- Players now
- 0/100 0% full
- 7-day average
- 0 peak –
- Rank
- #16,013 ▼ 950 this week
- Wiped
- 34d 3h ago · 6 Sep, 14:58 UTC
- Next wipe
- 26d 0h Thu 5 Nov, 19:00 UTC
- Team limit
- 8 monthly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 100 on average | 0 | |
|---|---|---|
| Standing#16,013 on player hours | 30 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance201 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 950 places this week | 47 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordThe force wipe
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 70% of all ranked servers, top 85% in NA. Ranked on player hours over the last seven days.
Intel
- Address
- 135.148.137.170:60400
- Region
- NA
- Max players
- 100
- Group limit
- 8, the default
- Wipe schedule
- monthly
- Last wipe
- 6 Sep 2026, 14:58 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp100,ptrak,$r?,v2633,^m,NA,^p,gmrust,cs164530,ts8,^o^z| Game | gmrust | Game mode Survival in the standard Rust format. |
mp100 | Max players Slot count: 100. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2633 | Protocol Game protocol 2633 - same version required to connect. | |
cs164530 | Build Game build: 164530. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code Region code: none. | |
| Wipe schedule | ^m | Monthly Wipes monthly, on the same cycle as the Facepunch force wipe. |
| Gameplay | ^p | PvE No player-versus-player combat; the world is the threat. |
| Mods and access | ^o | Oxide This server uses Oxide (uMod) for plugins. |
^z | Modded Modded listing: plugins or settings make the difference. | |
| Region | NA | North America North America is the browser listing for this server. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 75 on averageUnranked74/200
- 2[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 72 on averageUnranked77/200
- 3Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 68 on averageUnranked81/125
- 4Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 61 on averageUnranked64/100
- 5[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 43 on averageUnranked62/150
- 6RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 33 on averageUnranked37/420
Briefing
quick answers, from the figures on this page01Where does ThievingRaccoonTest sit in the rankings?
The seven-day player-hour rank for ThievingRaccoonTest is #16,013, top 70% of all ranked servers and #1,568 in North America.
02What is the player count on ThievingRaccoonTest?
Right now, 0 players occupy the 100 slots on ThievingRaccoonTest. It has averaged 0 players across the last seven days.
03What Rust version is ThievingRaccoonTest on?
Version for ThievingRaccoonTest: Rust network protocol 2633 and build 164530 on Linux. To join, your game must share the protocol; Steam takes care of updating it.
04Is the performance on ThievingRaccoonTest good?
For the last 48 hours, average server fps was 201, with a minimum of 132. Entities reached 54,310 - buildings, deployables and the rest. The maximum memory used was 7,252 MB. Players feel lag when fps drops and entities climb.
05Where can you find ThievingRaccoonTest physically?
With a NA tag, ThievingRaccoonTest places itself in North America. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. 135.148.137.170:60400 is its address.
06Current online status and reliability of ThievingRaccoonTest: what is the data?
ThievingRaccoonTest reports online at this moment. About 9 days 20 hours ago was its last restart, based on reported uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. Its first appearance in Rust Server Now data was on 13 September 2026.
07The tags on ThievingRaccoonTest: what do they mean?
For the in-game browser, ThievingRaccoonTest declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Slot count: 100; ts8 (Group limit): Teams max out at 8, the game's default; v2633 (Protocol): Game protocol 2633 - same version required to connect; cs164530 (Build): Game build: 164530; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): Region code: none; ^m (Monthly): Wipes monthly, on the same cycle as the Facepunch force wipe; ^p (PvE): No player-versus-player combat; the world is the threat; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: plugins or settings make the difference; NA (North America): North America is the browser listing for this server. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
08Where does ThievingRaccoonTest show up in Rust Server Now lists and filters?
These Rust Server Now lists include ThievingRaccoonTest: Modded Rust servers, Rust PvE servers, ranked by population and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
09On what timetable does ThievingRaccoonTest wipe?
From the force wipe, ThievingRaccoonTest's next wipe is estimated. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. It has been running its current world for 34 days 3 hours. Its tags advertise a monthly wipe schedule.
10What map is running on ThievingRaccoonTest?
The map on ThievingRaccoonTest is procedural, size 3,800 with seed 1, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page. The name of the map is: Custom Map.
11The rules and settings of ThievingRaccoonTest: what are they?
No gather rate appears in the name ThievingRaccoonTest. The game's default group limit of 8 players applies. This server runs pve, fighting other players is disabled. The server browser lists it as Modded: plugins or settings change the game. Plugins in use: Oxide. The VAC anti-cheat from Valve is on.
12To join ThievingRaccoonTest, what must you do?
To connect, open Rust, press F1, and enter client.connect 135.148.137.170:60400. You can also click Launch Rust here to open the game via Steam and join.
