- Players now
- 0/10 0% full
- 7-day average
- 0 peak –
- Rank
- #16,590 ▼ 759 this week
- Wiped
- 17d 23h ago · 22 Sep, 18:44 UTC
- Next wipe
- – not predictable yet
- Team limit
- not published no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#16,590 on player hours | 29 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 759 places this week | 48 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 139.100.245.66:28015
- Region
- –
- Max players
- 10
- Group limit
- not published
- Wipe schedule
- –
- Last wipe
- 22 Sep 2026, 18:44 UTC
- Hostname
- –
- First seen
- 25 Sep 2026
Server tags
what each tag it publishes means ·mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y| Game | gmrust | Game mode Survival in the standard Rust format. |
mp10 | Max players The server holds 10. | |
v2362 | Protocol Game protocol 2362 - same version required to connect. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
| Mods and access | ^z | Modded Modded category: plugins or changed settings apply. |
^y | Carbon Carbon is the plugin framework in use. | |
| Other | hil2cpp | Custom tag A custom tag, not one of the standard Rust set, applied by the owner or a plugin. |
stok | Custom tag A custom tag, not one of the standard Rust set, applied by the owner or a plugin. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 132 on averageUnranked111/200
- 2ShockRust | Blue | NoLimitno group limit · 132 on averageUnranked331/400
- 3RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 112 on averageUnranked193/225
- 4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 111 on averageUnranked61/1000
- 5МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 91 on averageUnranked91/100
- 6STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 88 on averageUnranked30/300
Briefing
quick answers, from the figures on this page01Where does Rust Devblog Server sit in the rankings?
In the top 71% of all ranked servers, Rust Devblog Server holds #16,590 for player hours over the last seven days.
02How many players are on Rust Devblog Server right now?
Rust Devblog Server was last seen 14 days 12 hours ago and is offline at this moment.
03The Rust version for Rust Devblog Server: what is it?
Version for Rust Devblog Server: Rust network protocol 2362 on Windows. Steam updates your game so your protocol matches; that is required to join.
04Where can you find Rust Devblog Server physically?
There is no region published by Rust Devblog Server. Rust Server Now does not verify machine locations; it only shows where a server says it is. For this server, the address is 139.100.245.66:28015.
05How reliable is Rust Devblog Server, and is it online?
Right now Rust Devblog Server shows as offline; last seen 14 days 12 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. Its first appearance in Rust Server Now data was on 25 September 2026.
06The tags on Rust Devblog Server: what do they mean?
gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): The server holds 10; v2362 (Protocol): Game protocol 2362 - same version required to connect; ptrak (Networking): RakNet handles the network layer here, as standard for the game; ^z (Modded): Modded category: plugins or changed settings apply; ^y (Carbon): Carbon is the plugin framework in use; hil2cpp (Custom tag): A custom tag, not one of the standard Rust set, applied by the owner or a plugin; stok (Custom tag): A custom tag, not one of the standard Rust set, applied by the owner or a plugin: that is the tag set Rust Devblog Server publishes for the game's server browser. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
07Where does Rust Devblog Server show up in Rust Server Now lists and filters?
Rust Devblog Server appears on the following Rust Server Now lists: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
08Rust Devblog Server wipes on what schedule?
Rust Devblog Server does not have enough wipes on record to establish its rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. This world is 17 days 23 hours old.
09Map selection on Rust Devblog Server: what is it?
A procedural map, generated by the game, is in use on Rust Devblog Server.
10The rules and settings of Rust Devblog Server: what are they?
You will not find a gather rate in the name Rust Devblog Server. No group limit is published. survival is the game mode, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its browser category: plugins or settings change the game. Plugins in use: Carbon. VAC, Valve's anti-cheat, is disabled.
11To join Rust Devblog Server, what must you do?
In Rust, press F1 and run client.connect 139.100.245.66:28015; or use Launch Rust on this page to connect through Steam.