[US] Facepunch Staging
- Players now
- 16/250 6% full
- 7-day average
- 11 peak 21
- Rank
- #1,112 ▼ 381 this week
- Wiped
- 15d 23h ago · 24 Sep, 11:44 UTC
- Next wipe
- 26d 7h Thu 5 Nov, 19:00 UTC
- Team limit
- 8 monthly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population11 of 250 on average | 4 | |
|---|---|---|
| Standing#1,112 on player hours | 95 | |
| Uptime46 of the last 48 hours | 96 | |
| Performance207 server fps on average | 100 | |
| Wipe hold0% of wipes kept half their crowd | 0 | |
| Momentumdown 381 places this week | 33 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 21 players.
Daily average and peak, UTC.
Wipe record
2 on recordThe force wipe · high confidence
- usual gap
- 13.8 days between real wipes
- wipe-day peak
- 27 players, last three wipes
- crowd held
- 0% else halves by day 11
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 8 Oct | Thu 07:26 | 21 | running |
| 24 Sep | Thu 11:44 | 33 | 13.8 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 5% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 148.113.198.13:28015
- Region
- –
- Max players
- 250
- Group limit
- 8, the default
- Wipe schedule
- monthly
- Last wipe
- 24 Sep 2026, 11:44 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp250,ptrak,$r?,v2635,^m,^v,gmrust,cs167443,ts8| On Rust Server Now | official | Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand. |
| Game | gmrust | Game mode Survival in the standard Rust format. |
mp250 | Max players Capacity: 250. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2635 | Protocol Your game must run protocol 2635. | |
cs167443 | Build This server runs build 167443. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code The region code is blank. | |
| Wipe schedule | ^m | Monthly Wipes monthly, on the same cycle as the Facepunch force wipe. |
| Difficulty | ^v | Vanilla Vanilla in the full sense: nothing about rates, kits or rules is changed. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 421 on averageUnranked239/250
- 2Rustoria.co - US Long PremiumNA · groups of 14+ · monthly · 285 on averageUnranked113/200
- 3Rustopia.gg - US LargeNA · groups of 16+ · monthly · 277 on averageUnranked111/200
- 4Rusty Moose |US Small|NA · groups of 8+ · monthly · 254 on averageUnranked137/200
- 5[US East] Facepunch Premium 1NA · groups of 8+ · monthly · 240 on averageUnranked128/400
- 6Rustafied.com - US Long - LargeNA · groups of 16+ · monthly · 194 on averageUnranked62/100
Briefing
quick answers, from the figures on this page01What is the rank position of [US] Facepunch Staging?
In the top 5% of all ranked servers, [US] Facepunch Staging holds #1,112 for player hours over the last seven days.
02How many players are on [US] Facepunch Staging right now?
Right now, 16 players occupy the 250 slots on [US] Facepunch Staging. Its seven-day average is 11 players; the peak is 21. Between the last 48 hours, 21:00 UTC saw the highest average: 18 players.
03What Rust version is [US] Facepunch Staging on?
Version for [US] Facepunch Staging: Rust network protocol 2635 and build 167443 on Windows. To join, your game must share the protocol; Steam takes care of updating it.
04Is the performance on [US] Facepunch Staging good?
Average server fps for the last 48 hours was 207; the lowest was 58. 131,461 entities at peak, counting buildings and deployables. Memory usage reached 4,200 MB at its highest. Players feel lag when fps drops and entities climb.
05Where can you find [US] Facepunch Staging physically?
No region tag is published by [US] Facepunch Staging, yet its name indicates North America. Rust Server Now does not verify machine locations; it only shows where a server says it is. For this server, the address is 148.113.198.13:28015.
06Uptime and current status of [US] Facepunch Staging: what are they?
Right now [US] Facepunch Staging shows as online. The last restart happened around 19 hours ago, according to uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. 13 September 2026 is when Rust Server Now first saw it.
07The tags on [US] Facepunch Staging: what do they mean?
The server browser reads these tags from [US] Facepunch Staging: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust format; mp250 (Max players): Capacity: 250; ts8 (Group limit): The default applies: 8 to a team; v2635 (Protocol): Your game must run protocol 2635; cs167443 (Build): This server runs build 167443; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): The region code is blank; ^m (Monthly): Wipes monthly, on the same cycle as the Facepunch force wipe; ^v (Vanilla): Vanilla in the full sense: nothing about rates, kits or rules is changed. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08Where does [US] Facepunch Staging show up in Rust Server Now lists and filters?
These Rust Server Now lists include [US] Facepunch Staging: Official Rust servers, ranked live, North America Rust servers and Vanilla Rust servers, ranked live. It appears on the server list when you apply these filters: Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.
09On what timetable does [US] Facepunch Staging wipe?
The only wipe for [US] Facepunch Staging is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives as its next wipe, wiping every Rust server. This world is 15 days 23 hours old. A monthly wipe schedule is published in its tags.
10What happens on wipe day for [US] Facepunch Staging?
27 players on average marked the busiest point of its recent wipes. The latest wipe saw its peak 35 hours in. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, the crowd fell below half by day 11.
11Map selection on [US] Facepunch Staging: what is it?
The map on [US] Facepunch Staging is procedural, size 4,300 with seed 280505286, generated by the game. You can look at the map on RustMaps from this page: identical size and seed reproduce it.
12The rules and settings of [US] Facepunch Staging: what are they?
The name [US] Facepunch Staging does not state a gather rate. 8 players per group is the default and the limit here. This server runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. You will find it under Official in the game. Its self-description is vanilla: vanilla in the full sense: nothing about rates, kits or rules is changed. The VAC anti-cheat from Valve is on.
13To join [US] Facepunch Staging, what must you do?
In Rust, press F1 and run client.connect 148.113.198.13:28015; or use Launch Rust on this page to connect through Steam.
![Map of [US] Facepunch Staging](/servers/148.113.198.13:28016/map.webp?v=d4a0b9d78a)