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Onlinechecked 12m ago · scouted since 13 Sep 2026

Stillwater Testing

Modded vanillaoxide
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Evaluation 69 Bronze #4,304 on player hours
Players now
1/40
2% full
7-day average
1
peak 3
Rank
#4,304
▲ 2987 this week
Wiped
5d 0h
ago · 5 Oct, 18:31 UTC
Next wipe
–
no rhythm it keeps
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population1Standing81Uptime98Performance100Wipe hold50Momentum85
Population1 of 40 on average 1
Standing#4,304 on player hours 81
Uptime47 of the last 48 hours 98
Performance60 server fps on average 100
Wipe hold50% of wipes kept half their crowd 50
Momentumup 2,987 places this week 85

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
00.511.5219:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Wipe record

4 on record
Next wipe

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.5 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
50%
else halves by day 1

The first 48 hours of its last wipes

Mon 5 OctThu 1 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
5 Oct Mon 18:31 3 running
1 Oct Thu 15:42 1 4.1 days
1 Oct Thu 06:00 2 0.4 days
28 Sep Mon 17:57 2 2.5 days

Performance

02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep2 Oct6 Oct10 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Map of Stillwater Testing
Map
Custom Map
Size
5000
Seed
1383972055
Address
168.100.162.13:29015
Region
–
Max players
40
Group limit
8, the default
Wipe schedule
–
Last wipe
5 Oct 2026, 18:31 UTC
Hostname
–
First seen
13 Sep 2026

Server tags

what each tag it publishes means · mp40,ptrak,$r?,v2634,^v,gmrust,cs166652,ts8,^o^z
GamegmrustGame mode Survival in the standard Rust format.
mp40Max players Slot count: 40.
ts8Group limit Teams max out at 8, the game's default.
v2634Protocol Protocol 2634: match it to join.
cs166652Build Build 166652.
ptrakNetworking Network layer: RakNet, the game's default.
$r?Region code Region code: none.
Difficulty^vVanilla Pure Facepunch Rust: rates, kits and rules unchanged.
Mods and access^oOxide Oxide (uMod) provides the plugin framework here.
^zModded Modded listing: plugins or settings make the difference.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Player counts
01What is the rank position of Stillwater Testing?

In the top 19% of all ranked servers, Stillwater Testing holds #4,304 for player hours over the last seven days.

02What is the player count on Stillwater Testing?

1 of 40 slots are filled on Stillwater Testing at this moment. The seven-day average is 1 players, with a peak of 3. Between the last 48 hours, 18:00 UTC saw the highest average: 2 players.

Server Info
03Version of Rust on Stillwater Testing: which one?

Rust network protocol 2634 and build 166652 on Linux is what Stillwater Testing runs. To join, your game must share the protocol; Steam takes care of updating it.

04Performance of Stillwater Testing: is it smooth?

Average server fps for the last 48 hours was 60; the lowest was 56. Entities reached 147,978 - buildings, deployables and the rest. The maximum memory used was 5,494 MB. The lag players notice comes from low fps and rising entity counts.

05What is the host location for Stillwater Testing?

For Stillwater Testing, no region is published. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. For this server, the address is 168.100.162.13:29015.

06How reliable is Stillwater Testing, and is it online?

Stillwater Testing reports online at this moment. Reported uptime puts the last restart at roughly 4 days 22 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. First seen by Rust Server Now on 13 September 2026.

Server Tags
07How should you read the tags on Stillwater Testing?

For the in-game browser, Stillwater Testing declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Slot count: 40; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Protocol 2634: match it to join; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): Region code: none; ^v (Vanilla): Pure Facepunch Rust: rates, kits and rules unchanged; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: plugins or settings make the difference. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

08Where does Stillwater Testing show up in Rust Server Now lists and filters?

Stillwater Testing appears on the following Rust Server Now lists: Modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Wipe Schedule
09On what timetable does Stillwater Testing wipe?

Stillwater Testing wipes on no fixed pattern, so the next wipe cannot be predicted. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. It has been running its current world for 5 days.

10What happens on wipe day for Stillwater Testing?

On average, 2 players was the busiest its recent wipes got. 43 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. In the other cases, the crowd fell below half by day 1.

Server Rules
11Map selection on Stillwater Testing: what is it?

For Stillwater Testing, the map is procedural at size 5,000 with seed 1383972055, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page. You will see the map name as: Custom Map.

12Which rules apply on Stillwater Testing, and what settings?

The name Stillwater Testing does not state a gather rate. The game's default group limit of 8 players applies. survival is the game mode, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. Its self-description is vanilla: pure Facepunch Rust: rates, kits and rules unchanged. Valve's VAC anti-cheat is active.

How to join
13To join Stillwater Testing, what must you do?

In Rust, press F1 and run client.connect 168.100.162.13:29015; or use Launch Rust on this page to connect through Steam.