Stillwater Testing
- Players now
- 1/40 2% full
- 7-day average
- 1 peak 3
- Rank
- #4,304 ▲ 2987 this week
- Wiped
- 5d 0h ago · 5 Oct, 18:31 UTC
- Next wipe
- – no rhythm it keeps
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population1 of 40 on average | 1 | |
|---|---|---|
| Standing#4,304 on player hours | 81 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance60 server fps on average | 100 | |
| Wipe hold50% of wipes kept half their crowd | 50 | |
| Momentumup 2,987 places this week | 85 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Wipe record
4 on recordIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.5 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 50% else halves by day 1
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 5 Oct | Mon 18:31 | 3 | running |
| 1 Oct | Thu 15:42 | 1 | 4.1 days |
| 1 Oct | Thu 06:00 | 2 | 0.4 days |
| 28 Sep | Mon 17:57 | 2 | 2.5 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 19% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 168.100.162.13:29015
- Region
- –
- Max players
- 40
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 5 Oct 2026, 18:31 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp40,ptrak,$r?,v2634,^v,gmrust,cs166652,ts8,^o^z| Game | gmrust | Game mode Survival in the standard Rust format. |
mp40 | Max players Slot count: 40. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs166652 | Build Build 166652. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code Region code: none. | |
| Difficulty | ^v | Vanilla Pure Facepunch Rust: rates, kits and rules unchanged. |
| Mods and access | ^o | Oxide Oxide (uMod) provides the plugin framework here. |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1ShockRust | Blue | NoLimitno group limit · 132 on averageUnranked339/400
- 2Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 130 on averageUnranked129/200
- 3RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 112 on averageUnranked190/225
- 4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 110 on averageUnranked52/1000
- 5МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 91 on averageUnranked93/100
- 6STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 87 on averageUnranked30/300
Briefing
quick answers, from the figures on this page01What is the rank position of Stillwater Testing?
In the top 19% of all ranked servers, Stillwater Testing holds #4,304 for player hours over the last seven days.
02What is the player count on Stillwater Testing?
1 of 40 slots are filled on Stillwater Testing at this moment. The seven-day average is 1 players, with a peak of 3. Between the last 48 hours, 18:00 UTC saw the highest average: 2 players.
03Version of Rust on Stillwater Testing: which one?
Rust network protocol 2634 and build 166652 on Linux is what Stillwater Testing runs. To join, your game must share the protocol; Steam takes care of updating it.
04Performance of Stillwater Testing: is it smooth?
Average server fps for the last 48 hours was 60; the lowest was 56. Entities reached 147,978 - buildings, deployables and the rest. The maximum memory used was 5,494 MB. The lag players notice comes from low fps and rising entity counts.
05What is the host location for Stillwater Testing?
For Stillwater Testing, no region is published. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. For this server, the address is 168.100.162.13:29015.
06How reliable is Stillwater Testing, and is it online?
Stillwater Testing reports online at this moment. Reported uptime puts the last restart at roughly 4 days 22 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. First seen by Rust Server Now on 13 September 2026.
07How should you read the tags on Stillwater Testing?
For the in-game browser, Stillwater Testing declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Slot count: 40; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Protocol 2634: match it to join; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): Region code: none; ^v (Vanilla): Pure Facepunch Rust: rates, kits and rules unchanged; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: plugins or settings make the difference. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08Where does Stillwater Testing show up in Rust Server Now lists and filters?
Stillwater Testing appears on the following Rust Server Now lists: Modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
09On what timetable does Stillwater Testing wipe?
Stillwater Testing wipes on no fixed pattern, so the next wipe cannot be predicted. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. It has been running its current world for 5 days.
10What happens on wipe day for Stillwater Testing?
On average, 2 players was the busiest its recent wipes got. 43 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. In the other cases, the crowd fell below half by day 1.
11Map selection on Stillwater Testing: what is it?
For Stillwater Testing, the map is procedural at size 5,000 with seed 1383972055, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page. You will see the map name as: Custom Map.
12Which rules apply on Stillwater Testing, and what settings?
The name Stillwater Testing does not state a gather rate. The game's default group limit of 8 players applies. survival is the game mode, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. Its self-description is vanilla: pure Facepunch Rust: rates, kits and rules unchanged. Valve's VAC anti-cheat is active.
13To join Stillwater Testing, what must you do?
In Rust, press F1 and run client.connect 168.100.162.13:29015; or use Launch Rust on this page to connect through Steam.
