- Players now
- 0/25 0% full
- 7-day average
- 0 peak –
- Rank
- #15,998 top 70%
- Wiped
- 2d 1h ago · 8 Oct, 10:49 UTC
- Next wipe
- – too few wipes seen yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 25 on average | 0 | |
|---|---|---|
| Standing#15,998 on player hours | 30 | |
| Uptime46 of the last 48 hours | 96 | |
| Performance106 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
1 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 8 Oct | Thu 10:12 | 0 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 4 Oct. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 157.85.85.10:22459
- Region
- –
- Max players
- 25
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 8 Oct 2026, 10:49 UTC
- Hostname
- –
- First seen
- 4 Oct 2026
Server tags
what each tag it publishes means ·mp25,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z| Game | gmrust | Game mode Survival in the standard Rust format. |
mp25 | Max players The server holds 25. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs167231 | Build This server runs build 167231. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code No region set. | |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 143 on averageUnranked93/200
- 2ShockRust | Blue | NoLimitno group limit · 131 on averageUnranked312/400
- 3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 115 on averageUnranked66/1000
- 4RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 112 on averageUnranked202/245
- 5STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 95 on averageUnranked31/300
- 6МИНИ-КАРТА 2Х | STORM | FPS+ 07.10EU · groups of 8+ · weekly · 91 on averageUnranked92/100
Briefing
quick answers, from the figures on this page01Ranking of A Sharkbite test server among Rust servers: what is it?
The rank for A Sharkbite test server is #15,998 on seven-day player hours, in the top 70% of ranked servers.
02Current population on A Sharkbite test server: how busy is it?
0 of 25 slots are filled on A Sharkbite test server at this moment. 0 players is the seven-day average.
03What Rust version is A Sharkbite test server on?
Rust network protocol 2634 and build 167231 on Linux is what A Sharkbite test server runs. To join, your game must share the protocol; Steam takes care of updating it.
04How smooth is the performance on A Sharkbite test server?
Average server fps for the last 48 hours was 106; the lowest was 86. Entities peaked at 69,302, including buildings, deployables and all other world objects. Peak memory: 2,546 MB. Low fps plus a growing entity count equals lag for players.
05What is the host location for A Sharkbite test server?
There is no region published by A Sharkbite test server. What Rust Server Now shows is a server's stated location, not where its machine is actually located. 157.85.85.10:22459 is its address.
06Current online status and reliability of A Sharkbite test server: what is the data?
Live status: A Sharkbite test server is up. About 47 hours ago was its last restart, based on reported uptime. Over the last 5 full days, 120 of 120 hours were online, or 100%. Its first appearance in Rust Server Now data was on 4 October 2026.
07How should you read the tags on A Sharkbite test server?
The server browser reads these tags from A Sharkbite test server: gmrust (Game mode): Survival in the standard Rust format; mp25 (Max players): The server holds 25; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Protocol 2634: match it to join; cs167231 (Build): This server runs build 167231; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): No region set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: plugins or settings make the difference. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08On which Rust Server Now lists does A Sharkbite test server appear?
A Sharkbite test server appears on the following Rust Server Now lists: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
09A Sharkbite test server wipes on what schedule?
Too few wipes are recorded for A Sharkbite test server to show a rhythm. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 2 days 1 hours have passed since its current world began.
10What does A Sharkbite test server look like on wipe day?
The average busiest point of its recent wipes was 0 players. The latest wipe saw its peak 0 hours in.
11The map for A Sharkbite test server: which one?
For A Sharkbite test server, the map is procedural at size 3,600 with seed 50000, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page. You will see the map name as: Custom Map.
12Which rules apply on A Sharkbite test server, and what settings?
No gather rate appears in the name A Sharkbite test server. The game's default group limit of 8 players applies. This server runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Valve's VAC anti-cheat is active.
13Joining A Sharkbite test server: what are the steps?
Press F1 in Rust and enter client.connect 157.85.85.10:22459, or click Launch Rust here to open Rust via Steam and join.
