- Players now
- 0/40 0% full
- 7-day average
- 0 peak 2
- Rank
- #4,939 ▼ 643 this week
- Wiped
- 7d 20h ago · 2 Oct, 23:11 UTC
- Next wipe
- – no rhythm it keeps
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 40 on average | 1 | |
|---|---|---|
| Standing#4,939 on player hours | 78 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance205 server fps on average | 100 | |
| Wipe hold50% of wipes kept half their crowd | 50 | |
| Momentumdown 643 places this week | 43 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
3 on recordIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 3 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 50% else halves by day 3
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 2 Oct | Fri 23:11 | 2 | running |
| 28 Sep | Mon 22:32 | 2 | 4 days |
| 26 Sep | Sat 22:52 | 3 | 2 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 26 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 135.148.252.154:24690
- Region
- –
- Max players
- 40
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 2 Oct 2026, 23:11 UTC
- Hostname
- –
- First seen
- 26 Sep 2026
Server tags
what each tag it publishes means ·mp40,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z| Game | gmrust | Game mode Survival in the standard Rust format. |
mp40 | Max players Capacity: 40. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs167058 | Build This server runs build 167058. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code No region set. | |
| Mods and access | ^o | Oxide This server uses Oxide (uMod) for plugins. |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1ShockRust | Blue | NoLimitno group limit · 132 on averageUnranked186/300
- 2Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 130 on averageUnranked136/200
- 3RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 112 on averageUnranked190/225
- 4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 110 on averageUnranked62/1000
- 5МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 91 on averageUnranked92/100
- 6STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 87 on averageUnranked30/300
Briefing
quick answers, from the figures on this page01Where does Ding Dong's Playground sit in the rankings?
The rank for Ding Dong's Playground is #4,939 on seven-day player hours, in the top 22% of ranked servers.
02What is the player count on Ding Dong's Playground?
The current population on Ding Dong's Playground is 0, against 40 slots. Its seven-day average is 0 players; the peak is 2. Between the last 48 hours, 11:00 UTC saw the highest average: 1 players.
03What Rust version is Ding Dong's Playground on?
The Rust build on Ding Dong's Playground is network protocol 2634 and build 167058, on Linux. Steam updates your game so your protocol matches; that is required to join.
04Performance of Ding Dong's Playground: is it smooth?
Server fps over the last 48 hours: 205 average, 108 lowest. Entities peaked at 52,734, including buildings, deployables and all other world objects. Peak memory: 2,340 MB. Players feel lag when fps drops and entities climb.
05What is the host location for Ding Dong's Playground?
For Ding Dong's Playground, no region is published. What Rust Server Now shows is a server's stated location, not where its machine is actually located. You reach it at 135.148.252.154:24690.
06How reliable is Ding Dong's Playground, and is it online?
Right now Ding Dong's Playground shows as online. Reported uptime puts the last restart at roughly 3 days 1 hours ago. Over the last 7 full days, 166 of 168 hours were online, or 99%. Its first appearance in Rust Server Now data was on 26 September 2026.
07How should you read the tags on Ding Dong's Playground?
The server browser reads these tags from Ding Dong's Playground: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Capacity: 40; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634; cs167058 (Build): This server runs build 167058; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): No region set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: plugins or settings make the difference. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08On which Rust Server Now lists does Ding Dong's Playground appear?
The Rust Server Now lists that carry Ding Dong's Playground are: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
09On what timetable does Ding Dong's Playground wipe?
No next wipe can be predicted: Ding Dong's Playground wipes at irregular times. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. 7 days 20 hours have passed since its current world began.
10What does Ding Dong's Playground look like on wipe day?
On average, 2 players was the busiest its recent wipes got. The latest wipe saw its peak 25 hours in. Half that peak was held until the next wipe in 50% of its recent wipes. If not, it dropped below half by day 3.
11What map is running on Ding Dong's Playground?
A procedural map of size 3,000 with seed 1614537442, generated by the game, is in use on Ding Dong's Playground. Size and seed together determine the map, which can be viewed on RustMaps from this page.
12Which rules apply on Ding Dong's Playground, and what settings?
The name Ding Dong's Playground does not state a gather rate. Up to 8 players can group, which is the game's default. This server runs survival, normal Rust: gather, build, raid. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. The VAC anti-cheat from Valve is on.
13Joining Ding Dong's Playground: what are the steps?
To connect, open Rust, press F1, and enter client.connect 135.148.252.154:24690. You can also click Launch Rust here to open the game via Steam and join.
