; Steam handles the update.
04Performance of RCE TAKEOVER: is it smooth?
Average server fps for the last 48 hours was 231; the lowest was 213. 44,257 entities at peak, counting buildings and deployables. Peak memory: 1,945 MB. The lag players notice comes from low fps and rising entity counts.
05What is the host location for RCE TAKEOVER?
For RCE TAKEOVER, no region is published. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. For this server, the address is 170.23.127.203:25565.
06How reliable is RCE TAKEOVER, and is it online?
RCE TAKEOVER reports online at this moment. About 3 hours ago was its last restart, based on reported uptime. It was up 86% of the time over the last 7 full days: 145 of 168 hours. First seen by Rust Server Now on 13 September 2026.
07How should you read the tags on RCE TAKEOVER?
gmrust (Game mode): Survival in the standard Rust format; mp200 (Max players): Slot count: 200; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Protocol 2634: match it to join; cs167398 (Build): This server runs build 167398; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): Region code: none; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: plugins or changed settings apply: that is the tag set RCE TAKEOVER publishes for the game's server browser. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
08On which Rust Server Now lists does RCE TAKEOVER appear?
The Rust Server Now lists that carry RCE TAKEOVER are: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
09On what timetable does RCE TAKEOVER wipe?
RCE TAKEOVER does not have enough wipes on record to establish its rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. This world is 8 days 5 hours old.
10What happens on wipe day for RCE TAKEOVER?
0 players on average marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.
11What map is running on RCE TAKEOVER?
The map on RCE TAKEOVER is procedural, size 3,000 with seed 2345976, generated by the game. You can look at the map on RustMaps from this page: identical size and seed reproduce it.
12Which rules apply on RCE TAKEOVER, and what settings?
No gather rate appears in the name RCE TAKEOVER. 8 players per group is the default and the limit here. survival is the game mode, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings change the game. Plugins in use: Oxide. The VAC anti-cheat from Valve is on.
13To join RCE TAKEOVER, what must you do?
To connect, open Rust, press F1, and enter client.connect 170.23.127.203:25565. You can also click Launch Rust here to open the game via Steam and join.
