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Offlinechecked 5d ago · scouted since 23 Sep 2026

EVAL team production

Modded oxide
Join server
Evaluation 44 Bronze #15,973 on player hours
Players now
0/10
0% full
7-day average
0
peak –
Rank
#15,973
▼ 1646 this week
Wiped
11d 12h
ago · 28 Sep, 16:52 UTC
Next wipe
–
no rhythm it keeps
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population0Standing30Uptime–Performance–Wipe hold100Momentum45
Population0 of 10 on average 0
Standing#15,973 on player hours 30
Uptime0 of the last 48 hours –
Performanceno direct query answered –
Wipe hold100% of wipes kept half their crowd 100
Momentumdown 1,646 places this week 45

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

No hourly history yet.

Hourly average and peak, UTC.

Wipe record

3 on record
Next wipe

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.1 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 28 SepSun 27 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
28 Sep Mon 16:52 1 running
27 Sep Sun 10:40 2 1.3 days
24 Sep Thu 12:04 2 2.9 days

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 23 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep26 Sep30 Sep3 Oct7 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Map of EVAL team production
Map
Custom Map
Size
6000
Seed
50000
Address
157.85.85.132:25321
Region
–
Max players
10
Group limit
8, the default
Wipe schedule
–
Last wipe
28 Sep 2026, 16:52 UTC
Hostname
–
First seen
23 Sep 2026

Server tags

what each tag it publishes means · mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
GamegmrustGame mode Survival in the standard Rust format.
mp10Max players The server holds 10.
ts8Group limit Teams max out at 8, the game's default.
v2633Protocol Protocol 2633: match it to join.
cs165217Build Game build: 165217.
ptrakNetworking RakNet handles the network layer here, as standard for the game.
$r?Region code No region set.
Mods and access^oOxide This server uses Oxide (uMod) for plugins.
^zModded Modded listing: plugins or settings make the difference.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Current Players
01Where does EVAL team production sit in the rankings?

The rank for EVAL team production is #15,973 on seven-day player hours, in the top 70% of ranked servers.

02How many players are on EVAL team production right now?

Offline: EVAL team production last responded 5 days 14 hours ago. The average population for the last seven days is 0.

About Server
03The Rust version for EVAL team production: what is it?

Version for EVAL team production: Rust network protocol 2633 and build 165217 on Linux. Steam updates your game so your protocol matches; that is required to join.

04Location of EVAL team production: where?

There is no region published by EVAL team production. Rust Server Now does not verify machine locations; it only shows where a server says it is. 157.85.85.132:25321 is its address.

05Uptime and current status of EVAL team production: what are they?

Right now EVAL team production shows as offline; last seen 5 days 14 hours ago. 39 of 168 hours up in the last 7 full days; that is 23%. 23 September 2026 is when Rust Server Now first saw it.

Tags & Lists
06How should you read the tags on EVAL team production?

gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): The server holds 10; ts8 (Group limit): Teams max out at 8, the game's default; v2633 (Protocol): Protocol 2633: match it to join; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): No region set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: plugins or settings make the difference: that is the tag set EVAL team production publishes for the game's server browser. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.

07Where does EVAL team production show up in Rust Server Now lists and filters?

These Rust Server Now lists include EVAL team production: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe Schedule
08On what timetable does EVAL team production wipe?

No next wipe can be predicted: EVAL team production wipes at irregular times. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. This world is 11 days 12 hours old.

09What does EVAL team production look like on wipe day?

2 players on average marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.

Rules & Settings
10What map is running on EVAL team production?

A procedural map of size 6,000 with seed 50000, generated by the game, is in use on EVAL team production. The map is reproducible from its size and seed, and can be seen on RustMaps from this page. You will see the map name as: Custom Map.

11Which rules apply on EVAL team production, and what settings?

No gather rate appears in the name EVAL team production. Up to 8 players can group, which is the game's default. survival is the game mode, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Valve's VAC anti-cheat is active.

Joining Steps
12What is the process to join EVAL team production?

Press F1 in Rust and enter client.connect 157.85.85.132:25321, or click Launch Rust here to open Rust via Steam and join.