- Players now
- 0/40 0% full
- 7-day average
- 0 peak 3
- Rank
- #6,043 ▼ 413 this week
- Wiped
- 9d 2h ago · 2 Oct, 03:28 UTC
- Next wipe
- – no rhythm it keeps
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 40 on average | 0 | |
|---|---|---|
| Standing#6,043 on player hours | 73 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance232 server fps on average | 100 | |
| Wipe hold50% of wipes kept half their crowd | 50 | |
| Momentumdown 413 places this week | 47 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
3 on recordIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.2 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 50% else halves by day 1
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 2 Oct | Fri 03:28 | 2 | running |
| 30 Sep | Wed 00:48 | 3 | 2.1 days |
| 27 Sep | Sun 19:26 | 1 | 2.2 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 27 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 157.85.91.31:23953
- Region
- –
- Max players
- 40
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 2 Oct 2026, 03:28 UTC
- Hostname
- –
- First seen
- 27 Sep 2026
Server tags
what each tag it publishes means ·mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp40 | Max players Slot count: 40. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs166652 | Build This server runs build 166652. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code No region set. | |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded category: plugins or changed settings apply. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1ShockRust | Blue | NoLimitno group limit · 133 on averageUnranked98/300
- 2SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 119 on averageUnranked21/200
- 3RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 113 on averageUnranked45/225
- 4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 100 on averageUnranked12/1000
- 5МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 91 on averageUnranked93/100
- 6404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 83 on averageUnranked35/1000
Briefing
quick answers, from the figures on this page01What is the rank position of loading server?
In the top 27% of all ranked servers, loading server holds #6,043 for player hours over the last seven days.
02What is the player count on loading server?
The current population on loading server is 0, against 40 slots. Averaging 0 players over seven days, it peaked at 3. Between the last 48 hours, 04:00 UTC saw the highest average: 0 players.
03Version of Rust on loading server: which one?
Rust network protocol 2634 and build 166652 on Linux is what loading server runs. Steam updates your game so your protocol matches; that is required to join.
04Performance of loading server: is it smooth?
Average server fps for the last 48 hours was 232; the lowest was 200. Entities reached 18,252 - buildings, deployables and the rest. Memory usage reached 1,513 MB at its highest. Low fps plus a growing entity count equals lag for players.
05Location of loading server: where?
There is no region published by loading server. Rust Server Now does not verify machine locations; it only shows where a server says it is. 157.85.91.31:23953 is its address.
06Current online status and reliability of loading server: what is the data?
Live status: loading server is up. The last restart happened around 4 days 3 hours ago, according to uptime. It was up 100% of the time over the last 7 full days: 168 of 168 hours. First seen by Rust Server Now on 27 September 2026.
07How should you read the tags on loading server?
gmrust (Game mode): Standard Rust survival is the game mode; mp40 (Max players): Slot count: 40; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Protocol 2634: match it to join; cs166652 (Build): This server runs build 166652; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): No region set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded category: plugins or changed settings apply: that is the tag set loading server publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08Where does loading server show up in Rust Server Now lists and filters?
These Rust Server Now lists include loading server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
09loading server wipes on what schedule?
loading server wipes on no fixed pattern, so the next wipe cannot be predicted. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 9 days 2 hours have passed since its current world began.
10On wipe day, what changes for loading server?
2 players on average marked the busiest point of its recent wipes. The latest wipe saw its peak 0 hours in. The crowd held above half that peak until the next wipe in 50% of its recent wipes. In the other cases, the crowd fell below half by day 1.
11What map is running on loading server?
The map on loading server is procedural, size 2,000 with seed 50000, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page.
12Which rules apply on loading server, and what settings?
No gather rate appears in the name loading server. The game's default group limit of 8 players applies. This server runs survival, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Oxide plugins are running. Valve's VAC anti-cheat is not active.
13To join loading server, what must you do?
Press F1 in Rust and enter client.connect 157.85.91.31:23953, or click Launch Rust here to open Rust via Steam and join.
