- Players now
- 0/3 0% full
- 7-day average
- 0 peak –
- Rank
- #15,973 ▲ 156 this week
- Wiped
- 7d 9h ago · 2 Oct, 11:15 UTC
- Next wipe
- – too few wipes seen yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 3 on average | 0 | |
|---|---|---|
| Standing#15,973 on player hours | 30 | |
| Uptime46 of the last 48 hours | 96 | |
| Performance223 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 156 places this week | 50 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
1 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 2 Oct | Fri 11:15 | 1 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 157.85.87.80:22970
- Region
- –
- Max players
- 3
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 2 Oct 2026, 11:15 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp3,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z| Game | gmrust | Game mode Survival in the standard Rust format. |
mp3 | Max players Capacity: 3. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs166586 | Build Game build: 166586. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code No region set. | |
| Mods and access | ^o | Oxide Oxide (uMod) provides the plugin framework here. |
^z | Modded Modded category: plugins or changed settings apply. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 158 on averageUnranked97/200
- 2404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 137 on averageUnranked65/1000
- 3ShockRust | Blue | NoLimitno group limit · 131 on averageUnranked191/400
- 4STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 130 on averageUnranked43/300
- 5RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 112 on averageUnranked182/225
- 6666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 07.10EU · groups of 16+ · monthly · 108 on averageUnranked14/750
Briefing
quick answers, from the figures on this page01Ranking of 1v1v1 among Rust servers: what is it?
The rank for 1v1v1 is #15,973 on seven-day player hours, in the top 70% of ranked servers.
02What is the player count on 1v1v1?
The current population on 1v1v1 is 0, against 3 slots. 0 players is the seven-day average.
03What Rust version is 1v1v1 on?
Version for 1v1v1: Rust network protocol 2634 and build 166586 on Linux. Steam updates your game so your protocol matches; that is required to join.
04How smooth is the performance on 1v1v1?
For the last 48 hours, average server fps was 223, with a minimum of 192. Entities reached 29,730 - buildings, deployables and the rest. Memory usage reached 4,483 MB at its highest. Players feel lag when fps drops and entities climb.
05Location of 1v1v1: where?
There is no region published by 1v1v1. What Rust Server Now shows is a server's stated location, not where its machine is actually located. 157.85.87.80:22970 is its address.
06How reliable is 1v1v1, and is it online?
Live status: 1v1v1 is up. About 7 days 7 hours ago was its last restart, based on reported uptime. 168 of 168 hours up in the last 7 full days; that is 100%. Its first appearance in Rust Server Now data was on 13 September 2026.
07The tags on 1v1v1: what do they mean?
For the in-game browser, 1v1v1 declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp3 (Max players): Capacity: 3; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Protocol 2634: match it to join; cs166586 (Build): Game build: 166586; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): No region set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded category: plugins or changed settings apply. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08Where does 1v1v1 show up in Rust Server Now lists and filters?
These Rust Server Now lists include 1v1v1: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
091v1v1 wipes on what schedule?
Too few wipes are recorded for 1v1v1 to show a rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. This world is 7 days 9 hours old.
10What happens on wipe day for 1v1v1?
The average busiest point of its recent wipes was 1 players. The latest wipe saw its peak 0 hours in.
11What map is running on 1v1v1?
For 1v1v1, the map is procedural at size 2,500 with seed 1, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page. You will see the map name as: Custom Map.
12Which rules apply on 1v1v1, and what settings?
The name 1v1v1 does not state a gather rate. Up to 8 players can group, which is the game's default. survival is the game mode, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings change the game. Plugins in use: Oxide. Valve's VAC anti-cheat is active.
13Joining 1v1v1: what are the steps?
Press F1 in Rust and enter client.connect 157.85.87.80:22970, or click Launch Rust here to open Rust via Steam and join.
