- Players now
- 0/20 0% full
- 7-day average
- 0 peak 5
- Rank
- #4,613 ▲ 226 this week
- Wiped
- 7d 21h ago · 1 Oct, 22:09 UTC
- Next wipe
- – no rhythm it keeps
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 20 on average | 2 | |
|---|---|---|
| Standing#4,613 on player hours | 80 | |
| Uptime46 of the last 48 hours | 96 | |
| Performance224 server fps on average | 100 | |
| Wipe hold0% of wipes kept half their crowd | 0 | |
| Momentumup 226 places this week | 52 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
3 on recordIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.5 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 2
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 1 Oct FW | Thu 20:25 | 2 | running |
| 27 Sep | Sun 07:21 | 2 | 4.5 days |
| 26 Sep | Sat 21:25 | 2 | 0.4 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 26 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 135.148.15.10:26974
- Region
- –
- Max players
- 20
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 1 Oct 2026, 22:09 UTC
- Hostname
- –
- First seen
- 26 Sep 2026
Server tags
what each tag it publishes means ·mp20,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp20 | Max players Capacity: 20. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs166494 | Build This server runs build 166494. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code No region set. | |
| Mods and access | ^o | Oxide Oxide (uMod) provides the plugin framework here. |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 160 on averageUnranked109/200
- 2404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 138 on averageUnranked90/1000
- 3STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 132 on averageUnranked68/300
- 4ShockRust | Blue | NoLimitno group limit · 130 on averageUnranked275/400
- 5RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 112 on averageUnranked187/225
- 6666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 07.10EU · groups of 16+ · monthly · 110 on averageUnranked17/750
Briefing
quick answers, from the figures on this page01Ranking of A Shockbyte Rust Server among Rust servers: what is it?
The rank for A Shockbyte Rust Server is #4,613 on seven-day player hours, in the top 20% of ranked servers.
02How many players are on A Shockbyte Rust Server right now?
The current population on A Shockbyte Rust Server is 0, against 20 slots. The seven-day average is 0 players, with a peak of 5. Between the last 48 hours, 15:00 UTC saw the highest average: 0 players.
03Version of Rust on A Shockbyte Rust Server: which one?
Rust network protocol 2634 and build 166494 on Linux is what A Shockbyte Rust Server runs. Steam updates your game so your protocol matches; that is required to join.
04How smooth is the performance on A Shockbyte Rust Server?
Average server fps for the last 48 hours was 224; the lowest was 194. Entities peaked at 68,095, including buildings, deployables and all other world objects. The maximum memory used was 2,651 MB. Low fps plus a growing entity count equals lag for players.
05Where can you find A Shockbyte Rust Server physically?
There is no region published by A Shockbyte Rust Server. What Rust Server Now shows is a server's stated location, not where its machine is actually located. 135.148.15.10:26974 is its address.
06Uptime and current status of A Shockbyte Rust Server: what are they?
Right now A Shockbyte Rust Server shows as online. About 2 days 13 hours ago was its last restart, based on reported uptime. 168 of 168 hours up in the last 7 full days; that is 100%. Its first appearance in Rust Server Now data was on 26 September 2026.
07What is the meaning of each tag on A Shockbyte Rust Server?
For the in-game browser, A Shockbyte Rust Server declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp20 (Max players): Capacity: 20; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Your game must run protocol 2634; cs166494 (Build): This server runs build 166494; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): No region set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: plugins or settings make the difference. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08Where does A Shockbyte Rust Server show up in Rust Server Now lists and filters?
The Rust Server Now lists that carry A Shockbyte Rust Server are: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
09On what timetable does A Shockbyte Rust Server wipe?
No next wipe can be predicted: A Shockbyte Rust Server wipes at irregular times. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. This world is 7 days 21 hours old.
10What does A Shockbyte Rust Server look like on wipe day?
2 players on average marked the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. If not, it dropped below half by day 2.
11What map is running on A Shockbyte Rust Server?
For A Shockbyte Rust Server, the map is procedural at size 3,500 with seed 50000, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page.
12The rules and settings of A Shockbyte Rust Server: what are they?
The name A Shockbyte Rust Server does not state a gather rate. 8 players per group is the default and the limit here. This server runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
13To join A Shockbyte Rust Server, what must you do?
Press F1 in Rust and enter client.connect 135.148.15.10:26974, or click Launch Rust here to open Rust via Steam and join.
