№[4] D2S WarZone PvE 1000 Zombies Raidable Bases
- Players now
- 7/40 18% full
- 7-day average
- 4 peak 12
- Rank
- #1,896 ▲ 620 this week
- Wiped
- 8d 4h ago · 1 Oct, 19:28 UTC
- Next wipe
- 26d 18h Thu 5 Nov, 19:00 UTC
- Team limit
- 8 monthly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population4 of 40 on average | 9 | |
|---|---|---|
| Standing#1,896 on player hours | 92 | |
| Uptime46 of the last 48 hours | 96 | |
| Performance30 server fps on average | 49 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 620 places this week | 66 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 7 players.
Daily average and peak, UTC.
Wipe record
1 on recordThe force wipe · high confidence
- wipe-day peak
- 10 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 1 Oct FW | Thu 17:50 | 10 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 8% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 208.52.153.33:28079
- Region
- –
- Max players
- 40
- Group limit
- 8, the default
- Wipe schedule
- monthly
- Last wipe
- 1 Oct 2026, 19:28 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp40,ptrak,$r?,v2634,^m,^v,^r,^c,gmrust,cs167398,ts8,^o^z| Game | gmrust | Game mode Survival in the standard Rust format. |
mp40 | Max players Capacity: 40. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs167398 | Build Build 167398. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code The region code is blank. | |
| Wipe schedule | ^m | Monthly Every month it wipes, together with Facepunch's force wipe. |
| Difficulty | ^v | Vanilla No altered rates, kits or rules - exactly what Facepunch ships. |
| Gameplay | ^r | Roleplay Roleplay server. |
^c | Creative Creative mode: skip gathering and build freely. | |
| Mods and access | ^o | Oxide Oxide (uMod) provides the plugin framework here. |
^z | Modded Modded category: plugins or changed settings apply. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 13 on averageUnranked12/100
- 2Art of Rust - Official dedicated art servergroups of 20+ · monthly · 9 on averageUnranked6/100
- 3[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|FireEU · groups of 16+ · monthly · 9 on averageUnranked8/50
- 4RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGradeNA · groups of 100+ · monthly · 7 on averageUnranked7/200
- 5[EU]FreeFields/Creative/Building/SandboxEU · groups of 8+ · monthly · 4 on averageUnranked4/35
- 6Builders Like UsNA · groups of 32+ · monthly · 4 on averageUnranked4/125
Briefing
quick answers, from the figures on this page01Ranking of №[4] D2S WarZone PvE 1000 Zombies Raidable Bases among Rust servers: what is it?
In the top 8% of all ranked servers, №[4] D2S WarZone PvE 1000 Zombies Raidable Bases holds #1,896 for player hours over the last seven days.
02Current population on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases: how busy is it?
7 of 40 slots are filled on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases at this moment. Averaging 4 players over seven days, it peaked at 12. Between the last 48 hours, 20:00 UTC saw the highest average: 6 players.
03The Rust version for №[4] D2S WarZone PvE 1000 Zombies Raidable Bases: what is it?
Rust network protocol 2634 and build 167398 on Linux is what №[4] D2S WarZone PvE 1000 Zombies Raidable Bases runs. Steam updates your game so your protocol matches; that is required to join.
04How smooth is the performance on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
Server fps over the last 48 hours: 30 average, 28 lowest. Entities peaked at 128,859, including buildings, deployables and all other world objects. The maximum memory used was 5,177 MB. Low fps plus a growing entity count equals lag for players.
05What is the host location for №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
For №[4] D2S WarZone PvE 1000 Zombies Raidable Bases, no region is published. Rust Server Now does not verify machine locations; it only shows where a server says it is. 208.52.153.33:28079 is its address.
06How reliable is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases, and is it online?
№[4] D2S WarZone PvE 1000 Zombies Raidable Bases reports online at this moment. The last restart happened around 10 hours ago, according to uptime. It was up 86% of the time over the last 7 full days: 144 of 168 hours. First seen by Rust Server Now on 13 September 2026.
07What is the meaning of each tag on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
For the in-game browser, №[4] D2S WarZone PvE 1000 Zombies Raidable Bases declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Capacity: 40; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Your game must run protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): The region code is blank; ^m (Monthly): Every month it wipes, together with Facepunch's force wipe; ^v (Vanilla): No altered rates, kits or rules - exactly what Facepunch ships; ^r (Roleplay): Roleplay server; ^c (Creative): Creative mode: skip gathering and build freely; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded category: plugins or changed settings apply. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
08Where does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases show up in Rust Server Now lists and filters?
№[4] D2S WarZone PvE 1000 Zombies Raidable Bases appears on the following Rust Server Now lists: Modded Rust servers, Best Rust build servers, Rust creative servers: live stats, Roleplay Rust servers and Rust servers with zombie in the name. Under these filters, it appears on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
09№[4] D2S WarZone PvE 1000 Zombies Raidable Bases wipes on what schedule?
Once a month, №[4] D2S WarZone PvE 1000 Zombies Raidable Bases wipes with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world is 8 days 4 hours old. Its tags advertise a monthly wipe schedule.
10What does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases look like on wipe day?
10 players on average marked the busiest point of its recent wipes. 26 hours after the latest wipe, the crowd peaked.
11What map is running on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
For №[4] D2S WarZone PvE 1000 Zombies Raidable Bases, the map is procedural at size 4,250 with seed 1704574028, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page.
12The rules and settings of №[4] D2S WarZone PvE 1000 Zombies Raidable Bases: what are they?
You will not find a gather rate in the name №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. 8 players per group is the default and the limit here. This server runs build & creative, building in a sandbox, with no gathering. Modded is its browser category: plugins or settings change the game. Oxide plugins are running. Its self-description is vanilla: no altered rates, kits or rules - exactly what Facepunch ships. The VAC anti-cheat from Valve is on.
13What is the process to join №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
Press F1 in Rust and enter client.connect 208.52.153.33:28079, or click Launch Rust here to open Rust via Steam and join. The server's website: https://d2s.tebex.io/.
![Map of №[4] D2S WarZone PvE 1000 Zombies Raidable Bases](/servers/208.52.153.33:28076/map.webp?v=c2343b2684)