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Offlinechecked 17d ago · scouted since 22 Sep 2026

Prototype 17 Server

Modded carbon
Join server
Evaluation 42 Bronze #15,457 on player hours
Players now
0/10
0% full
7-day average
0
peak –
Rank
#15,457
▲ 307 this week
Wiped
17d 20h
ago · 22 Sep, 18:44 UTC
Next wipe
–
not predictable yet
Team limit
not published
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population–Standing33Uptime–Performance–Wipe hold–Momentum51
Populationno average yet –
Standing#15,457 on player hours 33
Uptime0 of the last 48 hours –
Performanceno direct query answered –
Wipe holdtoo few wipes seen –
Momentumup 307 places this week 51

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

No hourly history yet.

Hourly average and peak, UTC.

Wipe record

0 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

DateTimePeakLasted
No wipe seen yet.

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep23 Sep25 Sep26 Sep28 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Intel

No map picture published
Map
Procedural Map
Size
–
Seed
–
Address
139.100.245.240:28015
Region
–
Max players
10
Group limit
not published
Wipe schedule
–
Last wipe
22 Sep 2026, 18:44 UTC
Hostname
–
First seen
22 Sep 2026

Server tags

what each tag it publishes means · mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
GamegmrustGame mode Survival in the standard Rust format.
mp10Max players The server holds 10.
v2362Protocol Game protocol 2362 - same version required to connect.
ptrakNetworking Network layer: RakNet, the game's default.
Mods and access^zModded Modded category: plugins or changed settings apply.
^yCarbon Plugin framework: Carbon.
Otherhil2cppCustom tag The owner or a plugin added this tag; it isn't a standard Rust one.
stokCustom tag The owner or a plugin added this tag; it isn't a standard Rust one.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Current Players
01Ranking of Prototype 17 Server among Rust servers: what is it?

The rank for Prototype 17 Server is #15,457 on seven-day player hours, in the top 67% of ranked servers.

02What is the player count on Prototype 17 Server?

Right now Prototype 17 Server is not online; its last appearance was 17 days 18 hours ago.

Server Info
03What Rust version is Prototype 17 Server on?

Rust network protocol 2362 on Windows is what Prototype 17 Server runs. Steam updates your game so your protocol matches; that is required to join.

04What is the host location for Prototype 17 Server?

There is no region published by Prototype 17 Server. Rust Server Now does not verify machine locations; it only shows where a server says it is. 139.100.245.240:28015 is its address.

05Current online status and reliability of Prototype 17 Server: what is the data?

Live status: Prototype 17 Server is down; last seen 17 days 18 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours. 22 September 2026 is when Rust Server Now first saw it.

Server Tags
06How should you read the tags on Prototype 17 Server?

gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): The server holds 10; v2362 (Protocol): Game protocol 2362 - same version required to connect; ptrak (Networking): Network layer: RakNet, the game's default; ^z (Modded): Modded category: plugins or changed settings apply; ^y (Carbon): Plugin framework: Carbon; hil2cpp (Custom tag): The owner or a plugin added this tag; it isn't a standard Rust one; stok (Custom tag): The owner or a plugin added this tag; it isn't a standard Rust one: that is the tag set Prototype 17 Server publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

07Where does Prototype 17 Server show up in Rust Server Now lists and filters?

The Rust Server Now lists that carry Prototype 17 Server are: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Wipe data
08Prototype 17 Server wipes on what schedule?

Too few wipes are recorded for Prototype 17 Server to show a rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. 17 days 20 hours have passed since its current world began.

Settings & Rules
09The map for Prototype 17 Server: which one?

A procedural map, generated by the game, is in use on Prototype 17 Server.

10Which rules apply on Prototype 17 Server, and what settings?

No gather rate appears in the name Prototype 17 Server. You will find no published group limit. survival is the game mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. You will find Carbon plugins running here. VAC, Valve's anti-cheat, is enabled.

How to join
11What is the process to join Prototype 17 Server?

In Rust, press F1 and run client.connect 139.100.245.240:28015; or use Launch Rust on this page to connect through Steam.