4Netplayers Rust Server probe 2
- Players now
- 0/10 0% full
- 7-day average
- 0 peak 1
- Rank
- #7,069 top 31%
- Wiped
- 5d 8h ago · 5 Oct, 06:43 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 10 on average | 1 | |
|---|---|---|
| Standing#7,069 on player hours | 69 | |
| Uptime46 of the last 48 hours | 96 | |
| Performance28 server fps on average | 47 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 5 Oct. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 134.255.222.40:25000
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 5 Oct 2026, 06:43 UTC
- Hostname
- –
- First seen
- 5 Oct 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^o^z| Game | gmvanilla | Game mode You play vanilla survival here. |
mp10 | Max players Slot count: 10. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs167398 | Build This server runs build 167398. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code Region code: none. | |
| Mods and access | ^o | Oxide Oxide (uMod) provides the plugin framework here. |
^z | Modded Modded category: plugins or changed settings apply. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 138 on averageUnranked103/200
- 2ShockRust | Blue | NoLimitno group limit · 131 on averageUnranked336/400
- 3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 113 on averageUnranked58/1000
- 4RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 112 on averageUnranked194/225
- 5STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 92 on averageUnranked29/300
- 6МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 91 on averageUnranked93/100
Briefing
quick answers, from the figures on this page01Ranking of 4Netplayers Rust Server probe 2 among Rust servers: what is it?
In the top 31% of all ranked servers, 4Netplayers Rust Server probe 2 holds #7,069 for player hours over the last seven days.
02Current population on 4Netplayers Rust Server probe 2: how busy is it?
0 of 10 slots are filled on 4Netplayers Rust Server probe 2 at this moment. Averaging 0 players over seven days, it peaked at 1. Between the last 48 hours, 06:00 UTC saw the highest average: 0 players.
03What Rust version is 4Netplayers Rust Server probe 2 on?
The Rust build on 4Netplayers Rust Server probe 2 is network protocol 2634 and build 167398, on Linux. Joining requires your game to be on the same protocol; Steam handles the update.
04Is the performance on 4Netplayers Rust Server probe 2 good?
For the last 48 hours, average server fps was 28, with a minimum of 16. Entities reached 117,485 - buildings, deployables and the rest. Memory usage reached 3,666 MB at its highest. Players feel lag when fps drops and entities climb.
05What is the host location for 4Netplayers Rust Server probe 2?
No region is published by 4Netplayers Rust Server probe 2. Rust Server Now does not verify machine locations; it only shows where a server says it is. 134.255.222.40:25000 is its address.
06How reliable is 4Netplayers Rust Server probe 2, and is it online?
4Netplayers Rust Server probe 2 reports online at this moment. Reported uptime puts the last restart at roughly 8 hours ago. 96 of 96 hours up in the last 4 full days; that is 100%. Its first appearance in Rust Server Now data was on 5 October 2026.
07How should you read the tags on 4Netplayers Rust Server probe 2?
gmvanilla (Game mode): You play vanilla survival here; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167398 (Build): This server runs build 167398; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): Region code: none; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded category: plugins or changed settings apply: that is the tag set 4Netplayers Rust Server probe 2 publishes for the game's server browser. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
08On which Rust Server Now lists does 4Netplayers Rust Server probe 2 appear?
4Netplayers Rust Server probe 2 appears on the following Rust Server Now lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
094Netplayers Rust Server probe 2 wipes on what schedule?
4Netplayers Rust Server probe 2 does not have enough wipes on record to establish its rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. It has been running its current world for 5 days 8 hours.
10Map selection on 4Netplayers Rust Server probe 2: what is it?
For 4Netplayers Rust Server probe 2, the map is procedural at size 4,500 with seed 1234567890, generated by the game. You can look at the map on RustMaps from this page: identical size and seed reproduce it.
11The rules and settings of 4Netplayers Rust Server probe 2: what are they?
You will not find a gather rate in the name 4Netplayers Rust Server probe 2. Up to 8 players can group, which is the game's default. This server runs survival, normal Rust: gather, build, raid. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. You will find Oxide plugins running here. VAC, Valve's anti-cheat, is enabled.
12To join 4Netplayers Rust Server probe 2, what must you do?
In Rust, press F1 and run client.connect 134.255.222.40:25000; or use Launch Rust on this page to connect through Steam.
