Rust Server Now
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Offlinechecked 10d ago · scouted since 13 Sep 2026

LivingWorld isolated remediation validation

Modded oxide
Join server
Evaluation 36 Bronze #16,853 on player hours
Players now
0/2
0% full
7-day average
0
peak –
Rank
#16,853
▼ 2419 this week
Wiped
26d 14h
ago · 13 Sep, 19:23 UTC
Next wipe
–
not predictable yet
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population–Standing29Uptime–Performance–Wipe hold–Momentum43
Populationno average yet –
Standing#16,853 on player hours 29
Uptime0 of the last 48 hours –
Performanceno direct query answered –
Wipe holdtoo few wipes seen –
Momentumdown 2,419 places this week 43

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

No hourly history yet.

Hourly average and peak, UTC.

Wipe record

0 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

DateTimePeakLasted
No wipe seen yet.

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Intel

No map picture published
Map
Procedural Map
Size
–
Seed
–
Address
152.110.55.254:28115
Region
–
Max players
2
Group limit
8, the default
Wipe schedule
–
Last wipe
13 Sep 2026, 19:23 UTC
Hostname
–
First seen
13 Sep 2026

Server tags

what each tag it publishes means · mp2,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z
GamegmrustGame mode Survival in the standard Rust format.
mp2Max players The server holds 2.
ts8Group limit The default applies: 8 to a team.
v2633Protocol Game protocol 2633 - same version required to connect.
cs163207Build Build 163207.
ptrakNetworking Network layer: RakNet, the game's default.
$r?Region code No region set.
Mods and access^oOxide Oxide (uMod) provides the plugin framework here.
^zModded Modded category: plugins or changed settings apply.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Player counts
01Ranking of LivingWorld isolated remediation validation among Rust servers: what is it?

The rank for LivingWorld isolated remediation validation is #16,853 on seven-day player hours, in the top 71% of ranked servers.

02What is the player count on LivingWorld isolated remediation validation?

LivingWorld isolated remediation validation was last seen 10 days 14 hours ago and is offline at this moment.

About Server
03What Rust version is LivingWorld isolated remediation validation on?

Version for LivingWorld isolated remediation validation: Rust network protocol 2633 and build 163207 on Windows. Joining requires your game to be on the same protocol; Steam handles the update.

04Location of LivingWorld isolated remediation validation: where?

There is no region published by LivingWorld isolated remediation validation. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 152.110.55.254:28115.

05How reliable is LivingWorld isolated remediation validation, and is it online?

Right now LivingWorld isolated remediation validation shows as offline; last seen 10 days 14 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours. First seen by Rust Server Now on 13 September 2026.

Lists & Tags
06How should you read the tags on LivingWorld isolated remediation validation?

For the in-game browser, LivingWorld isolated remediation validation declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): The server holds 2; ts8 (Group limit): The default applies: 8 to a team; v2633 (Protocol): Game protocol 2633 - same version required to connect; cs163207 (Build): Build 163207; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): No region set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded category: plugins or changed settings apply. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

07Where does LivingWorld isolated remediation validation show up in Rust Server Now lists and filters?

The Rust Server Now lists that carry LivingWorld isolated remediation validation are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe data
08LivingWorld isolated remediation validation wipes on what schedule?

LivingWorld isolated remediation validation does not have enough wipes on record to establish its rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. It has been running its current world for 26 days 14 hours.

Settings & Rules
09What map is running on LivingWorld isolated remediation validation?

Procedural map: LivingWorld isolated remediation validation uses one generated by the game.

10Which rules apply on LivingWorld isolated remediation validation, and what settings?

You will not find a gather rate in the name LivingWorld isolated remediation validation. 8 players per group is the default and the limit here. This server runs survival, normal Rust: gather, build, raid. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. Valve's VAC anti-cheat is active.

Join Info
11Joining LivingWorld isolated remediation validation: what are the steps?

In Rust, press F1 and run client.connect 152.110.55.254:28115; or use Launch Rust on this page to connect through Steam.