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Offlinechecked 1d ago · scouted since 13 Sep 2026

Day After Tomorrow Zombie

Modded carbon
Join server
Evaluation 30 Bronze #15,985 on player hours
Players now
0/50
0% full
7-day average
0
peak –
Rank
#15,985
▼ 3393 this week
Wiped
10d 10h
ago · 29 Sep, 21:23 UTC
Next wipe
–
too few wipes seen yet
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population0Standing30Uptime8Performance100Wipe hold0Momentum39
Population0 of 50 on average 0
Standing#15,985 on player hours 30
Uptime4 of the last 48 hours 8
Performance72 server fps on average 100
Wipe hold0% of wipes kept half their crowd 0
Momentumdown 3,393 places this week 39

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
0123408:0009:0010:0011:00

Hourly average and peak, UTC.

Wipe record

2 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

usual gap
10.2 days
between real wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 6

The first 48 hours of its last wipes

Tue 29 SepSat 19 Sep
00.511.52+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
29 Sep Tue 21:23 1 running
19 Sep Sat 16:56 2 10.2 days

Performance

025507510008:0009:0010:0011:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep2 Oct6 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Map of Day After Tomorrow Zombie
Map
Procedural Map
Size
4000
Seed
1996107046
Open on RustMaps
Address
141.95.34.176:25783
Region
–
Max players
50
Group limit
8, the default
Wipe schedule
–
Last wipe
29 Sep 2026, 21:23 UTC
Hostname
–
First seen
13 Sep 2026

Server tags

what each tag it publishes means · mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y
GamegmrustGame mode Survival in the standard Rust format.
mp50Max players Slot count: 50.
ts8Group limit Teams max out at 8, the game's default.
v2633Protocol Your game must run protocol 2633.
cs165217Build Build 165217.
ptrakNetworking The network layer is RakNet, standard for Rust.
$r?Region code No region set.
Mods and access^zModded Modded category: plugins or changed settings apply.
^yCarbon Plugin framework: Carbon.

Flag meanings are Facepunch's.

Similar servers

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  3. 3
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  5. 5
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  6. 6
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Briefing

quick answers, from the figures on this page
Player counts
01What is the rank position of Day After Tomorrow Zombie?

The rank for Day After Tomorrow Zombie is #15,985 on seven-day player hours, in the top 70% of ranked servers.

02How many players are on Day After Tomorrow Zombie right now?

Right now Day After Tomorrow Zombie is not online; its last appearance was 44 hours ago. It has averaged 0 players across the last seven days.

About Server
03Version of Rust on Day After Tomorrow Zombie: which one?

Rust network protocol 2633 and build 165217 on Linux is what Day After Tomorrow Zombie runs. Joining requires your game to be on the same protocol; Steam handles the update.

04Performance of Day After Tomorrow Zombie: is it smooth?

Average server fps for the last 48 hours was 72; the lowest was 61. Entities peaked at 93,055, including buildings, deployables and all other world objects. Memory usage reached 4,491 MB at its highest. Low fps plus a growing entity count equals lag for players.

05What is the host location for Day After Tomorrow Zombie?

For Day After Tomorrow Zombie, no region is published. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. You reach it at 141.95.34.176:25783.

06How reliable is Day After Tomorrow Zombie, and is it online?

Live status: Day After Tomorrow Zombie is down; last seen 44 hours ago. About 8 days 13 hours ago was its last restart, based on reported uptime. 132 of 168 hours up in the last 7 full days; that is 79%. Its first appearance in Rust Server Now data was on 13 September 2026.

Tags & Lists
07What is the meaning of each tag on Day After Tomorrow Zombie?

For the in-game browser, Day After Tomorrow Zombie declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams max out at 8, the game's default; v2633 (Protocol): Your game must run protocol 2633; cs165217 (Build): Build 165217; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): No region set; ^z (Modded): Modded category: plugins or changed settings apply; ^y (Carbon): Plugin framework: Carbon. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

08Where does Day After Tomorrow Zombie show up in Rust Server Now lists and filters?

These Rust Server Now lists include Day After Tomorrow Zombie: Modded Rust servers and Rust servers with zombie in the name. Under these filters, it appears on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe Info
09On what timetable does Day After Tomorrow Zombie wipe?

The record for Day After Tomorrow Zombie holds too few wipes to reveal a rhythm. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world for 10 days 10 hours.

10What does Day After Tomorrow Zombie look like on wipe day?

2 players on average marked the busiest point of its recent wipes. The latest wipe saw its peak 0 hours in. The crowd held above half that peak until the next wipe in 0% of its recent wipes. In the other cases, the crowd fell below half by day 6.

Server Rules
11What map is running on Day After Tomorrow Zombie?

For Day After Tomorrow Zombie, the map is procedural at size 4,000 with seed 1996107046, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.

12Which rules apply on Day After Tomorrow Zombie, and what settings?

No gather rate appears in the name Day After Tomorrow Zombie. Up to 8 players can group, which is the game's default. survival is the game mode, normal Rust: gather, build, raid. PvP and raiding are enabled. Modded is its browser category: plugins or settings change the game. Plugins in use: Carbon. Valve's VAC anti-cheat is active.

Joining Steps
13To join Day After Tomorrow Zombie, what must you do?

Press F1 in Rust and enter client.connect 141.95.34.176:25783, or click Launch Rust here to open Rust via Steam and join.