Rust Server Now
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Offlinechecked 3d ago · scouted since 16 Sep 2026

Sharts testing

Modded oxide
Join server
Evaluation 41 Bronze #13,917 on player hours
Players now
1/?
0% full
7-day average
0
peak 1
Rank
#13,917
▼ 1965 this week
Wiped
3d 22h
ago · 6 Oct, 20:02 UTC
Next wipe
–
no rhythm it keeps
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population–Standing39Uptime–Performance–Wipe hold–Momentum43
Populationno average yet –
Standing#13,917 on player hours 39
Uptime0 of the last 48 hours –
Performanceno direct query answered –
Wipe holdtoo few wipes seen –
Momentumdown 1,965 places this week 43

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

No hourly history yet.

Hourly average and peak, UTC.

Wipe record

6 on record
Next wipe

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.1 days
between real wipes
on rhythm
40%
of its recent wipes
wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

Tue 6 OctSun 4 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
6 Oct Tue 20:02 1 running
4 Oct Sun 22:01 1 1.9 days
2 Oct Fri 20:01 2 2.1 days
1 Oct FW Thu 21:02 2 1 days
25 Sep Fri 03:49 0 6.7 days
16 Sep Wed 21:12 1 8.3 days

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 1 Oct. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep2 Oct6 Oct10 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Map of Sharts testing
Map
Custom Map
Size
3000
Seed
47856
Address
168.100.162.21:30015
Region
–
Max players
–
Group limit
8, the default
Wipe schedule
–
Last wipe
6 Oct 2026, 20:02 UTC
Hostname
–
First seen
16 Sep 2026

Server tags

what each tag it publishes means · mp0,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
GamegmrustGame mode Survival in the standard Rust format.
mp0Max players Slot count: 0.
ts8Group limit The default applies: 8 to a team.
v2634Protocol Your game must run protocol 2634.
cs166652Build Build 166652.
ptrakNetworking RakNet handles the network layer here, as standard for the game.
$r?Region code Region code: none.
Mods and access^oOxide Plugin framework: Oxide (uMod).
^zModded Modded category: plugins or changed settings apply.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Population
01Ranking of Sharts testing among Rust servers: what is it?

The rank for Sharts testing is #13,917 on seven-day player hours, in the top 61% of ranked servers.

02What is the player count on Sharts testing?

Sharts testing was last seen 3 days 21 hours ago and is offline at this moment. Its seven-day average is 0 players; the peak is 1.

About Server
03The Rust version for Sharts testing: what is it?

Rust network protocol 2634 and build 166652 on Linux is what Sharts testing runs. Joining requires your game to be on the same protocol; Steam handles the update.

04What is the host location for Sharts testing?

No region is published by Sharts testing. What Rust Server Now shows is a server's stated location, not where its machine is actually located. 168.100.162.21:30015 is its address.

05Uptime and current status of Sharts testing: what are they?

Live status: Sharts testing is down; last seen 3 days 21 hours ago. Over the last 7 full days, 22 of 168 hours were online, or 13%. 16 September 2026 is when Rust Server Now first saw it.

Server Tags
06How should you read the tags on Sharts testing?

For the in-game browser, Sharts testing declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): Slot count: 0; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Your game must run protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): Region code: none; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded category: plugins or changed settings apply. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.

07Where does Sharts testing show up in Rust Server Now lists and filters?

The Rust Server Now lists that carry Sharts testing are: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Wipe Schedule
08On what timetable does Sharts testing wipe?

Wipes on Sharts testing happen irregularly, leaving no next wipe to forecast. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. This world is 3 days 22 hours old.

09What does Sharts testing look like on wipe day?

The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked.

Server Rules
10What map is running on Sharts testing?

The map on Sharts testing is procedural, size 3,000 with seed 47856, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page. The name of the map is: Custom Map.

11Which rules apply on Sharts testing, and what settings?

The name Sharts testing does not state a gather rate. Up to 8 players can group, which is the game's default. survival is the game mode, normal Rust: gather, build, raid. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is on.

How to join
12What is the process to join Sharts testing?

To connect, open Rust, press F1, and enter client.connect 168.100.162.21:30015. You can also click Launch Rust here to open the game via Steam and join.