- Players now
- 0/200 0% full
- 7-day average
- 0 peak 2
- Rank
- #10,139 top 45%
- Wiped
- 21h ago · 9 Oct, 21:36 UTC
- Next wipe
- – too few wipes seen yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 200 on average | 0 | |
|---|---|---|
| Standing#10,139 on player hours | 55 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance60 server fps on average | 99 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Wipe record
2 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- usual gap
- 1.1 days between real wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 9 Oct | Fri 21:36 | 0 before | running |
| 8 Oct | Thu 19:01 | 1 before | – |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 8 Oct. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 134.19.177.230:26069
- Region
- –
- Max players
- 200
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 9 Oct 2026, 21:36 UTC
- Hostname
- –
- First seen
- 8 Oct 2026
Server tags
what each tag it publishes means ·mp200,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z| Game | gmrust | Game mode Survival in the standard Rust format. |
mp200 | Max players Capacity: 200. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs167398 | Build This server runs build 167398. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code Region code: none. | |
| Mods and access | ^o | Oxide Oxide (uMod) provides the plugin framework here. |
^z | Modded Modded category: plugins or changed settings apply. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1ShockRust | Blue | NoLimitno group limit · 132 on averageUnranked320/400
- 2Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 130 on averageUnranked130/200
- 3RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 112 on averageUnranked193/225
- 4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 110 on averageUnranked56/1000
- 5МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 91 on averageUnranked92/100
- 6STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 87 on averageUnranked30/300
Briefing
quick answers, from the figures on this page01Ranking of combat among Rust servers: what is it?
The rank for combat is #10,139 on seven-day player hours, in the top 45% of ranked servers.
02Current population on combat: how busy is it?
The current population on combat is 0, against 200 slots. The seven-day average is 0 players, with a peak of 2. Its busiest point in the last 48 hours was 19:00 UTC, averaging 2 players.
03Version of Rust on combat: which one?
Version for combat: Rust network protocol 2634 and build 167398 on Linux. Steam updates your game so your protocol matches; that is required to join.
04Is the performance on combat good?
Server fps over the last 48 hours: 60 average, 44 lowest. Entities peaked at 138,570, including buildings, deployables and all other world objects. Memory usage reached 3,729 MB at its highest. Players feel lag when fps drops and entities climb.
05What is the host location for combat?
No region is published by combat. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. You reach it at 134.19.177.230:26069.
06Uptime and current status of combat: what are they?
combat reports online at this moment. About 8 hours ago was its last restart, based on reported uptime. It stayed online for 100% of the last 1 full day. That is 24 out of 24 hours. First seen by Rust Server Now on 8 October 2026.
07The tags on combat: what do they mean?
For the in-game browser, combat declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp200 (Max players): Capacity: 200; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167398 (Build): This server runs build 167398; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): Region code: none; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded category: plugins or changed settings apply. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08On which Rust Server Now lists does combat appear?
The Rust Server Now lists that carry combat are: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
09combat wipes on what schedule?
Too few wipes are recorded for combat to show a rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. This world is 21 hours old.
10What map is running on combat?
For combat, the map is procedural at size 5,000 with seed 69737, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page.
11Which rules apply on combat, and what settings?
The name combat does not state a gather rate. 8 players per group is the default and the limit here. This server runs survival, normal Rust: gather, build, raid. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. You will find Oxide plugins running here. VAC, Valve's anti-cheat, is enabled.
12Joining combat: what are the steps?
To connect, open Rust, press F1, and enter client.connect 134.19.177.230:26069. You can also click Launch Rust here to open the game via Steam and join.
