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Offlinechecked 3h ago · scouted since 13 Sep 2026

4Netplayers Rust Server

Modded oxide
Join server
Evaluation 43 Bronze #16,004 on player hours
Players now
0/10
0% full
7-day average
0
peak –
Rank
#16,004
▼ 1878 this week
Wiped
7d 7h
ago · 3 Oct, 06:44 UTC
Next wipe
–
too few wipes seen yet
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population0Standing30Uptime92Performance47Wipe hold–Momentum44
Population0 of 10 on average 0
Standing#16,004 on player hours 30
Uptime44 of the last 48 hours 92
Performance28 server fps on average 47
Wipe holdtoo few wipes seen –
Momentumdown 1,878 places this week 44

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
0123415:0000:0008:0017:0001:0010:00

Hourly average and peak, UTC.

Wipe record

1 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
3 Oct Sat 06:44 0 running

Performance

01020304015:0000:0008:0017:0001:0010:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep2 Oct6 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Map of 4Netplayers Rust Server
Map
Procedural Map
Size
4000
Seed
1234567890
Open on RustMaps
Address
134.255.222.180:20600
Region
–
Max players
10
Group limit
8, the default
Wipe schedule
–
Last wipe
3 Oct 2026, 06:44 UTC
Hostname
–
First seen
13 Sep 2026

Server tags

what each tag it publishes means · mp10,ptrak,$r?,v2634,gmvanilla,cs167058,ts8,^o^z
GamegmvanillaGame mode The mode is vanilla survival.
mp10Max players Capacity: 10.
ts8Group limit Team cap 8, which is the game default.
v2634Protocol Game protocol 2634 - same version required to connect.
cs167058Build This server runs build 167058.
ptrakNetworking The network layer is RakNet, standard for Rust.
$r?Region code No region set.
Mods and access^oOxide Oxide (uMod) provides the plugin framework here.
^zModded Modded category: plugins or changed settings apply.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Population
01Where does 4Netplayers Rust Server sit in the rankings?

The rank for 4Netplayers Rust Server is #16,004 on seven-day player hours, in the top 70% of ranked servers.

02Current population on 4Netplayers Rust Server: how busy is it?

4Netplayers Rust Server was last seen 3 hours ago and is offline at this moment. 0 players is the seven-day average.

Server Info
03What Rust version is 4Netplayers Rust Server on?

The Rust build on 4Netplayers Rust Server is network protocol 2634 and build 167058, on Linux. To join, your game must share the protocol; Steam takes care of updating it.

04Performance of 4Netplayers Rust Server: is it smooth?

Server fps over the last 48 hours: 28 average, 14 lowest. Entities reached 89,269 - buildings, deployables and the rest. The maximum memory used was 2,584 MB. Players feel lag when fps drops and entities climb.

05Location of 4Netplayers Rust Server: where?

For 4Netplayers Rust Server, no region is published. What Rust Server Now shows is a server's stated location, not where its machine is actually located. You reach it at 134.255.222.180:20600.

06Uptime and current status of 4Netplayers Rust Server: what are they?

Live status: 4Netplayers Rust Server is down; last seen 3 hours ago. Reported uptime puts the last restart at roughly 2 days 3 hours ago. 166 of 168 hours up in the last 7 full days; that is 99%. Its first appearance in Rust Server Now data was on 13 September 2026.

Lists & Tags
07How should you read the tags on 4Netplayers Rust Server?

gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Capacity: 10; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167058 (Build): This server runs build 167058; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): No region set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded category: plugins or changed settings apply: that is the tag set 4Netplayers Rust Server publishes for the game's server browser. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.

08Where does 4Netplayers Rust Server show up in Rust Server Now lists and filters?

4Netplayers Rust Server appears on the following Rust Server Now lists: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe Schedule
09On what timetable does 4Netplayers Rust Server wipe?

4Netplayers Rust Server does not have enough wipes on record to establish its rhythm. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 7 days 7 hours have passed since its current world began.

10What happens on wipe day for 4Netplayers Rust Server?

0 players on average marked the busiest point of its recent wipes. The latest wipe saw its peak 0 hours in.

Settings & Rules
11What map is running on 4Netplayers Rust Server?

For 4Netplayers Rust Server, the map is procedural at size 4,000 with seed 1234567890, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.

12The rules and settings of 4Netplayers Rust Server: what are they?

You will not find a gather rate in the name 4Netplayers Rust Server. The game's default group limit of 8 players applies. survival is the game mode, normal Rust: gather, build, raid. You can fight and raid other players. Modded is its browser category: plugins or settings change the game. Oxide plugins are running. The VAC anti-cheat from Valve is on.

How to join
13Joining 4Netplayers Rust Server: what are the steps?

In Rust, press F1 and run client.connect 134.255.222.180:20600; or use Launch Rust on this page to connect through Steam.