- Players now
- 0/10 0% full
- 7-day average
- 0 peak 3
- Rank
- #5,585 ▲ 6451 this week
- Wiped
- 7d 22h ago · 2 Oct, 01:06 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 10 on average | 2 | |
|---|---|---|
| Standing#5,585 on player hours | 75 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance225 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 6,451 places this week | 100 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 3 players.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 2 Oct. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 159.112.28.71:28016
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 2 Oct 2026, 01:06 UTC
- Hostname
- –
- First seen
- 2 Oct 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp10 | Max players Capacity: 10. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs166494 | Build This server runs build 166494. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code Region code: none. | |
| Mods and access | ^o | Oxide Oxide (uMod) provides the plugin framework here. |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 154 on averageUnranked65/200
- 2404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 133 on averageUnranked21/1000
- 3ShockRust | Blue | NoLimitno group limit · 132 on averageUnranked82/400
- 4STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 123 on averageUnranked31/300
- 5RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 113 on averageUnranked82/225
- 6666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 07.10EU · groups of 16+ · monthly · 103 on averageUnranked11/750
Briefing
quick answers, from the figures on this page01Ranking of Four Nintendos among Rust servers: what is it?
In the top 25% of all ranked servers, Four Nintendos holds #5,585 for player hours over the last seven days.
02What is the player count on Four Nintendos?
Right now, 0 players occupy the 10 slots on Four Nintendos. Averaging 0 players over seven days, it peaked at 3. Its busiest point in the last 48 hours was 03:00 UTC, averaging 3 players.
03Version of Rust on Four Nintendos: which one?
The Rust build on Four Nintendos is network protocol 2634 and build 166494, on Windows. Joining requires your game to be on the same protocol; Steam handles the update.
04Is the performance on Four Nintendos good?
For the last 48 hours, average server fps was 225, with a minimum of 203. 111,859 entities at peak, counting buildings and deployables. The maximum memory used was 3,932 MB. Low fps plus a growing entity count equals lag for players.
05What is the host location for Four Nintendos?
No region is published by Four Nintendos. What Rust Server Now shows is a server's stated location, not where its machine is actually located. You reach it at 159.112.28.71:28016.
06Current online status and reliability of Four Nintendos: what is the data?
Live status: Four Nintendos is up. About 46 hours ago was its last restart, based on reported uptime. 144 of 144 hours up in the last 6 full days; that is 100%. First seen by Rust Server Now on 2 October 2026.
07What is the meaning of each tag on Four Nintendos?
For the in-game browser, Four Nintendos declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): Capacity: 10; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634; cs166494 (Build): This server runs build 166494; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): Region code: none; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: plugins or settings make the difference. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08On which Rust Server Now lists does Four Nintendos appear?
Four Nintendos appears on the following Rust Server Now lists: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
09On what timetable does Four Nintendos wipe?
Too few wipes are recorded for Four Nintendos to show a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. It has been running its current world for 7 days 22 hours.
10What map is running on Four Nintendos?
The map on Four Nintendos is procedural, size 4,500 with seed 6738, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.
11Which rules apply on Four Nintendos, and what settings?
You will not find a gather rate in the name Four Nintendos. The game's default group limit of 8 players applies. survival is the game mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. You will find Oxide plugins running here. VAC, Valve's anti-cheat, is enabled.
12To join Four Nintendos, what must you do?
In Rust, press F1 and run client.connect 159.112.28.71:28016; or use Launch Rust on this page to connect through Steam.
