- Players now
- 0/5 0% full
- 7-day average
- 0 peak 2
- Rank
- #10,981 top 50%
- Wiped
- 3d 16h ago · 15 Oct, 14:55 UTC
- Next wipe
- – too few wipes seen yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 5 on average | 1 | |
|---|---|---|
| Standing#10,981 on player hours | 50 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance166 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
1 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- wipe-day peak
- 2 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 15 Oct | Thu 14:55 | 2 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 15 Oct. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 157.85.94.33:20552
- Region
- –
- Max players
- 5
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 15 Oct 2026, 14:55 UTC
- Hostname
- –
- First seen
- 15 Oct 2026
Server tags
what each tag it publishes means ·mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp5 | Max players Slot count: 5. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs167781 | Build Game build: 167781. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code Region code: none. | |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded category: plugins or changed settings apply. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1ShockRust | Blue | NoLimitno group limit · 130 on averageUnranked66/400
- 2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 16.10EU · groups of 16+ · weekly · 108 on averageUnranked37/225
- 3МИНИ-КАРТА 2Х | STORM | FPS+ 17.10EU · groups of 8+ · weekly · 100 on averageUnranked120/100
- 4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 17.10EU · groups of 16+ · monthly · 86 on averageUnranked44/1000
- 5404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 13.10EU · groups of 16+ · monthly · 74 on averageUnranked4/700
- 6404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 15.10EU · groups of 16+ · monthly · 71 on averageUnranked24/1000
Briefing
quick answers, from the figures on this page01What is the rank position of Private - Raid Type Test?
In the top 50% of all ranked servers, Private - Raid Type Test holds #10,981 for player hours over the last seven days.
02How many players are on Private - Raid Type Test right now?
Right now, 0 players occupy the 5 slots on Private - Raid Type Test. Its seven-day average is 0 players; the peak is 2. Between the last 48 hours, 00:00 UTC saw the highest average: 0 players.
03Version of Rust on Private - Raid Type Test: which one?
The Rust build on Private - Raid Type Test is network protocol 2634 and build 167781, on Linux. To join, your game must share the protocol; Steam takes care of updating it.
04Is the performance on Private - Raid Type Test good?
Average server fps for the last 48 hours was 166; the lowest was 116. 48,112 entities at peak, counting buildings and deployables. Peak memory: 4,028 MB. Low fps plus a growing entity count equals lag for players.
05Where can you find Private - Raid Type Test physically?
No region is published by Private - Raid Type Test. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. For this server, the address is 157.85.94.33:20552.
06Current online status and reliability of Private - Raid Type Test: what is the data?
Right now Private - Raid Type Test shows as online. About 3 days 15 hours ago was its last restart, based on reported uptime. 72 of 72 hours up in the last 3 full days; that is 100%. 15 October 2026 is when Rust Server Now first saw it.
07What is the meaning of each tag on Private - Raid Type Test?
gmrust (Game mode): Standard Rust survival is the game mode; mp5 (Max players): Slot count: 5; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Protocol 2634: match it to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): Region code: none; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded category: plugins or changed settings apply: that is the tag set Private - Raid Type Test publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08On which Rust Server Now lists does Private - Raid Type Test appear?
The Rust Server Now lists that carry Private - Raid Type Test are: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
09Private - Raid Type Test wipes on what schedule?
The record for Private - Raid Type Test holds too few wipes to reveal a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. This world is 3 days 16 hours old.
10On wipe day, what changes for Private - Raid Type Test?
The average busiest point of its recent wipes was 2 players. The latest wipe saw its peak 2 hours in.
11The map for Private - Raid Type Test: which one?
A procedural map of size 3,000 with seed 1337, generated by the game, is in use on Private - Raid Type Test. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.
12The rules and settings of Private - Raid Type Test: what are they?
You will not find a gather rate in the name Private - Raid Type Test. 8 players per group is the default and the limit here. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Oxide plugins running here. Valve's VAC anti-cheat is active.
13To join Private - Raid Type Test, what must you do?
In Rust, press F1 and run client.connect 157.85.94.33:20552; or use Launch Rust on this page to connect through Steam.
