- Players now
- 0/50 0% full
- 7-day average
- 0 peak –
- Rank
- #16,009 ▲ 944 this week
- Wiped
- 75d 12h ago · 28 Jul, 00:17 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 50 on average | 0 | |
|---|---|---|
| Standing#16,009 on player hours | 29 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance112 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 944 places this week | 53 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 154.16.169.250:28080
- Region
- –
- Max players
- 50
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 28 Jul 2026, 00:17 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp50,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z| Game | gmrust | Game mode Survival in the standard Rust format. |
mp50 | Max players Capacity: 50. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2631 | Protocol Your game must run protocol 2631. | |
cs158240 | Build This server runs build 158240. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code No region set. | |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded category: plugins or changed settings apply. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1ShockRust | Blue | NoLimitno group limit · 131 on averageUnranked280/350
- 2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 112 on averageUnranked178/225
- 3SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 111 on averageUnranked134/200
- 4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 95 on averageUnranked37/1000
- 5X4C.RU — Классический СерверEU · groups of 8+ · 94 on averageUnranked122/500
- 6МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 91 on averageUnranked92/100
Briefing
quick answers, from the figures on this page01Ranking of Zombie Homeland among Rust servers: what is it?
The rank for Zombie Homeland is #16,009 on seven-day player hours, in the top 71% of ranked servers.
02How many players are on Zombie Homeland right now?
The current population on Zombie Homeland is 0, against 50 slots. The average population for the last seven days is 0.
03What Rust version is Zombie Homeland on?
Version for Zombie Homeland: Rust network protocol 2631 and build 158240 on Windows. To join, your game must share the protocol; Steam takes care of updating it.
04Is the performance on Zombie Homeland good?
For the last 48 hours, average server fps was 112, with a minimum of 65. Entities reached 131,726 - buildings, deployables and the rest. Memory usage reached 8,869 MB at its highest. The lag players notice comes from low fps and rising entity counts.
05Location of Zombie Homeland: where?
For Zombie Homeland, no region is published. What Rust Server Now shows is a server's stated location, not where its machine is actually located. 154.16.169.250:28080 is its address.
06Current online status and reliability of Zombie Homeland: what is the data?
Zombie Homeland reports online at this moment. About 14 days ago was its last restart, based on reported uptime. It was up 100% of the time over the last 7 full days: 168 of 168 hours. 13 September 2026 is when Rust Server Now first saw it.
07The tags on Zombie Homeland: what do they mean?
gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity: 50; ts8 (Group limit): The default applies: 8 to a team; v2631 (Protocol): Your game must run protocol 2631; cs158240 (Build): This server runs build 158240; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): No region set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded category: plugins or changed settings apply: that is the tag set Zombie Homeland publishes for the game's server browser. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08On which Rust Server Now lists does Zombie Homeland appear?
The Rust Server Now lists that carry Zombie Homeland are: Modded Rust servers and Rust servers with zombie in the name. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
09On what timetable does Zombie Homeland wipe?
Too few wipes are recorded for Zombie Homeland to show a rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. This world is 75 days 12 hours old.
10What map is running on Zombie Homeland?
For Zombie Homeland, the map is procedural at size 4,500 with seed 481970, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page.
11Which rules apply on Zombie Homeland, and what settings?
The name Zombie Homeland does not state a gather rate. The game's default group limit of 8 players applies. This server runs survival, normal Rust: gather, build, raid. You can fight and raid other players. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
12What is the process to join Zombie Homeland?
To connect, open Rust, press F1, and enter client.connect 154.16.169.250:28080. You can also click Launch Rust here to open the game via Steam and join.
