- Players now
- 0/150 0% full
- 7-day average
- 0 peak 1
- Rank
- #14,724 top 65%
- Wiped
- 1d 12h ago · 9 Oct, 14:42 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 150 on average | 0 | |
|---|---|---|
| Standing#14,724 on player hours | 35 | |
| Uptime2 of the last 48 hours | 4 | |
| Performance139 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 9 Oct. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 150.195.144.38:28050
- Region
- –
- Max players
- 150
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 9 Oct 2026, 14:42 UTC
- Hostname
- –
- First seen
- 9 Oct 2026
Server tags
what each tag it publishes means ·mp150,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp150 | Max players Capacity: 150. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs167398 | Build This server runs build 167398. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code No region set. | |
| Mods and access | ^o | Oxide This server uses Oxide (uMod) for plugins. |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1ShockRust | Blue | NoLimitno group limit · 133 on averageUnranked51/300
- 2Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 121 on averageUnranked26/200
- 3RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 113 on averageUnranked30/225
- 4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 103 on averageUnranked12/1000
- 5МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 91 on averageUnranked90/100
- 6404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 83 on averageUnranked30/1000
Briefing
quick answers, from the figures on this page01What is the rank position of iParadiddle's Paradise?
The rank for iParadiddle's Paradise is #14,724 on seven-day player hours, in the top 65% of ranked servers.
02Current population on iParadiddle's Paradise: how busy is it?
iParadiddle's Paradise was last seen 35 hours ago and is offline at this moment. The seven-day average is 0 players, with a peak of 1. Its busiest point in the last 48 hours was 14:00 UTC, averaging 0 players.
03The Rust version for iParadiddle's Paradise: what is it?
The Rust build on iParadiddle's Paradise is network protocol 2634 and build 167398, on Windows. Steam updates your game so your protocol matches; that is required to join.
04Is the performance on iParadiddle's Paradise good?
For the last 48 hours, average server fps was 139, with a minimum of 139. 119,081 entities at peak, counting buildings and deployables. The maximum memory used was 2,695 MB. The lag players notice comes from low fps and rising entity counts.
05Where can you find iParadiddle's Paradise physically?
No region is published by iParadiddle's Paradise. Rust Server Now does not verify machine locations; it only shows where a server says it is. For this server, the address is 150.195.144.38:28050.
06Uptime and current status of iParadiddle's Paradise: what are they?
Currently offline: iParadiddle's Paradise; last seen 35 hours ago. About 27 minutes ago was its last restart, based on reported uptime. Availability hit 0% across the last 1 full day. It ran 0 of 24 hours. Its first appearance in Rust Server Now data was on 9 October 2026.
07What is the meaning of each tag on iParadiddle's Paradise?
For the in-game browser, iParadiddle's Paradise declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp150 (Max players): Capacity: 150; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167398 (Build): This server runs build 167398; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): No region set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: plugins or settings make the difference. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08Where does iParadiddle's Paradise show up in Rust Server Now lists and filters?
The Rust Server Now lists that carry iParadiddle's Paradise are: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
09iParadiddle's Paradise wipes on what schedule?
Too few wipes are recorded for iParadiddle's Paradise to show a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. This world is 36 hours old.
10The map for iParadiddle's Paradise: which one?
For iParadiddle's Paradise, the map is procedural at size 4,500 with seed 1337, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.
11The rules and settings of iParadiddle's Paradise: what are they?
The name iParadiddle's Paradise does not state a gather rate. The game's default group limit of 8 players applies. This server runs survival, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Oxide plugins running here. Valve's VAC anti-cheat is active.
12To join iParadiddle's Paradise, what must you do?
In Rust, press F1 and run client.connect 150.195.144.38:28050; or use Launch Rust on this page to connect through Steam.
