MobWars Test | Dev Server
- Players now
- 2/10 20% full
- 7-day average
- 0 peak 2
- Rank
- #8,370 ▼ 2677 this week
- Wiped
- 1h ago · 9 Oct, 18:04 UTC
- Next wipe
- – no rhythm it keeps
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 10 on average | 1 | |
|---|---|---|
| Standing#8,370 on player hours | 63 | |
| Uptime43 of the last 48 hours | 90 | |
| Performance173 server fps on average | 100 | |
| Wipe hold0% of wipes kept half their crowd | 0 | |
| Momentumdown 2,677 places this week | 34 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Wipe record
4 on recordIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.6 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 2
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 9 Oct | Fri 15:49 | 0 before | running |
| 3 Oct | Sat 10:17 | 2 | – |
| 30 Sep | Wed 19:08 | 2 | 2.6 days |
| 29 Sep | Tue 17:16 | 2 | 1.1 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 18 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 134.255.255.19:28042
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 9 Oct 2026, 18:04 UTC
- Hostname
- –
- First seen
- 18 Sep 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z| Game | gmrust | Game mode Survival in the standard Rust format. |
mp10 | Max players Capacity: 10. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs167398 | Build Game build: 167398. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code The region code is blank. | |
| Mods and access | ^o | Oxide This server uses Oxide (uMod) for plugins. |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 160 on averageUnranked111/200
- 2404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 138 on averageUnranked106/1000
- 3STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 132 on averageUnranked69/300
- 4ShockRust | Blue | NoLimitno group limit · 130 on averageUnranked280/400
- 5RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 112 on averageUnranked181/225
- 6666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 07.10EU · groups of 16+ · monthly · 110 on averageUnranked18/750
Briefing
quick answers, from the figures on this page01What is the rank position of MobWars Test | Dev Server?
The rank for MobWars Test | Dev Server is #8,370 on seven-day player hours, in the top 37% of ranked servers.
02Current population on MobWars Test | Dev Server: how busy is it?
The current population on MobWars Test | Dev Server is 2, against 10 slots. Its seven-day average is 0 players; the peak is 2. Between the last 48 hours, 18:00 UTC saw the highest average: 2 players.
03Version of Rust on MobWars Test | Dev Server: which one?
Rust network protocol 2634 and build 167398 on Linux is what MobWars Test | Dev Server runs. Steam updates your game so your protocol matches; that is required to join.
04Performance of MobWars Test | Dev Server: is it smooth?
Server fps over the last 48 hours: 173 average, 13 lowest. Entities peaked at 125,831, including buildings, deployables and all other world objects. Peak memory: 3,742 MB. The lag players notice comes from low fps and rising entity counts.
05Where can you find MobWars Test | Dev Server physically?
No region is published by MobWars Test | Dev Server. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. You reach it at 134.255.255.19:28042.
06How reliable is MobWars Test | Dev Server, and is it online?
Right now MobWars Test | Dev Server shows as online. Reported uptime puts the last restart at roughly 24 minutes ago. Over the last 7 full days, 117 of 168 hours were online, or 70%. First seen by Rust Server Now on 18 September 2026.
07How should you read the tags on MobWars Test | Dev Server?
The server browser reads these tags from MobWars Test | Dev Server: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Your game must run protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): The region code is blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: plugins or settings make the difference. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08On which Rust Server Now lists does MobWars Test | Dev Server appear?
MobWars Test | Dev Server appears on the following Rust Server Now lists: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
09MobWars Test | Dev Server wipes on what schedule?
No next wipe can be predicted: MobWars Test | Dev Server wipes at irregular times. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. This world is 1 hours old.
10What does MobWars Test | Dev Server look like on wipe day?
On average, 2 players was the busiest its recent wipes got. 32 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. If not, it dropped below half by day 2.
11What map is running on MobWars Test | Dev Server?
The map on MobWars Test | Dev Server is procedural, size 3,072 with seed 1337, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.
12The rules and settings of MobWars Test | Dev Server: what are they?
You will not find a gather rate in the name MobWars Test | Dev Server. Up to 8 players can group, which is the game's default. survival is the game mode, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Valve's VAC anti-cheat is active.
13To join MobWars Test | Dev Server, what must you do?
Press F1 in Rust and enter client.connect 134.255.255.19:28042, or click Launch Rust here to open Rust via Steam and join. https://discord.com/invite/PGVAcSnxF4 is where its website lives.
