- Players now
- 1/? 0% full
- 7-day average
- 0 peak –
- Rank
- #14,447 ▼ 6540 this week
- Wiped
- 15d 6h ago · 25 Sep, 18:19 UTC
- Next wipe
- 25d 18h Thu 5 Nov, 19:00 UTC
- Team limit
- 8 monthly
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#14,447 on player hours | 40 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 6,540 places this week | 27 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
1 on recordThe force wipe · high confidence
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 25 Sep | Fri 18:19 | 1 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 18 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 162.142.111.85:28030
- Region
- – · us4
- Max players
- –
- Group limit
- 8, the default
- Wipe schedule
- monthly
- Last wipe
- 25 Sep 2026, 18:19 UTC
- Hostname
- –
- First seen
- 17 Sep 2026
Server tags
what each tag it publishes means ·mp0,ptrak,$rus4,v2634,^m,^v,^c,^k,gmrust,cs166257,ts8| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp0 | Max players Slot count: 0. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs166257 | Build This server runs build 166257. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$rus4 | Region code us4 is the region code here. | |
| Wipe schedule | ^m | Monthly Monthly wipes, timed to Facepunch's force wipe. |
| Difficulty | ^v | Vanilla Vanilla in the full sense: nothing about rates, kits or rules is changed. |
| Gameplay | ^c | Creative Creative mode: skip gathering and build freely. |
^k | Build server Design and practise base builds. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 14 on averageUnranked8/100
- 2[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|FireEU · groups of 16+ · monthly · 9 on averageUnranked8/50
- 3Art of Rust - Official dedicated art servergroups of 20+ · monthly · 9 on averageUnranked30/100
- 4[EU]FreeFields/Creative/Building/SandboxEU · groups of 8+ · monthly · 4 on averageUnranked2/35
- 5Builders Like UsNA · groups of 32+ · monthly · 4 on averageUnranked1/125
- 6№[4] D2S WarZone PvE 1000 Zombies Raidable Basesgroups of 8+ · monthly · 3 on averageUnranked6/40
Briefing
quick answers, from the figures on this page01Ranking of WhyPlayTestStuff2 among Rust servers: what is it?
In the top 60% of all ranked servers, WhyPlayTestStuff2 holds #14,447 for player hours over the last seven days.
02Current population on WhyPlayTestStuff2: how busy is it?
Right now WhyPlayTestStuff2 is not online; its last appearance was 11 days 2 hours ago.
03The Rust version for WhyPlayTestStuff2: what is it?
Rust network protocol 2634 and build 166257 on Windows is what WhyPlayTestStuff2 runs. Joining requires your game to be on the same protocol; Steam handles the update.
04Where can you find WhyPlayTestStuff2 physically?
No region is published for WhyPlayTestStuff2. Its region code is us4. What Rust Server Now shows is a server's stated location, not where its machine is actually located. For this server, the address is 162.142.111.85:28030.
05Uptime and current status of WhyPlayTestStuff2: what are they?
Live status: WhyPlayTestStuff2 is down; last seen 11 days 2 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. 17 September 2026 is when Rust Server Now first saw it.
06What is the meaning of each tag on WhyPlayTestStuff2?
gmrust (Game mode): Standard Rust survival is the game mode; mp0 (Max players): Slot count: 0; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs166257 (Build): This server runs build 166257; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $rus4 (Region code): us4 is the region code here; ^m (Monthly): Monthly wipes, timed to Facepunch's force wipe; ^v (Vanilla): Vanilla in the full sense: nothing about rates, kits or rules is changed; ^c (Creative): Creative mode: skip gathering and build freely; ^k (Build server): Design and practise base builds: that is the tag set WhyPlayTestStuff2 publishes for the game's server browser. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
07On which Rust Server Now lists does WhyPlayTestStuff2 appear?
These Rust Server Now lists include WhyPlayTestStuff2: Best Rust build servers, Rust creative servers: live stats and Vanilla Rust servers, ranked live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.
08On what timetable does WhyPlayTestStuff2 wipe?
WhyPlayTestStuff2 takes a single wipe each month, the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world is 15 days 6 hours old. A monthly wipe schedule is published in its tags.
09What does WhyPlayTestStuff2 look like on wipe day?
1 players on average marked the busiest point of its recent wipes. 0 hours after the latest wipe the crowd peaked, and the queue held 2 more.
10What map is running on WhyPlayTestStuff2?
For WhyPlayTestStuff2, the map is procedural at size 4,250 with seed 1991152213, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.
11The rules and settings of WhyPlayTestStuff2: what are they?
No gather rate appears in the name WhyPlayTestStuff2. Up to 8 players can group, which is the game's default. build & creative is the game mode, a building sandbox where gathering is off. You will find it listed under Community in the server browser; it is a community server. It uses the term vanilla for itself: vanilla in the full sense: nothing about rates, kits or rules is changed. Valve's VAC anti-cheat is active.
12What is the process to join WhyPlayTestStuff2?
To connect, open Rust, press F1, and enter client.connect 162.142.111.85:28030. You can also click Launch Rust here to open the game via Steam and join.
