RustSkinLab Content Studio
- Players now
- 1/2 50% full
- 7-day average
- 0 peak –
- Rank
- #13,835 ▼ 2662 this week
- Wiped
- 8d 3h ago · 1 Oct, 23:16 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#13,835 on player hours | 40 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 2,662 places this week | 40 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 159.26.112.24:28025
- Region
- –
- Max players
- 2
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 1 Oct 2026, 23:16 UTC
- Hostname
- –
- First seen
- 1 Oct 2026
Server tags
what each tag it publishes means ·mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp2 | Max players Capacity: 2. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs166494 | Build Build 166494. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code Region code: none. | |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 152 on averageUnranked40/200
- 2ShockRust | Blue | NoLimitno group limit · 132 on averageUnranked0/400
- 3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 129 on averageUnranked8/1000
- 4STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 117 on averageUnranked8/300
- 5RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 113 on averageUnranked49/225
- 6666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 07.10EU · groups of 16+ · monthly · 100 on averageUnranked1/750
Briefing
quick answers, from the figures on this page01What is the rank position of RustSkinLab Content Studio?
In the top 60% of all ranked servers, RustSkinLab Content Studio holds #13,835 for player hours over the last seven days.
02What is the player count on RustSkinLab Content Studio?
RustSkinLab Content Studio was last seen 7 days 22 hours ago and is offline at this moment.
03The Rust version for RustSkinLab Content Studio: what is it?
Rust network protocol 2634 and build 166494 on Windows is what RustSkinLab Content Studio runs. Steam updates your game so your protocol matches; that is required to join.
04What is the host location for RustSkinLab Content Studio?
No region is published by RustSkinLab Content Studio. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. You reach it at 159.26.112.24:28025.
05Current online status and reliability of RustSkinLab Content Studio: what is the data?
Live status: RustSkinLab Content Studio is down; last seen 7 days 22 hours ago. 0 of 168 hours up in the last 7 full days; that is 0%. First seen by Rust Server Now on 1 October 2026.
06What is the meaning of each tag on RustSkinLab Content Studio?
For the in-game browser, RustSkinLab Content Studio declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp2 (Max players): Capacity: 2; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Your game must run protocol 2634; cs166494 (Build): Build 166494; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): Region code: none; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: plugins or settings make the difference. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
07On which Rust Server Now lists does RustSkinLab Content Studio appear?
These Rust Server Now lists include RustSkinLab Content Studio: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
08RustSkinLab Content Studio wipes on what schedule?
The record for RustSkinLab Content Studio holds too few wipes to reveal a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. It has been running its current world for 8 days 3 hours.
09The map for RustSkinLab Content Studio: which one?
Procedural map: RustSkinLab Content Studio uses one generated by the game.
10Which rules apply on RustSkinLab Content Studio, and what settings?
No gather rate appears in the name RustSkinLab Content Studio. The game's default group limit of 8 players applies. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. Modded is its browser category: plugins or settings change the game. Oxide plugins are running. Valve's VAC anti-cheat is active.
11To join RustSkinLab Content Studio, what must you do?
To connect, open Rust, press F1, and enter client.connect 159.26.112.24:28025. You can also click Launch Rust here to open the game via Steam and join.