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Onlinechecked 13m ago · scouted since 18 Sep 2026

MobWars Test | Dev Server

Modded oxide
Join server Website
Evaluation 48 Bronze #8,370 on player hours
Players now
2/10
20% full
7-day average
0
peak 2
Rank
#8,370
▼ 2677 this week
Wiped
1h
ago · 9 Oct, 18:04 UTC
Next wipe
–
no rhythm it keeps
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population1Standing63Uptime90Performance100Wipe hold0Momentum34
Population0 of 10 on average 1
Standing#8,370 on player hours 63
Uptime43 of the last 48 hours 90
Performance173 server fps on average 100
Wipe hold0% of wipes kept half their crowd 0
Momentumdown 2,677 places this week 34

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
00.511.5220:0004:0017:0001:0010:0018:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Wipe record

4 on record
Next wipe

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.6 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 2

The first 48 hours of its last wipes

Sat 3 OctWed 30 SepTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
9 Oct Fri 15:49 0 before running
3 Oct Sat 10:17 2 –
30 Sep Wed 19:08 2 2.6 days
29 Sep Tue 17:16 2 1.1 days

Performance

010020030040020:0004:0017:0001:0010:0018:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 18 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Map of MobWars Test | Dev Server
Map
Procedural Map
Size
3072
Seed
1337
Open on RustMaps
Address
134.255.255.19:28042
Region
–
Max players
10
Group limit
8, the default
Wipe schedule
–
Last wipe
9 Oct 2026, 18:04 UTC
Hostname
–
First seen
18 Sep 2026
In its own words
====================================== MOB WARS PvE ====================================== Four Rival Gangs Control The Island [Easy] Roadside Crew [Medium] Midtown Mob [Hard] Crimson Order [Nightmare] The Syndicate ====================================== Features ====================================== + Custom PvE Experience + Gang Territories + Custom Boss Battles + Legendary Weapons + Custom Guns & Magazines + Better NPC AI + Progressive Difficulty + Bradley & Patrol Heli Events + Vehicle Licensing + Jetpacks + Magic Planters + Custom Monuments + Regular Content Updates ====================================== Optional Hardcore Mode ====================================== + Disable Tech Tree + Disable Gun Crafting + Research Table Progression Only + Repair Weapons with Scrap + Optional Challenge for Experienced Players ====================================== Progression ====================================== + Legendary Boss Drops + Rare Loot + Hidden Events + Territory Rewards + Unique Custom Events ====================================== Wipes ====================================== Map Wipe: Every 2 Weeks Skill Tree Wipe: Monthly ====================================== Why Mob Wars? ====================================== + No PvP + Friendly Community + Active Development + Balanced Progression + Regular QoL Updates + New Events & Content Added Frequently ====================================== Fight. Loot. Progress. Conquer. ======================================

Server tags

what each tag it publishes means · mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
GamegmrustGame mode Survival in the standard Rust format.
mp10Max players Capacity: 10.
ts8Group limit The default applies: 8 to a team.
v2634Protocol Your game must run protocol 2634.
cs167398Build Game build: 167398.
ptrakNetworking Network layer: RakNet, the game's default.
$r?Region code The region code is blank.
Mods and access^oOxide This server uses Oxide (uMod) for plugins.
^zModded Modded listing: plugins or settings make the difference.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Current Players
01What is the rank position of MobWars Test | Dev Server?

The rank for MobWars Test | Dev Server is #8,370 on seven-day player hours, in the top 37% of ranked servers.

02Current population on MobWars Test | Dev Server: how busy is it?

The current population on MobWars Test | Dev Server is 2, against 10 slots. Its seven-day average is 0 players; the peak is 2. Between the last 48 hours, 18:00 UTC saw the highest average: 2 players.

Server details
03Version of Rust on MobWars Test | Dev Server: which one?

Rust network protocol 2634 and build 167398 on Linux is what MobWars Test | Dev Server runs. Steam updates your game so your protocol matches; that is required to join.

04Performance of MobWars Test | Dev Server: is it smooth?

Server fps over the last 48 hours: 173 average, 13 lowest. Entities peaked at 125,831, including buildings, deployables and all other world objects. Peak memory: 3,742 MB. The lag players notice comes from low fps and rising entity counts.

05Where can you find MobWars Test | Dev Server physically?

No region is published by MobWars Test | Dev Server. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. You reach it at 134.255.255.19:28042.

06How reliable is MobWars Test | Dev Server, and is it online?

Right now MobWars Test | Dev Server shows as online. Reported uptime puts the last restart at roughly 24 minutes ago. Over the last 7 full days, 117 of 168 hours were online, or 70%. First seen by Rust Server Now on 18 September 2026.

Lists & Tags
07How should you read the tags on MobWars Test | Dev Server?

The server browser reads these tags from MobWars Test | Dev Server: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Your game must run protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): The region code is blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: plugins or settings make the difference. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

08On which Rust Server Now lists does MobWars Test | Dev Server appear?

MobWars Test | Dev Server appears on the following Rust Server Now lists: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Wipe Info
09MobWars Test | Dev Server wipes on what schedule?

No next wipe can be predicted: MobWars Test | Dev Server wipes at irregular times. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. This world is 1 hours old.

10What does MobWars Test | Dev Server look like on wipe day?

On average, 2 players was the busiest its recent wipes got. 32 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. If not, it dropped below half by day 2.

Rules & Settings
11What map is running on MobWars Test | Dev Server?

The map on MobWars Test | Dev Server is procedural, size 3,072 with seed 1337, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.

12The rules and settings of MobWars Test | Dev Server: what are they?

You will not find a gather rate in the name MobWars Test | Dev Server. Up to 8 players can group, which is the game's default. survival is the game mode, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Valve's VAC anti-cheat is active.

Joining Steps
13To join MobWars Test | Dev Server, what must you do?

Press F1 in Rust and enter client.connect 134.255.255.19:28042, or click Launch Rust here to open Rust via Steam and join. https://discord.com/invite/PGVAcSnxF4 is where its website lives.