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Offlinechecked 11d ago · scouted since 17 Sep 2026

WhyPlayTestStuff2

Vanilla vanilla
Join server
Evaluation 34 Bronze #14,447 on player hours
Players now
1/?
0% full
7-day average
0
peak –
Rank
#14,447
▼ 6540 this week
Wiped
15d 6h
ago · 25 Sep, 18:19 UTC
Next wipe
25d 18h
Thu 5 Nov, 19:00 UTC
Team limit
8
monthly

Evaluation

six readings of the figures on this page, 0 to 100 each
Population–Standing40Uptime–Performance–Wipe hold–Momentum27
Populationno average yet –
Standing#14,447 on player hours 40
Uptime0 of the last 48 hours –
Performanceno direct query answered –
Wipe holdtoo few wipes seen –
Momentumdown 6,540 places this week 27

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

No hourly history yet.

Hourly average and peak, UTC.

Wipe record

1 on record
Next wipe
Thursday 5 November19:00 UTC · in 25d 18h

The force wipe · high confidence

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
25 Sep Fri 18:19 1 running

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 18 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Map of WhyPlayTestStuff2
Map
Procedural Map
Size
4250
Seed
1991152213
Open on RustMaps
Address
162.142.111.85:28030
Region
– · us4
Max players
–
Group limit
8, the default
Wipe schedule
monthly
Last wipe
25 Sep 2026, 18:19 UTC
Hostname
–
First seen
17 Sep 2026

Server tags

what each tag it publishes means · mp0,ptrak,$rus4,v2634,^m,^v,^c,^k,gmrust,cs166257,ts8
GamegmrustGame mode Standard Rust survival is the game mode.
mp0Max players Slot count: 0.
ts8Group limit Teams max out at 8, the game's default.
v2634Protocol Game protocol 2634 - same version required to connect.
cs166257Build This server runs build 166257.
ptrakNetworking RakNet handles the network layer here, as standard for the game.
$rus4Region code us4 is the region code here.
Wipe schedule^mMonthly Monthly wipes, timed to Facepunch's force wipe.
Difficulty^vVanilla Vanilla in the full sense: nothing about rates, kits or rules is changed.
Gameplay^cCreative Creative mode: skip gathering and build freely.
^kBuild server Design and practise base builds.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Current Players
01Ranking of WhyPlayTestStuff2 among Rust servers: what is it?

In the top 60% of all ranked servers, WhyPlayTestStuff2 holds #14,447 for player hours over the last seven days.

02Current population on WhyPlayTestStuff2: how busy is it?

Right now WhyPlayTestStuff2 is not online; its last appearance was 11 days 2 hours ago.

Server details
03The Rust version for WhyPlayTestStuff2: what is it?

Rust network protocol 2634 and build 166257 on Windows is what WhyPlayTestStuff2 runs. Joining requires your game to be on the same protocol; Steam handles the update.

04Where can you find WhyPlayTestStuff2 physically?

No region is published for WhyPlayTestStuff2. Its region code is us4. What Rust Server Now shows is a server's stated location, not where its machine is actually located. For this server, the address is 162.142.111.85:28030.

05Uptime and current status of WhyPlayTestStuff2: what are they?

Live status: WhyPlayTestStuff2 is down; last seen 11 days 2 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. 17 September 2026 is when Rust Server Now first saw it.

Tags & Lists
06What is the meaning of each tag on WhyPlayTestStuff2?

gmrust (Game mode): Standard Rust survival is the game mode; mp0 (Max players): Slot count: 0; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs166257 (Build): This server runs build 166257; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $rus4 (Region code): us4 is the region code here; ^m (Monthly): Monthly wipes, timed to Facepunch's force wipe; ^v (Vanilla): Vanilla in the full sense: nothing about rates, kits or rules is changed; ^c (Creative): Creative mode: skip gathering and build freely; ^k (Build server): Design and practise base builds: that is the tag set WhyPlayTestStuff2 publishes for the game's server browser. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.

07On which Rust Server Now lists does WhyPlayTestStuff2 appear?

These Rust Server Now lists include WhyPlayTestStuff2: Best Rust build servers, Rust creative servers: live stats and Vanilla Rust servers, ranked live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.

Wipe data
08On what timetable does WhyPlayTestStuff2 wipe?

WhyPlayTestStuff2 takes a single wipe each month, the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world is 15 days 6 hours old. A monthly wipe schedule is published in its tags.

09What does WhyPlayTestStuff2 look like on wipe day?

1 players on average marked the busiest point of its recent wipes. 0 hours after the latest wipe the crowd peaked, and the queue held 2 more.

Rules & Settings
10What map is running on WhyPlayTestStuff2?

For WhyPlayTestStuff2, the map is procedural at size 4,250 with seed 1991152213, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.

11The rules and settings of WhyPlayTestStuff2: what are they?

No gather rate appears in the name WhyPlayTestStuff2. Up to 8 players can group, which is the game's default. build & creative is the game mode, a building sandbox where gathering is off. You will find it listed under Community in the server browser; it is a community server. It uses the term vanilla for itself: vanilla in the full sense: nothing about rates, kits or rules is changed. Valve's VAC anti-cheat is active.

Join Info
12What is the process to join WhyPlayTestStuff2?

To connect, open Rust, press F1, and enter client.connect 162.142.111.85:28030. You can also click Launch Rust here to open the game via Steam and join.